/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * bring in ZLib header+library, with compatibility fixes */ #ifndef INCLUDED_ZLIB #define INCLUDED_ZLIB // zlib.h -> zconf.h includes , which causes conflicts. // define the include guard to prevent it from actually being included and // then manually define the few things that are actually needed. #define _WINDOWS_ // windows.h include guard #ifndef WINAPI # define WINAPI __stdcall # define WINAPIV __cdecl #endif #ifndef ZLIB_STATIC #define ZLIB_DLL #endif #include // automatically link against the required library #if MSC_VERSION # ifdef NDEBUG # pragma comment(lib, "zlib1.lib") # else # pragma comment(lib, "zlib1d.lib") # endif #endif #endif // #ifndef INCLUDED_ZLIB