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forked from mirrors/0ad

Commit Graph

  • c63aeeb3df This was SVN commit r4017. Mythos_Ruler 2006-06-23 02:44:26 +00:00
  • 980689e054 Hopefully closes #126 again Ykkrosh 2006-06-23 01:06:21 +00:00
  • 04e36e4bef Hopefully closes #126 Ykkrosh 2006-06-23 01:00:20 +00:00
  • c97129d711 Added water murkiness parameters to shaders. Matei 2006-06-22 21:11:56 +00:00
  • 2b0e5d0b42 # Added parameters to control water murkiness. Matei 2006-06-22 21:11:18 +00:00
  • 536d6f4cd3 # bugfix (main menu music fading) fixes #123 janwas 2006-06-22 19:13:25 +00:00
  • 8f50fe1ff8 # work on self-tests add ignore-next-error feature, use it in string_s refs #117 janwas 2006-06-22 19:12:10 +00:00
  • aeac009990 #merge (2) path_util: add cppdoc string_s: fix self test wsock: fix initialization (no longer requires NLSO ctor, which doesn't work) janwas 2006-06-22 18:49:23 +00:00
  • ee4c7965dd # merge all local changes; moving over to new SVN server * app_hooks: add display_error; can be used by atlas to override our dialog box * lots of small fixes (mostly pertaining to headers) * debug: clean up display_error, protect from reentrancy, fix a few edge cases (e.g. error message from dtor -> exit pressed -> suppress all subsequent errors) * delay_load: add warning: NLSO ctors are unreliable since we're compiling into static lib janwas 2006-06-22 18:26:08 +00:00
  • 92b9c07f95 Restoring SVN repository: Ykkrosh 2006-06-21 22:37:31 +00:00
  • 823c93ce47 # bugfixes (string, pthread, screenshot writing) - CStr : early out if empty, don't deref iterator (crashes in VC8) - init VFS In archive_builder test - wpthread: avoid race condition when creating threads. cleanup; replace debug_warn with error codes - Util: file_buf_free wasn't specifying FB_FROM_HEAP -> http://www.wildfiregames.com/forum/index.php?showtopic=10085 janwas 2006-06-11 17:16:24 +00:00
  • e9149574e2 This was SVN commit r4005. Mythos_Ruler 2006-06-11 10:41:21 +00:00
  • 35e4dce969 This was SVN commit r4004. Mythos_Ruler 2006-06-11 10:13:17 +00:00
  • 039f26f0c3 Fixed editor brokenness. Ykkrosh 2006-06-11 07:03:59 +00:00
  • 6e57ef7e08 #Top Secret map for amazing screenshot. ;) Mythos_Ruler 2006-06-10 04:51:31 +00:00
  • fd1202b027 Units will now reserve population space when added to a create queue, rather than only when they get created. Matei 2006-06-10 03:33:22 +00:00
  • 77c59070c1 # Various gameplay updates. Matei 2006-06-10 03:05:16 +00:00
  • 8d06d8601b A few organization changes: Matei 2006-06-09 23:07:11 +00:00
  • 005983f237 Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. Matei 2006-06-09 23:04:47 +00:00
  • 52077dfec5 no longer create vc2002 project janwas 2006-06-09 20:01:25 +00:00
  • a553182f6a More header-file rejigging. Ykkrosh 2006-06-09 18:32:00 +00:00
  • d39a4fac21 Premake: include precompiled.h in the project; set up dependencies for Atlas projects. Ykkrosh 2006-06-09 16:44:16 +00:00
  • e10fb780ca bumpier water Wijitmaker 2006-06-09 09:39:25 +00:00
  • 5bd13b1aac This was SVN commit r3990. Mythos_Ruler 2006-06-09 08:12:36 +00:00
  • 41f45e4240 fixing some player color Wijitmaker 2006-06-09 08:01:42 +00:00
  • 1065c4ba58 larger ship textures Wijitmaker 2006-06-09 07:51:43 +00:00
  • 6cc15d9f51 This was SVN commit r3987. Mythos_Ruler 2006-06-09 07:03:07 +00:00
  • 00bff41113 Recompiled Premake in Release, to make it faster Ykkrosh 2006-06-09 00:56:40 +00:00
  • c3669cb137 "update-workspaces.bat --without-tests", particularly for the autobuilder while everything crashes and requires manual clicking of OK buttons Ykkrosh 2006-06-08 22:33:59 +00:00
  • cf44963cbf Exefied cxxtestgen.pl Ykkrosh 2006-06-08 22:28:23 +00:00
  • 05b3867104 bugfix: base32 now 0-terminates output string janwas 2006-06-08 21:47:06 +00:00
