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wraitii
38b0c0eb72
Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs
#1743
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This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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DecalRData.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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MikktspaceWrap.cpp
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MikktspaceWrap.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
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PatchRData.h
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PostprocManager.cpp
Fixes some build errors from the OS X 10.5 SDK, refs
#1768
2012-12-18 22:58:34 +00:00
PostprocManager.h
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Renderer.cpp
Fix some static analysis warnings
2013-01-21 20:33:25 +00:00
Renderer.h
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RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
Fixes some build errors from the OS X 10.5 SDK, refs
#1768
2012-12-18 22:58:34 +00:00
ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs
#1743
2013-01-26 17:10:12 +00:00
TerrainRenderer.h
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TexturedLineRData.cpp
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TexturedLineRData.h
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TimeManager.cpp
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TimeManager.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
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WaterManager.h
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