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022c84f43d2844ed3840a0777bba1c2bc0b8af32
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simulation
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janwas
e2a11fabe8
fix warnings (VC7)
...
This was SVN commit r3542.
2006-02-19 21:16:54 +00:00
..
scripting
…
Aura.cpp
…
Aura.h
…
BaseEntity.cpp
ConfigDB.cpp: fix vfs_load return value check
2006-01-28 22:21:54 +00:00
BaseEntity.h
Health regen, run bugfix
2006-01-21 11:17:15 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
This was SVN commit r3507.
2006-02-13 03:32:15 +00:00
Entity.h
fix warnings (VC7)
2006-02-19 21:16:54 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
This was SVN commit r3507.
2006-02-13 03:32:15 +00:00
EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Fixes to the melee/ranged attack split.
2006-01-22 11:55:16 +00:00
EntitySupport.h
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EventHandlers.cpp
This was SVN commit r3507.
2006-02-13 03:32:15 +00:00
EventHandlers.h
This was SVN commit r3507.
2006-02-13 03:32:15 +00:00
LOSManager.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
This was SVN commit r3507.
2006-02-13 03:32:15 +00:00
Simulation.h
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TurnManager.cpp
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TurnManager.h
…