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Commit Graph

  • 9f1d904278 # Fix use-of-freed-memory bug. Ykkrosh 2010-04-18 16:35:06 +00:00
  • 0547757a30 Make CUnit::GetModel return a reference so it's clear it can never be NULL. Ykkrosh 2010-04-17 11:44:08 +00:00
  • 6a9de50692 # Use the correct projectile models. Ykkrosh 2010-04-17 11:34:40 +00:00
  • fb72b3c63b # Add a map for testing projectiles Ykkrosh 2010-04-17 11:32:15 +00:00
  • abaea508ac # Fix startup warning in scenario editor Ykkrosh 2010-04-17 11:29:34 +00:00
  • b6a9e0e9b7 # Support '[', ']' keys for camera rotation in scenario editor Ykkrosh 2010-04-17 11:28:54 +00:00
  • 4570a6af72 Import quiver prop since it's needed for archers Ykkrosh 2010-04-16 19:26:55 +00:00
  • 701fcc18a6 Attempt to make build system's CPU architecture detection slightly less broken Ykkrosh 2010-04-15 20:15:16 +00:00
  • d6ab843f9d # Documentation updates Ykkrosh 2010-04-15 19:59:07 +00:00
  • 3a1abb5d8f # Compile gameplay scripts in strict mode. Ykkrosh 2010-04-14 18:57:50 +00:00
  • 3117f52d7c # Automatic runtime validation of entity template files. Ykkrosh 2010-04-14 17:22:32 +00:00
  • f9195d8a29 Update source contributors list (see #472) Ykkrosh 2010-04-14 10:29:14 +00:00
  • 0efef76f7d disable delay-loading of version.dll. janwas 2010-04-10 17:26:10 +00:00
  • 40688ec5df # Initial support for automatic validation of entity template XML. Ykkrosh 2010-04-09 19:02:39 +00:00
  • 336817a849 Update entity template conversion to be more correct and consistent Ykkrosh 2010-04-09 18:48:11 +00:00
  • 252d427f10 Fix consistency problems in old entity templates Ykkrosh 2010-04-09 18:46:25 +00:00
  • cf48ff0588 Expose JS_HasProperty Ykkrosh 2010-04-09 18:45:28 +00:00
  • 1fa8052cbe Support 'replace' attribute in entity template inheritance. Ykkrosh 2010-04-09 18:43:50 +00:00
  • 0ccd4b50ca Remove mention of no-longer-working -actorviewer option Ykkrosh 2010-04-08 10:51:42 +00:00
  • 8a278ea5a8 This was SVN commit r7446. Mythos_Ruler 2010-04-06 23:29:34 +00:00
  • 525e37c3f0 #New "wet season" Savanna terrains. Mythos_Ruler 2010-04-06 23:22:20 +00:00
  • 4237a94973 #Tweaked Temperate forestfloor terrains. Mythos_Ruler 2010-04-06 23:21:35 +00:00
  • 2f34e5fbc6 Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub Ykkrosh 2010-04-06 17:31:38 +00:00
  • c02771fef2 Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory Ykkrosh 2010-04-06 15:17:06 +00:00
  • 27556f4b21 Fix window title only displaying the first character Ykkrosh 2010-04-06 12:32:17 +00:00
  • b4f680594b fixes from work: janwas 2010-04-06 12:06:02 +00:00
  • 4c0d47707b # Fix animation syncing. Ykkrosh 2010-04-05 23:09:34 +00:00
  • cfca28cab0 # Initial audio integration with new simulation system. Ykkrosh 2010-04-04 21:24:39 +00:00
  • 7275071785 Convert sound data in entity templates Ykkrosh 2010-04-04 21:12:21 +00:00
  • 7a14a3ee90 Sync new entity definitions with old Ykkrosh 2010-04-04 20:53:43 +00:00
  • bddb73af13 # Make pop bonuses increase the pop limit, not decrease Ykkrosh 2010-04-04 20:52:21 +00:00
  • 992d0b04c1 First batch of fixed Stereo > Mono MattSherman 2010-04-03 23:21:44 +00:00
  • 62a0129aba oops, this is the actual file MattSherman 2010-04-03 19:58:50 +00:00
  • e41d4500ef XML to boot MattSherman 2010-04-03 19:54:47 +00:00
  • ffba5a6ecc Something for Philip :-) MattSherman 2010-04-03 19:53:56 +00:00
  • 7abb71f265 Use optimised FCollada on Unix non-debug builds. Fixes #207. Ykkrosh 2010-04-03 11:27:24 +00:00
