forked from mirrors/0ad
9d82ae15af
This fixes chasing, particularly chasing ranged cavalry. - Standardise the range of melee cav to 4. - Decreases the speed of ranged cavalry slightly to make melee cavalry a better counter & reduce the ability of ranged cavalry to dominate an area. - Fix UnitMotion to better chase units, by increasing direct-range distance and making "from scratch" short paths recompute better paths (by increasing the search range). - Gives some free rotation time for slight angles to units. Angles below 30° take no time to rotate towards. Chasing units that recomputed a lot of paths could be slowed down substantially by minute angle differences. Fixes #5936 Differential Revision: https://code.wildfiregames.com/D3402 This was SVN commit r24708.