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0ad/source/soundmanager
trompetin17 325bedcf3f Use std::array for OggData buffer handling
Replaced the raw C array for m_Buffer with std::array
to improve bounds safety and code clarity.

- Used .data() and .at() for buffer access
- Added check for bufferCount exceeding OGG_MAX_BUFFER_COUNT
- Left FetchDataIntoBuffer unchanged to avoid breaking external usage
  (e.g. CStreamItem)

This refactor improves safety while keeping external API stable.
2025-07-22 08:41:00 -05:00
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