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0ad/source/premake/premake.lua
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MarkT 6d5afc10ff Added PASAP entity systems
This was SVN commit r246.
2004-05-21 23:46:16 +00:00

60 lines
1.4 KiB
Lua
Executable File

dofile("functions.lua")
-- Set up the Project
project.name = "prometheus"
project.bindir = "../../binaries/system"
project.libdir = "../../binaries/system"
-- Start the package part
package = newpackage()
package.name = "prometheus"
-- Windowed executable on windows, "exe" on all other platforms
package.kind = "winexe"
package.language = "c++"
-- Package target for debug and release build
-- On Windows, ".exe" is added on the end, on unices the name is used directly
package.config["Debug"].target = "ps_dbg"
package.config["Release"].target = "ps"
-- Files
package.files = {
-- ps/
{ sourcesfromdirs("../ps") },
-- simulation/
{ sourcesfromdirs("../simulation") },
-- lib/
{ sourcesfromdirs(
"../lib",
"../lib/sysdep",
"../lib/res") },
-- terrain/
{ sourcesfromdirs(
"../terrain") },
-- gui/
{ sourcesfromdirs(
"../gui") },
-- main
{ "../main.cpp" }
}
package.includepaths = { "../ps", "../simulation", "../lib", "../terrain", ".." }
-- Platform Specifics
if (OS == "windows") then
-- Libraries
package.links = {
"opengl32",
"glu32"
}
tinsert(package.files, sourcesfromdirs("../lib/sysdep/win"))
package.linkoptions = { "/ENTRY:entry" }
package.linkflags = { "static-runtime" }
package.buildflags = { "no-main" }
else -- Non-Windows, = Unix
-- Libraries
package.links = { "GL", "GLU", "X" }
-- Defines
package.defines = { "HAVE_X" }
end