  • d0acaecc5c # housekeeping fix warnings in self tests make win_pre_main_init manually callable and remove the main() hook (see rationale at decl of win_pre_main_init) janwas 2006-06-08 21:27:03 +00:00
  • 9542ecdd7e # boatload of fixes to get self-tests to compile+mostly run refs #117 janwas 2006-06-08 19:03:43 +00:00
  • 48f0794a4f improvement to test project generation: avoid having to recreate workspace twice after adding test files. janwas 2006-06-08 18:48:40 +00:00
  • c59de80915 # Integrated our new unit testing framework with premake to get automated testing after every re-compile. olsner 2006-06-07 22:19:42 +00:00
  • 76cbda8713 This was SVN commit r3971. olsner 2006-06-07 22:15:29 +00:00
  • 74cfa7dd4d This was SVN commit r3970. olsner 2006-06-07 22:14:11 +00:00
  • ac144581be Set water repeat period to 16. Matei 2006-06-07 19:15:47 +00:00
  • b0647229a5 Increased water repeat period to 20 for Jason's new water. Matei 2006-06-07 17:24:00 +00:00
  • cb9857185e more tiny fixes/improvements (finished on that front) janwas 2006-06-07 14:22:26 +00:00
  • c59da97ed7 another shot at the water, less bump Wijitmaker 2006-06-07 08:06:00 +00:00
  • 65f07e300f #Wintry goodies Mythos_Ruler 2006-06-07 07:42:58 +00:00
  • ba9e7c13c4 This was SVN commit r3964. Mythos_Ruler 2006-06-07 07:42:11 +00:00
  • 127c5113d2 new water Wijitmaker 2006-06-07 07:33:55 +00:00
  • 8ebf16749f fix: don't use debug mode suffix on *nix janwas 2006-06-07 04:44:21 +00:00
  • ec6ed39d0d further cleanup+documentation; move external library code into separate file janwas 2006-06-07 04:34:48 +00:00
  • 137487c521 add initial self-test project creation janwas 2006-06-07 03:02:20 +00:00
  • 5f7875a243 rename i18n's tests subdirectory tests2, so that it doesn't get confused as a self-test directory janwas 2006-06-07 03:01:25 +00:00
  • 570c248b92 The first test, and support file for it and future tests olsner 2006-06-07 02:30:47 +00:00
  • 0ecb2dad1e Updates to the sample tech. Matei 2006-06-07 01:42:17 +00:00
  • 718f2fe8f1 More tech bug fixes. Matei 2006-06-07 01:40:42 +00:00
  • 82dc962a56 # further cleanup to build system remove platform specific code, provide "external library" definitions, automatically add static libs to main EXE project. janwas 2006-06-07 01:40:24 +00:00
  • 40f29a8345 Some fixes for techs. Matei 2006-06-07 01:04:41 +00:00
  • b631ac6007 Modified the example tech a little. Matei 2006-06-07 01:03:47 +00:00
  • 7aad858966 forgot to add this pyrolink 2006-06-06 23:50:21 +00:00
  • e4c40841b2 #Configurable game speed, techs, elevation attack bonus pyrolink 2006-06-06 06:31:17 +00:00
  • 19c31d97ff Updated water parameters for Jason's new water textures. Matei 2006-06-05 21:02:29 +00:00
  • 13b76f2540 # Altered water textures Wijitmaker 2006-06-05 08:55:38 +00:00
  • b8c131c431 # housekeeping * zip.h removed old test symbols * path_util fixed bug in mixed-separating-slash handling * renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield all actual errors (instead of having to filter out ERR_OK) janwas 2006-06-04 22:27:40 +00:00
  • 61f40e4775 Minor modifications to port new build setup to linux olsner 2006-06-04 00:26:36 +00:00
  • 4da75f049d Added resetGUI() JS function, to quickly reload the entire GUI (probably not very reliably) Ykkrosh 2006-06-03 23:02:37 +00:00
  • 908bd279ad Water manager will now load normal maps as DDS instead of TGA. Matei 2006-06-03 21:49:22 +00:00
  • c1b70dcea5 Converted water normalmaps to lossless ABGR DDS'es. Matei 2006-06-03 21:45:57 +00:00
  • 8bba11af2b remove vfs_display; greatly speeds up startup when -quickstart isn't specified, although that is strongly recommended. janwas 2006-06-03 21:21:59 +00:00
  • 54c1508db6 Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout. Ykkrosh 2006-06-03 05:08:32 +00:00
  • 1036d9944d ships with props Wijitmaker 2006-06-02 07:41:12 +00:00
