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forked from mirrors/0ad

Commit Graph

  • 4d869facab Fix for #221, the resources shouldn't be substracted now when a unit is looted. freenity 2009-01-03 19:02:04 +00:00
  • 220b05ba08 fix: ignore GetCursorPos failure, which happens when switching desktop (e.g. after pressing ctrl+alt+del) janwas 2009-01-03 18:40:48 +00:00
  • b51353ae0b Use NONCOPYABLE macro, to avoid ICC warnings Ykkrosh 2009-01-03 18:40:28 +00:00
  • d0250b2bbc This was SVN commit r6588. Mythos_Ruler 2009-01-03 18:04:37 +00:00
  • aa516eb0bf This was SVN commit r6587. TayHota 2009-01-03 17:58:49 +00:00
  • b4346e210e This was SVN commit r6583. TayHota 2009-01-03 16:04:56 +00:00
  • 011dc5b36c This was SVN commit r6582. TayHota 2009-01-03 15:58:48 +00:00
  • 80c443df5e This was SVN commit r6581. TayHota 2009-01-03 15:58:38 +00:00
  • ca25123795 This was SVN commit r6580. TayHota 2009-01-03 15:55:50 +00:00
  • 42cef5b74e This was SVN commit r6579. TayHota 2009-01-03 15:49:34 +00:00
  • 88ae89007d This was SVN commit r6575. Mythos_Ruler 2009-01-03 06:06:05 +00:00
  • 5228800b73 # Fixed Linux build Use noncopyable instead of boost::noncopyable. (But maybe this should be changed to the NONCOPYABLE macro instead?) Use boost::filesystem::wpath::file_string instead of external_file_string, since the latter varies between std::string on Linux and std::wstring on Windows. Use wcstombs instead of wcstombs_s. Use rtl_AllocateAligned instead of _mm_malloc. Ykkrosh 2009-01-02 21:19:41 +00:00
  • b7585c1cd4 Attempt to fix some startup problem Ykkrosh 2009-01-02 02:35:22 +00:00
  • 702450526b # Added some tools to automatically build the game from the source code Various scripts and stuff that run on the build server Ykkrosh 2009-01-01 23:00:46 +00:00
  • 54e19e27d2 Autobuilder startup service binary Ykkrosh 2009-01-01 22:48:05 +00:00
  • 1b5adf3cb1 Autobuilder startup service code (basically just VC2008's default service project plus four lines of code in startupserviceWinService.h) Ykkrosh 2009-01-01 22:45:56 +00:00
  • 8196a78e73 This was SVN commit r6567. Mythos_Ruler 2009-01-01 08:38:31 +00:00
  • 5bcbb386b8 This was SVN commit r6565. Mythos_Ruler 2009-01-01 03:33:14 +00:00
  • 491a511b43 This was SVN commit r6564. Mythos_Ruler 2009-01-01 03:31:37 +00:00
  • 79ba6873c7 This was SVN commit r6563. Mythos_Ruler 2009-01-01 03:21:28 +00:00
  • ba7cbb79fd This was SVN commit r6562. Mythos_Ruler 2009-01-01 03:08:46 +00:00
  • d8fc06e4f8 This was SVN commit r6561. Mythos_Ruler 2009-01-01 03:06:45 +00:00
  • ae0765e1ac This was SVN commit r6560. Mythos_Ruler 2009-01-01 03:05:29 +00:00
  • e163a91628 This was SVN commit r6559. Mythos_Ruler 2009-01-01 03:02:15 +00:00
  • e542c23d4f This was SVN commit r6558. Mythos_Ruler 2009-01-01 00:06:40 +00:00
  • f128ec0c87 This was SVN commit r6557. Mythos_Ruler 2009-01-01 00:04:13 +00:00
  • 63c392eda6 #5 New Persian buildings and a revamped Persian special building. Other goodies as well. Mythos_Ruler 2008-12-31 07:21:37 +00:00
  • 3cdad561c7 This was SVN commit r6554. Mythos_Ruler 2008-12-30 22:50:37 +00:00
  • 318364916b This was SVN commit r6553. Mythos_Ruler 2008-12-30 07:27:40 +00:00
  • 90c2889341 This was SVN commit r6550. Mythos_Ruler 2008-12-29 03:48:37 +00:00
  • ffb8bb5e34 #Celt Gate and Greek Gymnasion exported. Mythos_Ruler 2008-12-28 04:33:45 +00:00