  • 0d6882dad2 # Fix the actor viewer in Atlas. Ykkrosh 2010-04-03 11:07:42 +00:00
  • 6fb5c1b307 lib/ changes required at work: janwas 2010-04-03 10:46:28 +00:00
  • 01df384cf1 gate, siege and destro sounds. Added proper folder for gate MattSherman 2010-04-02 19:12:42 +00:00
  • da468976bf poor animals :-( MattSherman 2010-04-02 19:04:28 +00:00
  • 7cbfc08190 More (appropriate) arrow impact on wood. MattSherman 2010-04-02 19:02:46 +00:00
  • 7a7b6e1dbb Arrow impact on metal By Goblor MattSherman 2010-04-02 18:18:47 +00:00
  • 45fa351feb Revert unnecessary bcb462ad87 Ykkrosh 2010-04-01 08:18:16 +00:00
  • 870fe8bfe5 fix nvidia multimon gamma issue ("if at first you fail, try again..") refs #480 janwas 2010-03-31 22:26:08 +00:00
  • bcb462ad87 windows build fix (should HAVE_VALGRIND go into e.g. lib/config2.h?) janwas 2010-03-31 22:24:16 +00:00
  • f4c8225dd4 Slightly hacky attempt to fix OS X include path order so it hopefully doesn't get confused by a MacPorts SpiderMonkey Ykkrosh 2010-03-31 20:40:45 +00:00
  • e1c6249eab Fix warning and debug spew on OS X Ykkrosh 2010-03-31 20:33:42 +00:00
  • 1ebebc4338 Avoid -Wnon-virtual-dtor warnings Ykkrosh 2010-03-31 08:36:46 +00:00
  • 90d5ba7552 Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons. Ykkrosh 2010-03-30 21:15:15 +00:00
  • ba282e3d8e Fixes to the release build script Ykkrosh 2010-03-30 21:13:51 +00:00
  • 5a5a269b93 Let Atlas find data files when cwd is not binaries/system. Fixes #481. Ykkrosh 2010-03-29 10:24:17 +00:00
  • 38feae61fb Minor bug fixes Ykkrosh 2010-03-29 10:22:34 +00:00
  • 13302cc133 Disable visible warnings when gamma-setting fails. Fixes #480. Ykkrosh 2010-03-28 18:33:35 +00:00
  • 53744640ec Fix non-PCH builds Ykkrosh 2010-03-28 18:21:48 +00:00
  • 672b1221c3 Disable executable stacks in .asm files Ykkrosh 2010-03-28 18:20:46 +00:00
  • 9ad4b210dc Fix #479 (water animation in new simulation system) Ykkrosh 2010-03-27 17:19:00 +00:00
  • 45184baacf Add script for generating release distributions Ykkrosh 2010-03-27 12:39:23 +00:00
  • 49eb176b25 Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) Ykkrosh 2010-03-26 19:04:40 +00:00
  • 5dce8a2d8c Disable failing test on Windows. See #478. Ykkrosh 2010-03-26 18:58:17 +00:00
  • ccbc8d534a Show DRI S3TC message on all platforms that probably use Mesa. See #313. Ykkrosh 2010-03-26 17:22:13 +00:00
  • 89cce1b3ac # Switch to new simulation system by default Ykkrosh 2010-03-26 16:10:42 +00:00
  • f0c633785a # GUI tweaks. Ykkrosh 2010-03-26 13:21:09 +00:00
  • 76011715e7 Point at the new local.cfg locations Ykkrosh 2010-03-26 11:40:17 +00:00
  • b2f5a6cafc Clean up some SVN properties. Ykkrosh 2010-03-26 11:30:49 +00:00
  • 9b6326f124 Always build with Valgrind support. Always use the bundled Valgrind header. Ykkrosh 2010-03-26 10:31:47 +00:00
  • af6b35dd6d Add a very basic readme file, to give links and some context. Fix a typo in LICENSE.txt. Ykkrosh 2010-03-24 21:10:10 +00:00
  • a902b7a2f4 Remove obsolete undocumented line-fixing tool Ykkrosh 2010-03-24 20:01:39 +00:00
  • 0670638198 Remove obsolete build instructions (see BuildInstructions page instead) Ykkrosh 2010-03-24 19:54:01 +00:00
  • e6da57c7c5 Rename music files. Set svn:mime-type. Ykkrosh 2010-03-24 09:59:26 +00:00
  • ad5dfd2a37 Replacement music files *Lower VBRs MattSherman 2010-03-24 03:19:31 +00:00
  • 00e18e4ea8 Report S3TC non-support with an in-game GUI message box. Ykkrosh 2010-03-23 22:45:07 +00:00
  • 600ab80a79 Remove unnecessarily large music files Ykkrosh 2010-03-23 21:34:05 +00:00
