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Wijitmaker
e0a6c50ce1
fixed a wrong shield
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This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
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art
fixed a wrong shield
2007-01-13 06:55:36 +00:00
audio
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entities
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fonts
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formations
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gui
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language
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maps
#Committed rough draft of a map for cinematic testing.
2007-01-09 17:38:23 +00:00
scripts
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
2007-01-12 16:18:20 +00:00
shaders
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technologies
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temp
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