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forked from mirrors/0ad

8214 Commits

Author SHA1 Message Date
Dunedan a72fa8f7c7 Remove code for the lobby bots from SVN
This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots.

Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27094.
2022-09-11 13:21:41 +00:00
Dunedan 7f5e664eec Remove code for the lobby bots from SVN
This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots.

Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27093.
2022-09-11 13:14:20 +00:00
Stan 6109fd3ee0 Fix the check translation script failing.
This was SVN commit r27091.
2022-09-10 17:16:32 +00:00
Stan f616327f2d Revert 10554eb5b1 as it prevents building on FreeBSD.
This was SVN commit r27081.
2022-09-01 20:39:46 +00:00
vladislavbelov 6be7bd0677 Fixes space correction after f4128208de.
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D4774
This was SVN commit r27077.
2022-08-30 17:46:33 +00:00
vladislavbelov 2ee13983a1 Minor fixes for NSIS - Windows distribution script, HTTP > HTTPS.
Reviewed By: Stan
Differential Revision: https://code.wildfiregames.com/D4756
This was SVN commit r27073.
2022-08-26 16:01:57 +00:00
vladislavbelov d286080285 Fixes the default number of workers in TaskManager in case of zero hardware_concurrency.
Differential Revision: https://code.wildfiregames.com/D4768
This was SVN commit r27064.
2022-08-20 20:40:05 +00:00
Stan 2285d84d3d Fix warning reported by the NOPCH automatic CI.
This was SVN commit r27063.
2022-08-20 12:25:19 +00:00
Stan e947dcb23c Fix ab16e60afa
Reported by: @Langbart
Accepted by: @Vladislavbelov
Tested by: @Langbart
Fixes: #6603
Differential Revision: https://code.wildfiregames.com/D4765
This was SVN commit r27058.
2022-08-16 14:57:28 +00:00
Stan ab16e60afa Fix previous commit.
This was SVN commit r27056.
2022-08-14 18:22:48 +00:00
Stan c9dc8676a6 Fix mod installation in non latin folders. Use OSString for consistency.
Refs e7ab22286e
Refs 880a797ce0
Refs 404e1a9a4a
Refs 52baaa4bbd

This was SVN commit r27055.
2022-08-14 17:55:08 +00:00
Stan 880a797ce0 Fix replay cache creation in non latin folders.
IRC:
https://irclogs.wildfiregames.com/%230ad-dev/2022-08-14-QuakeNet-%230ad-dev.log
Reported by: @AirXonix2
Thread:
https://wildfiregames.com/forum/topic/89261-a-new-series-of-bugs/#comment-514734
Discussed with: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4763
This was SVN commit r27054.
2022-08-14 17:23:50 +00:00
vladislavbelov 95106b2d9b Fixes crash in Atlas when switching from the Actor viewer. Fixes #6524
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4732
This was SVN commit r27041.
2022-08-10 17:17:24 +00:00
Stan 759aa333a5 Add a function to handle custom phase techs, so they do not show as unused.
Fix autostart files being marked as unused.
Fix an issue with the researcher component. Patch by: @marder
Refs https://code.wildfiregames.com/D4750
Refs #6587
Fixes ca82935dfc

This was SVN commit r27033.
2022-08-06 15:06:03 +00:00
Stan fb94d8aa59 Fix writing mod.json on Windows in non Latin user folders.
Accepted by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4741
This was SVN commit r27031.
2022-08-05 17:55:49 +00:00
Stan 9d2275e26b Fix assertion when trying to draw a line with one point. This would trigger an ensure if one enabled the unitmotion overlay.
Patch by: @vladislavbelov
This was SVN commit r27016.
2022-07-25 20:08:03 +00:00
Stan ca82935dfc Add techs and auras to the list of possibly missing files.
Refs: #6544
Accepted by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4725
This was SVN commit r26991.
2022-06-27 14:31:16 +00:00
Stan ec723428d1 Logic fix for very high shadows on very large screens.
ON large screens like 5120x1440 calculated shadow map was 32768. That
was 16x more than high setting, 32x more than medium setting and 64x
more than low setting.

