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1c044ac2290e8cc1a80cae3638ecdd1209e143aa
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simulation
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Ykkrosh
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
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scripting
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BaseEntity.cpp
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BaseEntity.h
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BaseEntityCollection.cpp
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Primitive entity player-selection in ScEd
2005-01-16 23:09:41 +00:00
Entity.h
Primitive entity player-selection in ScEd
2005-01-16 23:09:41 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
2004-12-18 23:25:58 +00:00
Simulation.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
TurnManager.cpp
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TurnManager.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00