  • 0d92be3408 Music MattSherman 2010-03-22 15:01:19 +00:00
  • 1e7b36d54b # OS X build fix. Ykkrosh 2010-03-21 19:36:35 +00:00
  • 5118d6ab32 Restrict rpath usage to Linux Ykkrosh 2010-03-21 18:40:22 +00:00
  • 58e79bfdbe Force fancywater off if fragment shader extensions are not supported. See #270 Ykkrosh 2010-03-21 14:18:15 +00:00
  • 148ff026ca Avoid apparent error on OS X by simplifying wopen API to avoid varargs. Ykkrosh 2010-03-21 12:42:50 +00:00
  • 248749c1aa Fix console history loading Ykkrosh 2010-03-20 22:01:39 +00:00
  • a8b3cc4812 add both the (potentially) read-only data from SVN and the appdata path to the config/ search path (fixes #450) janwas 2010-03-20 21:37:14 +00:00
  • bf444a8aa1 Load libraries from rpath=$ORIGIN instead of from cwd. Fixes #288 Ykkrosh 2010-03-20 20:55:54 +00:00
  • 0bbb99c3cd move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) use M_PI instead of nonstandard PI janwas 2010-03-20 20:54:03 +00:00
  • d1c5119694 fix: mustn't create directories during mount's vfs path traversal (because they may not be associated with a directory, especially in the common case of mounting into the root directory) fixes #459 janwas 2010-03-20 19:26:12 +00:00
  • a5b8ec6028 Add obstruction debug mode, with GUI toggle. Ykkrosh 2010-03-20 19:18:01 +00:00
  • 55adcfc595 Use better rpath for finding libraries on Linux Ykkrosh 2010-03-20 18:45:55 +00:00
  • 4059826759 when mounting a mod, don't attempt to create the directories (it's reasonable to assume the mod must exist, there is no value in creating a dummy mod directory - unlike the screenshots/logs etc. mounts) this fixes write errors because mods/internal doesn't exist in public SVN checkouts and the default mount logic tries to mount internal anyway (and now just fails that operation silently) fixes #458 janwas 2010-03-20 18:12:48 +00:00
  • bdfe28766a osx fix: TIMER_ADD_CLIENT identifier conflicted with the name of an existing symbol (namely the OpenGL function whose time was being measured) janwas 2010-03-20 17:46:45 +00:00
  • 73f67a2272 set crashlog location as soon as it is known to avoid writing to the default location (system/binaries), which might not be writable. janwas 2010-03-20 17:20:23 +00:00
  • 7a870170c9 SpiderMonkey version check Ykkrosh 2010-03-20 17:00:21 +00:00
  • 23a702c335 # OS X build fixes. Ykkrosh 2010-03-20 16:26:25 +00:00
  • 901056e5b3 Fix Windows build warning Ykkrosh 2010-03-19 21:31:48 +00:00
  • 96382e6faf Fix jsval/int ambiguity Ykkrosh 2010-03-19 21:23:33 +00:00
  • ed69187450 Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey. Ykkrosh 2010-03-19 20:54:44 +00:00
  • e7e8b8dbc3 Fix spidermonkey-tip to build on Windows. Add precompiled binaries. Ykkrosh 2010-03-19 20:28:22 +00:00
  • 31febafb05 Compatibility with non-threadsafe SpiderMonkey Ykkrosh 2010-03-19 19:54:00 +00:00
  • 99fc76e7dd Update spidermonkey-tip to recent version Ykkrosh 2010-03-19 19:26:41 +00:00
  • 08487ce246 # Improve support for building placement (rotation, collision detection) in new simulation system Ykkrosh 2010-03-17 23:16:04 +00:00
  • baead3409e Move Position.h to a better location. Ykkrosh 2010-03-17 23:13:21 +00:00
  • 18b5a7f17c Add the Obstruction component to entity previews, to support collision detection for building placement Ykkrosh 2010-03-17 23:02:40 +00:00
  • 0f0a3774d0 Split collision detection out of pathfinder so it can be used more widely. Ykkrosh 2010-03-17 23:01:12 +00:00
  • 705db5181d Fix non-smooth vertical interpolation of unit positions Ykkrosh 2010-03-17 22:57:36 +00:00