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0ad/source/ps/FilePacker.h
T
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00

55 lines
1.7 KiB
C++

/**
* =========================================================================
* File : FilePacker.h
* Project : 0 A.D.
* Description : Resizable buffer, for writing binary files
* =========================================================================
*/
#ifndef INCLUDED_FILEPACKER
#define INCLUDED_FILEPACKER
#include <vector>
#include "CStr.h"
#include "lib/file/vfs/vfs_path.h"
#include "ps/Errors.h"
#include "ps/Filesystem.h" // WriteBuffer
#ifndef ERROR_GROUP_FILE_DEFINED
#define ERROR_GROUP_FILE_DEFINED
// FileUnpacker.h defines these too
ERROR_GROUP(File);
ERROR_TYPE(File, OpenFailed);
#endif
ERROR_TYPE(File, WriteFailed);
////////////////////////////////////////////////////////////////////////////////////////
// CFilePacker: class to assist in writing of binary files.
// basically a resizeable buffer that allows adding raw data and strings;
// upon calling Write(), everything is written out to disk.
class CFilePacker
{
public:
// constructor
// adds version and signature (i.e. the header) to the buffer.
// this means Write() can write the entire buffer to file in one go,
// which is simpler and more efficient than writing in pieces.
CFilePacker(u32 version, const char magicstr[4]);
// Write: write out to file all packed data added so far
void Write(const VfsPath& filename);
// PackRaw: pack given number of bytes onto the end of the data stream
void PackRaw(const void* rawdata, size_t rawdatalen);
// PackString: pack a string onto the end of the data stream
void PackString(const CStr& str);
private:
// the output data stream built during pack operations.
// contains the header, so we can write this out in one go.
WriteBuffer m_writeBuffer;
};
#endif