This website requires JavaScript.
Explore
Help
Sign In
gptbot
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
mirrors/0ad
Code
Pull Requests
Activity
Files
2ee40734e17cdeb79bf34f730f11b53eb59febca
0ad
/
source
/
graphics
T
History
livingaftermidnight
2ee40734e1
Removed file/folder
...
This was SVN commit r3372.
2006-01-19 11:36:17 +00:00
..
scripting
…
Camera.cpp
…
Camera.h
…
CinemaTrack.cpp
Fixed starting rotation problem and made the first point of the spline drawn
2006-01-05 05:48:31 +00:00
CinemaTrack.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
Color.cpp
…
Color.h
…
DefaultEmitter.cpp
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
2006-01-19 11:19:55 +00:00
DefaultEmitter.h
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
2006-01-19 11:19:55 +00:00
Frustum.cpp
…
Frustum.h
…
GameView.cpp
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00
GameView.h
…
HFTracer.cpp
…
HFTracer.h
…
LightEnv.h
…
MapIO.h
…
MapReader.cpp
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
MapReader.h
…
MapWriter.cpp
…
MapWriter.h
…
Material.cpp
…
Material.h
…
MaterialManager.cpp
…
MaterialManager.h
…
MeshManager.cpp
…
MeshManager.h
…
MiniPatch.cpp
…
MiniPatch.h
…
Model.cpp
Fixed a crash on units that could have props added & removed from them, such as javelinists. It seems that the CModel destructor was made to remove the prop point from the parent's prop point list, causing a problem in existing prop replacement code that tried to do the same thing.
2005-12-26 10:57:25 +00:00
Model.h
…
ModelDef.cpp
…
ModelDef.h
…
ObjectBase.cpp
…
ObjectBase.h
…
ObjectEntry.cpp
…
ObjectEntry.h
…
ObjectManager.cpp
…
ObjectManager.h
…
ParticleEmitter.cpp
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
2006-01-19 11:19:55 +00:00
ParticleEmitter.h
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
2006-01-19 11:19:55 +00:00
ParticleEngine.cpp
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
2006-01-19 11:19:55 +00:00
ParticleEngine.h
This is the new particle engine. It's in and it compiles, but it's not implemented fully yet. Will get to that soon.
2006-01-19 11:19:55 +00:00
Patch.cpp
…
Patch.h
…
RenderableObject.h
…
SkeletonAnim.h
…
SkeletonAnimDef.cpp
…
SkeletonAnimDef.h
…
SkeletonAnimManager.cpp
…
SkeletonAnimManager.h
…
Sprite.cpp
…
Sprite.h
…
Terrain.cpp
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
Terrain.h
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
TerrainProperties.cpp
…
TerrainProperties.h
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
Texture.h
…
TextureEntry.cpp
…
TextureEntry.h
…
TextureManager.cpp
…
TextureManager.h
…
Unit.cpp
…
Unit.h
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00
UnitManager.cpp
Lots of fixes for the Linux build:
2005-12-17 22:00:54 +00:00
UnitManager.h
Added unit IDs, so Atlas can store references to units without just using pointers and without crashing.
2005-12-09 03:15:00 +00:00