/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE #define INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE #include "renderer/backend/IDevice.h" #include "scriptinterface/ScriptForward.h" #include typedef struct SDL_Window SDL_Window; namespace Renderer { namespace Backend { namespace Vulkan { class CDevice : public IDevice { public: /** * Creates the Vulkan device. */ static std::unique_ptr Create(SDL_Window* window); ~CDevice() override; const std::string& GetName() const override { return m_Name; } const std::string& GetVersion() const override { return m_Version; } const std::string& GetDriverInformation() const override { return m_DriverInformation; } const std::vector& GetExtensions() const override { return m_Extensions; } void Report(const ScriptRequest& rq, JS::HandleValue settings) override; IFramebuffer* GetCurrentBackbuffer() override; std::unique_ptr CreateCommandContext() override; std::unique_ptr CreateTexture(const char* name, const ITexture::Type type, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override; std::unique_ptr CreateTexture2D(const char* name, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount = 1, const uint32_t sampleCount = 1) override; std::unique_ptr CreateFramebuffer( const char* name, ITexture* colorAttachment, ITexture* depthStencilAttachment) override; std::unique_ptr CreateFramebuffer( const char* name, ITexture* colorAttachment, ITexture* depthStencilAttachment, const CColor& clearColor) override; std::unique_ptr CreateBuffer( const char* name, const IBuffer::Type type, const uint32_t size, const bool dynamic) override; std::unique_ptr CreateShaderProgram( const CStr& name, const CShaderDefines& defines) override; void Present() override; bool IsTextureFormatSupported(const Format format) const override; bool IsFramebufferFormatSupported(const Format format) const override; const Capabilities& GetCapabilities() const override { return m_Capabilities; } private: CDevice(); std::string m_Name; std::string m_Version; std::string m_DriverInformation; std::vector m_Extensions; Capabilities m_Capabilities{}; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE