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simulation
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Ykkrosh
79da4bf050
On-demand loading of actors (sort of)
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This was SVN commit r2017.
2005-03-19 11:55:27 +00:00
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scripting
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BaseEntity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
Entity.h
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EntityHandles.cpp
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EntityHandles.h
types.h => lib/types.h (avoid name collision)
2005-02-26 15:13:15 +00:00
EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Partial support for new actor format. Partialer support for missing actors without crashing.
2005-03-18 22:30:23 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
- Created JSMap
2005-02-21 17:13:31 +00:00
ScriptObject.h
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Simulation.cpp
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Simulation.h
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TurnManager.cpp
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TurnManager.h
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