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04018773fd0ab38ec0a9dc19d441b5b3d8ec79e6
0ad
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simulation2
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scripting
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Ykkrosh
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
..
EngineScriptConversions.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
MessageTypeConversions.cpp
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
2010-05-02 20:32:37 +00:00
ScriptComponent.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ScriptComponent.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00