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0dd74bb25f4982272169fa5d66a4bc2fe13adab5
0ad
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simulation
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pyrolink
b781c898df
Fixed ugly run bug
...
This was SVN commit r3349.
2006-01-10 04:39:11 +00:00
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scripting
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Aura.cpp
Lots of fixes for the Linux build:
2005-12-17 22:00:54 +00:00
Aura.h
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BaseEntity.cpp
Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
2006-01-05 06:13:31 +00:00
BaseEntity.h
Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
2006-01-05 06:13:31 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Collision.h
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Entity.cpp
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
Entity.h
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
EntityManager.h
(see EntityManger.cpp log)
2005-12-29 04:58:41 +00:00
EntityMessage.h
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EntityOrders.h
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Fixed ugly run bug
2006-01-10 04:39:11 +00:00
EntitySupport.h
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
EventHandlers.cpp
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
EventHandlers.h
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
PathfindEngine.h
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
2005-12-18 07:33:16 +00:00
Scheduler.h
Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
2005-12-18 07:41:02 +00:00
ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
2005-12-29 08:42:44 +00:00
Simulation.h
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TurnManager.cpp
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TurnManager.h
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