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11115770ec226dff961238eea6f7c8281e3cefd5
0ad/source/simulation2
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Ykkrosh f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
..
components
Make AlwaysVisible objects always visible in shader mode. Fixes #908.
2012-04-08 16:36:23 +00:00
docs
Improve docs
2010-10-04 11:38:43 +00:00
helpers
Prevent unnecessary work, especially on maps with many actors
2012-03-07 19:54:54 +00:00
scripting
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
serialization
Fixes incorrect use of jschar (broke Linux builds)
2012-02-29 23:41:23 +00:00
system
Removed logger output for XML token node tests
2012-03-17 23:03:02 +00:00
tests
Removed logger output for XML token node tests
2012-03-17 23:03:02 +00:00
MessageTypes.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
Simulation2.cpp
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
2012-02-08 02:46:15 +00:00
Simulation2.h
Minor enhancements to serialization test mode
2011-10-28 13:18:16 +00:00
TypeList.h
Make AlwaysVisible objects always visible in shader mode. Fixes #908.
2012-04-08 16:36:23 +00:00
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