After this change shadow map sizes using very high setting by resolution
will be following:
1920x1080 - 4096
2560x1440 - 4096
3840x1440 - 4096
5120x1440 - 8192
3840x2160 - 4096
7680x4320 - 8192
Patch by: @karmux
Reviewed by: @vladislavbelov, @Stan
Differential Revision: https://code.wildfiregames.com/D4723
This was SVN commit r26983.
2022-06-23 17:04:13 +00:00
Stan 833f8d0e79 Bump the max amount of instanced icons to 256 to account for Egypt 3v3 as suggested by @vladislavbelov.
192 worked as well but the error spam isn't really nice going above 256
is madness anyway.
Reported by: @Langbart
Fixes: #6578

This was SVN commit r26969.
2022-06-20 07:12:43 +00:00
vladislavbelov 8ee8e63bcc Fixes same sequenced frames for LOS smooth textures. Fixes #6569
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4700
This was SVN commit r26950.
2022-06-17 19:42:48 +00:00
vladislavbelov 28e46ba765 Groups close minimap icons by path and color to decrease their visible count.
Comments By: phosit, Stan
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4702
This was SVN commit r26949.
2022-06-17 19:40:50 +00:00
wraitii 274fe129a1 Change deprecated binary_negate<> to not_fn<>
Deprecated in C++17

Patch by: jprahman
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4693
This was SVN commit r26939.
2022-06-12 08:45:39 +00:00
vladislavbelov 9845a99f77 Adds EGL support for Wayland.
Tested By: Freagarach, Mentula, phosit
Differential Revision: https://code.wildfiregames.com/D4642
This was SVN commit r26929.
2022-06-09 21:09:32 +00:00
Stan 8b57e0eeba Fix build without precompiled headers. Fixes f4128208de
This was SVN commit r26925.
2022-06-06 21:48:07 +00:00
Stan 12dfe2ce55 Use CVector2D instead of float arrays for TexturedLineRData
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4688
This was SVN commit r26924.
2022-06-06 21:46:37 +00:00
vladislavbelov 24140bf620 Fixes crash in LOSTexture because of incorrect nullptr check introduced in 648e68e49c.
This was SVN commit r26923.
2022-06-06 21:21:52 +00:00
vladislavbelov ffe4ea24ab Fixes LOS flickering because of float precision. Fixes #6546
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4684
This was SVN commit r26922.
2022-06-06 20:48:18 +00:00
vladislavbelov b0c29b8676 Removes GL types from regular renderer code after 3ed4eaf247.
This was SVN commit r26920.
2022-06-06 07:30:45 +00:00
vladislavbelov 54aae3e6d4 Moves anisotropic filtering support check from GL texture to TextureManager to make it explicit.
This was SVN commit r26919.
2022-06-06 06:59:20 +00:00
wraitii aaa95dc00b Minor cleanup in Future and TaskManager
- Remove redundant std::move() calls
- default ctor/dtor in place of empty {}

Patch by: jprahman
Comments by; phosit

Accepted by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4675
This was SVN commit r26916.
2022-06-02 12:59:25 +00:00
wraitii f4128208de Fix text alignment handling of spaces around wrapping.
Follows f8d2927748.

There is an issue with text-wrapping and word separators (aka spaces).
Because 0 A.D. collates the space after a word to the same TextCall, we
occasionally need to ignore it when considering line-wrapping, because
we don't want empty spaces on the right-side of right-aligned text.
However, the logic to handle this is currently broken and inconsistent.

The method introduced here uses the SFeedback structure to properly
report it and generalises the checks.

Note that multiples spaces are not collapsed in 0 A.D., and for
consistency the word-separator-collapsing behaviour is ignored.

Comments by: phosit, vlasdislavbelov
Fixes #6551

Differential Revision: https://code.wildfiregames.com/D4662
This was SVN commit r26915.
2022-06-02 12:56:53 +00:00
Stan b9adbbd8be Fix 557fa0312e by adding the js files to the list of dependencies. They were previously found under the gui folder.
Reported by: @Langbart
Fixes #6542

This was SVN commit r26909.
2022-05-28 17:01:42 +00:00
vladislavbelov 095838da0a Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov 68d73e1726 Fixes double shader program reloading after dddd599146.
This was SVN commit r26904.
2022-05-25 17:33:54 +00:00
vladislavbelov 53033ceaa2 Fixes rendering reflections and refractions in case of empty scissors.
This was SVN commit r26902.
2022-05-24 19:15:26 +00:00
vladislavbelov a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
bb f8d2927748 Fix an infinite loop when trying to word-wrap
Comments By: Stan, Phosit, s0600204, Langbart, Silier, marder, vladislav
Reviewed By: wraitii
Differential Revision: D4530
fixes #6451

This was SVN commit r26889.
2022-05-17 12:10:56 +00:00
Stan 10554eb5b1 Fix RAM amount detection on BSD and macOS.
Tested by: @Mastoras
Comments by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4651
This was SVN commit r26888.
2022-05-17 08:08:14 +00:00
wraitii 08e7efc76a Allo native builds on Mac OS M1 / Apple Silicon
- Update GMP to a version that supports arm64 darwin
- Patch spidermonkey 78 to build and run on arm64 darwin
- Choose the correct architecture dynamically in build scripts
- Include python workaround that fixes python related errors on
spidermonkey build

Based on a patch by: kumikumi
Based on a patch by: Langbart
Fixes #6474

Differential Revision: https://code.wildfiregames.com/D4607
This was SVN commit r26881.
2022-05-15 06:45:53 +00:00
wraitii 557fa0312e Fix non-visual autostart, as well as client/host autostart.
Follows 8eecc39e71.

