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0ad
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simulation
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janwas
f608b44d1d
fix self-test and map load on Windows (avoid mixing dir separators).
...
add more specific error codes (used at work) This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
..
Entity.cpp
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Entity.h
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
EntityFormation.cpp
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EntityFormation.h
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EntityRendering.cpp
# Support alt+enter to toggle fullscreen mode. Make game window resizable.
2010-06-03 19:07:59 +00:00
EntityStateProcessing.cpp
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Formation.cpp
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Formation.h
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FormationCollection.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
FormationCollection.h
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FormationManager.cpp
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FormationManager.h
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LOSManager.cpp
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LOSManager.h
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Simulation.cpp
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Simulation.h
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Technology.cpp
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
Technology.h
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
TechnologyCollection.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
TechnologyCollection.h
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TerritoryManager.cpp
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TerritoryManager.h
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TriggerManager.cpp
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TriggerManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00