/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELDUMMY #define INCLUDED_MODELDUMMY #include "graphics/ModelAbstract.h" /** * Empty placeholder ModelAbstract implementation, to render nothing. */ class CModelDummy final : public CModelAbstract { NONCOPYABLE(CModelDummy); public: CModelDummy() = default; virtual ~CModelDummy() = default; virtual CModelAbstract* Clone() const { return new CModelDummy(); } virtual CModelDummy* ToCModelDummy() { return this; } virtual void CalcBounds() {}; virtual void SetTerrainDirty(ssize_t, ssize_t, ssize_t, ssize_t) {} virtual void ValidatePosition() {}; virtual void InvalidatePosition() {}; }; #endif // INCLUDED_MODELDUMMY