/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * this layer allows for other compression methods/libraries * besides ZLib. it also simplifies the interface for user code and * does error checking, etc. */ #ifndef INCLUDED_CODEC #define INCLUDED_CODEC #define CODEC_COMPUTE_CHECKSUM 1 struct ICodec { public: /** * note: the implementation should not check whether any data remains - * codecs are sometimes destroyed without completing a transfer. **/ virtual ~ICodec(); /** * @return an upper bound on the output size for the given amount of input. * this is used when allocating a single buffer for the whole operation. **/ virtual size_t MaxOutputSize(size_t inSize) const = 0; /** * clear all previous state and prepare for reuse. * * this is as if the object were destroyed and re-created, but more * efficient since it avoids reallocating a considerable amount of * memory (about 200KB for LZ). **/ virtual LibError Reset() = 0; /** * process (i.e. compress or decompress) data. * * @param outSize bytes remaining in the output buffer; shall not be zero. * @param inConsumed, outProduced how many bytes in the input and * output buffers were used. either or both of these can be zero if * the input size is small or there's not enough output space. **/ virtual LibError Process(const u8* in, size_t inSize, u8* out, size_t outSize, size_t& inConsumed, size_t& outProduced) = 0; /** * flush buffers and make sure all output has been produced. * * @param checksum over all input data. * @return error status for the entire operation. **/ virtual LibError Finish(u32& checksum, size_t& outProduced) = 0; /** * update a checksum to reflect the contents of a buffer. * * @param checksum the initial value (must be 0 on first call) * @return the new checksum. note: after all data has been seen, this is * identical to the what Finish would return. **/ virtual u32 UpdateChecksum(u32 checksum, const u8* in, size_t inSize) const = 0; }; typedef shared_ptr PICodec; #endif // #ifndef INCLUDED_CODEC