  • e1390062b3 #Big update, tidying up the Celts and Hellenes. Mythos_Ruler 2008-12-23 18:14:36 +00:00
  • 40cfae7f81 NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix) dax 2008-12-21 19:56:50 +00:00
  • fe645d8fc9 NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game dax 2008-12-20 18:09:16 +00:00
  • 6116135c0e #Tweak some Celt shields and suchness. Mythos_Ruler 2008-12-19 02:45:55 +00:00
  • a1aaa152c3 This was SVN commit r6537. Mythos_Ruler 2008-12-18 05:45:54 +00:00
  • 16ccae10cd # fix warnings more icc11 fixes - mostly type conversion and noncopyable (now made a macro) janwas 2008-12-17 16:32:46 +00:00
  • a4e12fc405 This was SVN commit r6535. Mythos_Ruler 2008-12-17 07:54:17 +00:00
  • 96c7cdbc9e This was SVN commit r6534. Mythos_Ruler 2008-12-17 05:45:27 +00:00
  • ab01b644d5 #Various stuff, including Iberian head props and some road terrains. Mythos_Ruler 2008-12-17 02:50:03 +00:00
  • 2ae09f8597 #Tweaked animations for some Greek unit actors. Mythos_Ruler 2008-12-16 23:17:40 +00:00
  • 387722d41e # code cleanup/fixes improvements from work: - no longer export classes; instead inline functions where it makes sense (e.g. the scope timers) or export the member functions directly - fix icc11 warnings - add some comments janwas 2008-12-16 21:13:04 +00:00
  • 96eb854667 fix: output is only expanded once, so set it directly fix path now get version of source dir, not . janwas 2008-12-08 07:43:07 +00:00
  • 3da952a036 add missing DLL move svn_revision stuff to build/svn_revision janwas 2008-12-08 07:34:20 +00:00
  • 12e59fd850 # groundwork for embedding svn revision number into the EXE for debugging add svnversion from official svn cmdline client distro and its dependencies add a horrible batch file that reads its output and writes it to a text file as a quoted string (see http://www.wildfiregames.com/forum/index.php?showtopic=12104&hl=) janwas 2008-12-07 22:21:10 +00:00
  • 2f5125e4d0 Fixing Ticket#215 Unit's stats (attack, defense) is rounded so there is no decimal digits shown. freenity 2008-12-06 15:21:14 +00:00
  • 2bfa84aef5 Changes to public SVN log's HTML output format, from last weekend Ykkrosh 2008-11-28 22:30:50 +00:00
  • ccfb5249e2 #Implementing stats for Greek units and heroes. Mythos_Ruler 2008-11-25 08:29:38 +00:00
  • ed3b0760ac This was SVN commit r6523. Mythos_Ruler 2008-11-25 01:12:03 +00:00
  • cc2f2e46c8 Adding the m_base check. freenity 2008-11-25 00:03:24 +00:00
  • 9cdaf33b28 This was SVN commit r6521. Mythos_Ruler 2008-11-24 00:17:34 +00:00
  • a5acc6af27 This was SVN commit r6520. Mythos_Ruler 2008-11-24 00:01:36 +00:00
  • 7391dc4516 This was SVN commit r6519. TayHota 2008-11-23 23:33:18 +00:00
  • dc30e43721 This was SVN commit r6518. TayHota 2008-11-23 23:31:59 +00:00
  • 5341322d03 # fix some sound-related problems clamp gain to 1.0, refactor code a bit janwas 2008-11-23 20:29:12 +00:00
  • c1e90723bf Fixing a check in setCurrItemValue() freenity 2008-11-23 20:19:48 +00:00
  • 5dac0a400c This was SVN commit r6515. TayHota 2008-11-23 17:19:32 +00:00
  • 36cc35efa4 This was SVN commit r6514. TayHota 2008-11-23 17:16:08 +00:00
  • afc7f779a9 #Celt Hero balancing. Mythos_Ruler 2008-11-23 07:55:32 +00:00
  • b721a909b6 #New Desert terrains and tweaked "Oasis" map. Mythos_Ruler 2008-11-23 06:21:10 +00:00
  • f1192cf9bf This was SVN commit r6511. Mythos_Ruler 2008-11-23 06:19:47 +00:00
