forked from mirrors/0ad
2034136560
This allows joining a lobby game hosted on the same network (behind the same NAT gateway). This is relatively primitive to keep things simple: if the server and the client have the same public IP, it is assumed that they are on the same network and the client instead requests the local IP. Differential Revision: https://code.wildfiregames.com/D3944 This was SVN commit r25448.