1
0
forked from mirrors/0ad
Files
0ad/docs
Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..

Lots of general documentation is on Trac: http://trac.wildfiregames.com/

Because of a transition (http://trac.wildfiregames.com/ticket/423), code documentation is in two forms:
  http://svn.wildfiregames.com/docs/ (simulation2, scriptinterface)
  http://svn.wildfiregames.com/docs-cppdoc/ (the rest of the engine)

To generate the Doxygen documentation: run "doxygen config" in docs/doxygen/
To generate the CppDoc documentation: run builddoc in build/docs/