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0dd6711afa2e978fa372b8eb7dbe9a9d25c21191
0ad
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historic_bruno
7f1fd01174
Moves some includes out of Renderer.h to slightly optimize compilation
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This was SVN commit r15912.
2014-10-28 03:57:22 +00:00
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Handlers
Moves some includes out of Renderer.h to slightly optimize compilation
2014-10-28 03:57:22 +00:00
ActorViewer.cpp
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00
ActorViewer.h
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Brushes.cpp
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Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
Removes more unused variables, based on patch by Markus, refs
#1852
.
2013-08-15 18:25:32 +00:00
MessagePasserImpl.h
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Messages.h
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
2014-07-03 20:07:15 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00
View.h
Moves particle interpolation to its own simulation component.
2013-02-22 23:20:59 +00:00