  • 7f7c74a2b3 slight improvement: make pyrogenesis the default project. janwas 2006-06-02 04:13:37 +00:00
  • 41e9830504 massive cleanup together with philip (collaborating in real-time :D) - restructure+cleanup; move copy-pasted code into common functions. - split project up into subpackages - documented build system and rationale janwas 2006-06-02 04:07:18 +00:00
  • 5814e10126 # complete revamp of build system in preparation for automated self tests. janwas 2006-06-02 03:56:24 +00:00
  • 5f7855f7f0 Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. Ykkrosh 2006-06-02 02:10:27 +00:00
  • 9124f7266c Tidied up some include paths Ykkrosh 2006-06-02 01:01:39 +00:00
  • 0f7dd7d2b4 new PCH dirs for each static library project janwas 2006-06-01 23:38:42 +00:00
  • 81df8e5473 Moved default horizon height down to -150. Matei 2006-06-01 17:05:42 +00:00
  • bde2a0b0c7 # Fixed a pathfinder bug. Matei 2006-06-01 06:04:32 +00:00
  • bca1f982eb This was SVN commit r3921. Matei 2006-06-01 03:26:51 +00:00
  • ccb468e337 Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should). Matei 2006-05-31 22:39:29 +00:00
  • aa9a1c4f29 Reflection and refraction cameras should now take more advantage of the textures' resolutions, by stretching the image according to the inverse of the screen's aspect ratio to cover it all without requiring a larger Field of View. This should result in higher-resolution reflections and refractions. Matei 2006-05-31 22:37:23 +00:00
  • 99e0dbddca Added unique names for variants (in one actor) Ykkrosh 2006-05-31 20:46:57 +00:00
  • a9dfb016ca # Fixed self-shadowing in Atlas (The ShadowMap object was being destroyed/recreated, and thus forgot that it had been told to use depth textures) Ykkrosh 2006-05-31 16:42:50 +00:00
  • 5eef6f4951 #Winter skin for Celt Structures Aeros 2006-05-31 07:41:31 +00:00
  • d605cb39ec # Atlas editor: Control over 'random' actor variations. Ykkrosh 2006-05-31 05:27:02 +00:00
  • e0dfbe719d # add boatload of self-tests (these are the old self-tests ripped out as well as new ones) note: have not run yet; several would surely fail if they run (can't anyway until cxxtest is installed) janwas 2006-05-31 04:17:45 +00:00
  • 1ead202b24 # add CppDoc comments; prepare for automated testing janwas 2006-05-31 04:01:59 +00:00
  • 835bfbc74f This was SVN commit r3910. Mythos_Ruler 2006-05-29 08:36:42 +00:00
  • bc368485da This was SVN commit r3909. Mythos_Ruler 2006-05-29 08:34:46 +00:00
  • 76a2116da5 fixed horse actor color randomization Mythos_Ruler 2006-05-29 08:32:46 +00:00
  • 03a08e00a5 # Fixed infinite loop. Ykkrosh 2006-05-29 03:28:54 +00:00
  • 1a8cb85e08 Some water-related bug fixes: Matei 2006-05-29 00:49:09 +00:00
  • 7ac2fc94a9 Updates to the water shaders and a fix to stamina bar display on ships. Matei 2006-05-28 22:00:01 +00:00
  • 67ede785d5 Updates to water and a fix for a rendering bug with bar textures Matei 2006-05-28 21:58:56 +00:00
  • b6055f891b This was SVN commit r3901. Mythos_Ruler 2006-05-28 10:34:50 +00:00
  • f8de293512 Water manager will now load uncompressed TGA's rather than DDS'es. Matei 2006-05-28 09:55:44 +00:00
  • 36533151d6 Small water tweaks, and TGA (lossless) versions of the water textures. Matei 2006-05-28 09:52:34 +00:00
  • 106f59c5c7 # Added fancy water. Matei 2006-05-28 02:13:32 +00:00
  • 27c38e2fc8 Full fancy water shaders. Matei 2006-05-28 02:10:23 +00:00
  • 0b4ab29dc2 This was SVN commit r3895. Mythos_Ruler 2006-05-26 21:40:30 +00:00
  • f0615df318 # Initial work on fancy water. Matei 2006-05-25 05:46:17 +00:00
  • 965b4c9f92 Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet. Matei 2006-05-25 05:43:32 +00:00
  • e02d42b746 # Loading screen now uses dynamic textures for random backgrounds. Acumen 2006-05-25 03:05:06 +00:00
  • 9ecd5e8a25 # Horses now walk as well as galloping Wijitmaker 2006-05-23 08:51:26 +00:00