  • 63e18ed07b #Players list in the Multiplayer menu is now working. freenity 2008-11-22 22:44:02 +00:00
  • d1fa6e8488 #Moved some art assets from internal mod to public mod. Mythos_Ruler 2008-11-22 21:46:01 +00:00
  • 46ef33df5e setting default map to Latium freenity 2008-11-22 20:28:17 +00:00
  • dda9a25582 This was SVN commit r6507. Mythos_Ruler 2008-11-22 19:52:41 +00:00
  • 0cea78e462 crash fix in void CEntity::UpdateXZOrientation() freenity 2008-11-22 18:14:51 +00:00
  • d6a55c56d7 This was SVN commit r6505. Mythos_Ruler 2008-11-22 17:50:46 +00:00
  • da5759c663 This was SVN commit r6504. Mythos_Ruler 2008-11-22 17:48:50 +00:00
  • a1377970d3 This was SVN commit r6503. Mythos_Ruler 2008-11-22 17:31:11 +00:00
  • 213743b73d # improve robustness of simulation and EntityManager code also const-correctness fixes in EntityFormation +build janwas 2008-11-22 16:50:03 +00:00
  • 343fa4fea5 This was SVN commit r6501. Mythos_Ruler 2008-11-22 16:47:25 +00:00
  • d6469ea112 Testing SVN logger again... Ykkrosh 2008-11-22 15:09:24 +00:00
  • 62444bf359 Testing SVN logger again... Ykkrosh 2008-11-22 15:08:27 +00:00
  • a2ae80239a # Updated public SVN logger Mostly just changes to work in the new server location Ykkrosh 2008-11-22 15:05:41 +00:00
  • 9fc56623a1 This was SVN commit r6496. Mythos_Ruler 2008-11-21 06:22:12 +00:00
  • e0dba4a1d1 This was SVN commit r6495. Mythos_Ruler 2008-11-21 01:49:25 +00:00
  • 1b475d3fb0 This was SVN commit r6494. Mythos_Ruler 2008-11-20 21:00:56 +00:00
  • e4b1c0adb8 This was SVN commit r6493. Mythos_Ruler 2008-11-20 21:00:26 +00:00
  • 3bb40d4b63 This was SVN commit r6492. TayHota 2008-11-20 20:56:37 +00:00
  • ad92bd2cc0 This was SVN commit r6491. TayHota 2008-11-20 20:51:05 +00:00
  • cb8079a940 This was SVN commit r6490. TayHota 2008-11-20 20:50:46 +00:00
  • 31b6fa7e5b This was SVN commit r6489. TayHota 2008-11-20 20:47:08 +00:00
  • 2690c9ef5e This was SVN commit r6488. TayHota 2008-11-20 20:45:07 +00:00
  • a76534369f This was SVN commit r6487. TayHota 2008-11-20 20:38:35 +00:00
  • f7d5711623 additions from work: janwas 2008-11-20 16:35:30 +00:00
  • e2a4fdc74c This was SVN commit r6485. Mythos_Ruler 2008-11-20 00:35:49 +00:00
  • 166c38dd0b Fixing crash bug: freenity 2008-11-16 19:54:43 +00:00
  • eae0bc8e4d This was SVN commit r6483. Mythos_Ruler 2008-11-16 02:48:20 +00:00
  • 6267e13760 IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game). janwas 2008-11-15 22:38:04 +00:00
  • cb257dd020 Null pointer fix. freenity 2008-11-15 20:08:41 +00:00
  • 5f8741adc3 This was SVN commit r6478. Mythos_Ruler 2008-11-15 03:13:23 +00:00
  • f63a758285 This was SVN commit r6477. Mythos_Ruler 2008-11-15 03:12:47 +00:00
  • 1910b4bb68 This was SVN commit r6476. Mythos_Ruler 2008-11-15 02:06:40 +00:00
  • 6a48e48412 This was SVN commit r6475. Mythos_Ruler 2008-11-15 02:05:19 +00:00
  • 55bd88e1aa This was SVN commit r6474. Mythos_Ruler 2008-11-12 05:29:32 +00:00
  • 159cd70754 This was SVN commit r6473. Mythos_Ruler 2008-11-10 02:59:59 +00:00
  • a984481745 This was SVN commit r6472. Mythos_Ruler 2008-11-08 08:41:27 +00:00
  • 43c9ca76dd This was SVN commit r6471. Mythos_Ruler 2008-11-05 17:43:35 +00:00
  • 366a2e0b07 This was SVN commit r6469. Mythos_Ruler 2008-11-04 20:34:56 +00:00
  • 49f9c478c3 This was SVN commit r6468. Mythos_Ruler 2008-11-04 20:30:55 +00:00