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0ad/binaries/data/mods/public/globalscripts/AttackEffects.js
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Stan 2627714c07 Allow to play different sounds based on what attacked you
Discussed with: @Lion.Kanzen
Sound by: @Samulis
Reviewed by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D2859
This was SVN commit r23989.
2020-08-21 10:45:37 +00:00

18 lines
388 B
JavaScript
Executable File

// TODO: could be worth putting this in json files someday
const g_EffectTypes = ["Damage", "Capture", "ApplyStatus"];
const g_EffectReceiver = {
"Damage": {
"IID": "IID_Health",
"method": "TakeDamage"
},
"Capture": {
"IID": "IID_Capturable",
"method": "Capture",
"sound": "capture"
},
"ApplyStatus": {
"IID": "IID_StatusEffectsReceiver",
"method": "ApplyStatus"
}
};