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2faf515e00a20775825271f60a65c2dcc1544039
0ad
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source
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renderer
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backend
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gl
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vladislavbelov
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
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This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
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Buffer.cpp
…
Buffer.h
…
Device.cpp
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
2022-10-30 00:38:45 +00:00
Device.h
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
2022-10-30 00:38:45 +00:00
DeviceCommandContext.cpp
Disallows backend buffer uploading inside framebuffer pass.
2022-10-29 23:20:04 +00:00
DeviceCommandContext.h
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
2022-10-12 21:51:27 +00:00
DeviceForward.h
Moves Backend enum from CVideoMode to backends.
2022-10-25 22:45:54 +00:00
Framebuffer.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Framebuffer.h
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Mapping.cpp
…
Mapping.h
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ShaderProgram.cpp
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
2022-05-26 16:36:57 +00:00
ShaderProgram.h
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Texture.cpp
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00
Texture.h
Adds usage flags to backend textures.
2022-10-12 23:19:27 +00:00