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Angen 25e8b38ba8 Fix message on allied victory with no active players
When starting a game with exactly one player that instantly wins the
game (consequest victory) and after that ceasefire running out will
trigger first the correct victory chat message, then a broken and
undefined have won the game chat message, initiated from the
ceasefiremanager.

Check for allies emptyness and do not send it if no players are active,
what means they all have been defeated or won.

Differential Revision: https://code.wildfiregames.com/D2891
Fixes: #5675

This was SVN commit r23857.
2020-07-20 17:10:08 +00:00
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