Piping the autostart through a GUI page is easy but requires using the
GUI in non-visual mode, which is problematic since it's not initialized.
The GUI is not needed, only its ability to load scripts, so this diff
fixes the problem by adding an 'entrypoint' script in the new
`autostart` folder that gets called with this unique ability, setting
things up properly. The mod mod gets a placeholder.

Other changes:
- Fix some issues with networked autostart:
  - Players were not assigned slots.
  - The host didn't actually wait for other players.
- Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This
moves attributes as well.
- Move autostart files from `gui/autostart/` to ` autostart/`. Note that
`gui/autostart/` still exists as it's used in the tutorial button from
the main menu.
- Rename the JSI_VFS functions to be explicitly about their function:
the ability to write and the potential restricted folders.
- Don't require `autostart` when using `--autostart-client` in
non-visual mode.

Starting the autostart client/host has poor UX in some situations, but
improving that feature is beyond the scope of this diff.

Suggestions for future work:
- Some files in gui/common should probably be moved elsewhere
- Template loading code is duplicated
- The gamesetup code still needs work for proper UI/logic separation.

Help & comments by: smiley

Reported by: vladislav / Langbart
Fixes #6513

Differential Revision: https://code.wildfiregames.com/D4628
This was SVN commit r26879.
2022-05-15 06:34:17 +00:00
Freagarach ed4e07e594 Allow setting the passability class depending on formation members.
Improves pathfinding for the general case (no large entities in a
formation).

Differential revision: https://code.wildfiregames.com/D4605
Comments by: @marder, @Stan, @wraitii
This was SVN commit r26873.
2022-05-11 14:47:16 +00:00
vladislavbelov 1f8705d8f7 Avoids drawing text in GUI if it will be clipped.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4640
This was SVN commit r26870.
2022-05-10 16:32:25 +00:00
vladislavbelov dddd599146 Fixes shader program and technique reloading.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4641
This was SVN commit r26869.
2022-05-10 12:54:57 +00:00
wraitii ee0fcf2b95 Fix map errors from GetTemplate not being available in the sim
Follows ea72437739. Fixes it by providing a convenience function in the
component Manager that matches the API in the GUI / AI

Refs #6444

Differential Revision: https://code.wildfiregames.com/D4630
This was SVN commit r26867.
2022-05-09 18:13:34 +00:00
wraitii 69c76acabb Fix crash in non-visual autostart from not loading terrain textures
Fixes 410d2e883a

Reported by: langbart
Differential Revision: https://code.wildfiregames.com/D4627
This was SVN commit r26866.
2022-05-09 17:31:00 +00:00
wraitii 2ccd1ba280 UnitMotion - Fix Clearance serialization and only allow changing passability of formation controllers.
Fixes 5de50c447c

Changing the passability class at runtime breaks some UnitMotion
assumptions in unrecoverable ways and will lead to units getting into
impassable terrain.
Formation controllers can tolerate it since units still check their own
obstruction.
Until some code is added to recover from the above bad case,
de-activated changing passability class for non-formation controllers.

This also fixes serialization issues related to clearance & passability
classes following that diff.

Reviewed By: Freagarach
Differential Revision: https://code.wildfiregames.com/D4629
This was SVN commit r26865.
2022-05-09 17:29:15 +00:00
vladislavbelov db8d251a8b Adds XML path of GL shader descriptions to file dependencies.
This was SVN commit r26864.
2022-05-09 10:13:19 +00:00
vladislavbelov 132058bc04 Fixes RenderDoc captures by calling glGetProgramivARB to get constants only for ARB shaders.
This was SVN commit r26863.
2022-05-09 08:22:21 +00:00
vladislavbelov 67e8e28006 Fixes dynamic GL buffer orphaning forgotten in cff79b421a. Fixes #6533
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4638
This was SVN commit r26859.
2022-05-08 22:45:54 +00:00
vladislavbelov 62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00