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37b2f93a3c73d32e23dde9aaacfaece28fd25b6c
0ad
/
source
/
renderer
T
History
…
..
backend
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scripting
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
BlendShapes.h
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DebugRenderer.cpp
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DebugRenderer.h
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DecalRData.cpp
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DecalRData.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
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PatchRData.h
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PostprocManager.cpp
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PostprocManager.h
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Renderer.cpp
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Renderer.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
RenderingOptions.cpp
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RenderingOptions.h
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RenderModifiers.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
RenderModifiers.h
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Scene.cpp
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Scene.h
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SceneRenderer.cpp
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SceneRenderer.h
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ShadowMap.cpp
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ShadowMap.h
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SilhouetteRenderer.cpp
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SilhouetteRenderer.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainOverlay.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TerrainRenderer.cpp
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TerrainRenderer.h
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TexturedLineRData.cpp
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TexturedLineRData.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00
TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
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WaterManager.h
Make the space in 0 A.D. non-breaking throughout the codebase.
2023-07-27 20:54:46 +00:00