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35344e243ebbebea7d9bd87dd621ce55e030d6a7
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graphics
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historic_bruno
47246c8155
Fixes
#572
. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
...
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
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tests
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Camera.cpp
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Camera.h
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CinemaTrack.cpp
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CinemaTrack.h
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ColladaManager.cpp
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ColladaManager.h
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Color.cpp
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Color.h
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DefaultEmitter.cpp
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DefaultEmitter.h
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Frustum.cpp
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Frustum.h
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GameView.cpp
Fixes
#572
. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
2010-11-21 04:59:59 +00:00
GameView.h
Fixes
#572
. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
2010-11-21 04:59:59 +00:00
HFTracer.cpp
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HFTracer.h
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LightEnv.cpp
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LightEnv.h
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MapIO.h
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MapReader.cpp
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MapReader.h
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MapWriter.cpp
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MapWriter.h
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Material.cpp
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Material.h
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MaterialManager.cpp
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MaterialManager.h
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MeshManager.cpp
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MeshManager.h
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MiniPatch.cpp
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MiniPatch.h
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Model.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
Model.h
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ModelDef.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ModelDef.h
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectBase.cpp
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ObjectBase.h
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ObjectEntry.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectEntry.h
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ObjectManager.cpp
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ObjectManager.h
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Overlay.h
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ParticleEmitter.cpp
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ParticleEmitter.h
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ParticleEngine.cpp
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ParticleEngine.h
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Patch.cpp
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Patch.h
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RenderableObject.h
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SColor.h
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SkeletonAnim.h
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SkeletonAnimDef.cpp
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SkeletonAnimDef.h
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SkeletonAnimManager.cpp
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SkeletonAnimManager.h
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Sprite.cpp
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Sprite.h
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Terrain.cpp
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Terrain.h
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TerrainProperties.cpp
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TerrainProperties.h
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TerrainTextureEntry.cpp
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TerrainTextureEntry.h
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TerrainTextureManager.cpp
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TerrainTextureManager.h
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Texture.h
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TextureConverter.cpp
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TextureConverter.h
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TextureManager.cpp
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TextureManager.h
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Unit.cpp
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Unit.h
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UnitAnimation.cpp
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UnitAnimation.h
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UnitManager.cpp
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UnitManager.h
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