1
0
forked from mirrors/0ad
Files
0ad/source/simulation2/components
wraitii 36341b5d6c UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed
The obstruction manager keeps a flag of moving units. This should be
updated in the same location as the entity's current speed, since they
have similar properties.

Differential Revision: https://code.wildfiregames.com/D1895
This was SVN commit r22362.
2019-06-10 19:33:24 +00:00
..
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2019-01-13 15:38:41 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00
2018-02-03 14:17:31 +00:00