forked from mirrors/0ad
25e8b38ba8
When starting a game with exactly one player that instantly wins the game (consequest victory) and after that ceasefire running out will trigger first the correct victory chat message, then a broken and undefined have won the game chat message, initiated from the ceasefiremanager. Check for allies emptyness and do not send it if no players are active, what means they all have been defeated or won. Differential Revision: https://code.wildfiregames.com/D2891 Fixes: #5675 This was SVN commit r23857.