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Ykkrosh
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
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This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
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collada
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graphics
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
gui
Various minor optimisations.
2011-03-03 00:16:14 +00:00
lib
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
2011-03-05 14:11:57 +00:00
maths
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
mocks
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network
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pch
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ps
OS X build fix
2011-03-05 13:49:36 +00:00
renderer
Tell the profiler about a few more bits of code
2011-03-03 22:38:01 +00:00
scripting
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scriptinterface
Various minor optimisations.
2011-03-03 00:16:14 +00:00
simulation
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simulation2
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
2011-03-05 14:38:08 +00:00
sound
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tools
Make non-combat units flee when under melee attack, and not attack enemies automatically.
2011-03-04 14:36:41 +00:00
contributors.txt
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main.cpp
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test_setup.cpp
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