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48 Commits

Author SHA1 Message Date
vladislavbelov 63c1347ef7 Removes windows enumeration on Windows to retrieve HWND taking it from SDL and wxWidgets.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4064
This was SVN commit r25709.
2021-06-06 15:31:55 +00:00
vladislavbelov fdb4040838 Adds HiDPI mode for testing. HiDPI on Windows isn't supported in SDL yet. So we use a custom code.
Differential Revision: https://code.wildfiregames.com/D4076
This was SVN commit r25692.
2021-06-05 19:01:37 +00:00
vladislavbelov d7ac3c6b89 Removes macOS system version include added in 7e87211d91 and forgotten in 9a2d0f803e.
This was SVN commit r25506.
2021-05-21 21:46:01 +00:00
vladislavbelov 7ae43c149e Replaces global g_VSync state by VideoMode property.
This was SVN commit r25504.
2021-05-21 21:33:43 +00:00
vladislavbelov e7e6fe139e Allows to override GL version for SDL.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3448
This was SVN commit r24768.
2021-01-22 19:40:02 +00:00
wraitii 5ee8354e99 Fix windows SEH hook when crashing in an std::thread
Follows 107d3d461f and other 'pthread->std::thread' diffs.

Windows uses Structured Exception Handling to allow reporting errors
(both C++ and hardware) nicely. This works by wrapping the code in a
__try __catch block.
The pthread wrapper did this automatically, but we now need to do it
explicitly for std::thread.

Tested by: Stan
Differential Revision: https://code.wildfiregames.com/D3261
This was SVN commit r24530.
2021-01-10 08:39:54 +00:00
vladislavbelov 409c436ae2 Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs.
Before and after the commit we don't support multiple displays and HiDPI
properly.

Patch By: linkmauve
Tested By: Angen, elexis, Stan
Differential Revision: https://code.wildfiregames.com/D2476
This was SVN commit r23754.
2020-06-08 17:49:26 +00:00
wraitii e9361705ae Refactor HWDetect and rendering options setup.
Remove duplication when setting graphic options by reading the configDB
directly.
Properly protect the ModIO config keys.

Approved By: linkmauve
Refs #5538

Differential Revision: https://code.wildfiregames.com/D1931
This was SVN commit r23747.
2020-06-07 13:16:57 +00:00
wraitii 945ac4fc3b Do not change the gamma of the display on startup.
Added in df6fceba62 to (most likely) have some control over brightness,
this conflicted with dimming utilities and would not play nice with
starting 0 A.D. in windowed mode.

If gamma handling were to be reintroduced later, it should only affect
the 0 A.D. window.

Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1976
This was SVN commit r23722.
2020-06-01 05:12:51 +00:00
Itms a89bcf837b Fix the window icon that cannot be loaded in release packages, refs 27d99765bb.
Discussed with Imarok and elexis.

This was SVN commit r21812.
2018-05-01 20:29:36 +00:00
vladislavbelov 0e710d716d Fixes the Alt + Tab crash in the fullscreen mode. Refs #4181.
Patch By: Angen
Comments By: echotangoecho, Imarok, Stan
Reviewed By: vladislavbelov
Trac Tickets: #4181
Differential Revision: https://code.wildfiregames.com/D1212
This was SVN commit r21476.
2018-03-09 22:23:03 +00:00
s0600204 27d99765bb Add an icon to pyrogenesis' application window
Tested By: Imarok (Windows, Ubuntu w. Gnome), s0600204 (Arch w. Xfce),
ffffffff (Kubuntu w. KDE)
Reviewed By: ffffffff, s0600204
Differential Revision: https://code.wildfiregames.com/D768
Trac Tickets: #4363

This was SVN commit r20067.
2017-08-28 21:56:54 +00:00
elexis 417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
fabio 9a2d0f803e Remove disabled by default SDL1 support.
Refs #2041.

This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
historic_bruno dec4552ffe Removes special handling of fullscreen toggle on OS X w/ SDL 1.2, which is no longer used
This was SVN commit r16453.
2015-03-21 21:01:01 +00:00
Ykkrosh c9c80a9d94 SDL_SetWindowGammaRamp fails on Android, so don't bother using it.
Based on patch by BogDan. Refs #2996.

This was SVN commit r16204.
2015-01-23 20:39:02 +00:00
Ykkrosh e02d7ad949 Automatically replace %hs/%ls with %s in CLogger format strings.
Everything is char* now, so we don't need to mess around with different
string types.

Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'

This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh e9a33b71ae Manually fix the less trivial CLogger format strings.
This was SVN commit r16184.
2015-01-22 20:32:06 +00:00
Ykkrosh 49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
leper 9407dbe45e Remove useless parameter from CFG_GET_VALUE.
This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
historic_bruno f10bdf5089 Fixes some issues when toggling fullscreen mode with SDL2, refs #2041:
* SDL_WINDOW_RESIZABLE must be set when creating the window, apparently
only fullscreen flags take effect in SDL_SetWindowFullscreen
* Stores window position, so a window can be restored to both its
original position and size, rather than defaults
* Changes initial window position from undefined to centered, it caused
some problems with window positioning returning from fullscreen mode

This was SVN commit r15827.
2014-09-28 22:10:09 +00:00
historic_bruno d62e3729d5 Improves SDL2 support, includes patch by yashi and fabio, refs #2041:
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs

SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces

This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
historic_bruno 7e87211d91 Attempts to fix crash reported on OS X Mavericks by not calling SDL_SetGamma in that case (this patch was included in the A15 bundles), refs #2272
This was SVN commit r14540.
2014-01-08 01:29:04 +00:00
historic_bruno 81eabfc934 Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.

This was SVN commit r14150.
2013-11-12 01:24:04 +00:00
historic_bruno 7a0e91ab23 Fixes undefined behavior in Atlas error display, fixes #2115
This was SVN commit r13808.
2013-09-08 03:35:05 +00:00
historic_bruno 161d6c1ba7 Improves SDL 2.0 support
This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
leper 276f0a41a0 New Year's clean-up.
Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.

This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
historic_bruno 0c233487ec Disables broken window resizing and fullscreen toggling on OS X. Fixes #1381. Refs #741
This was SVN commit r11752.
2012-05-04 23:30:46 +00:00
Ykkrosh 9972eb8cae Enough GLES compatibility to reach the menu screen
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh 3fab2729b5 Partial SDL2 compatibility
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
historic_bruno 893cb2668e Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh d07eac218c SDL 1.3 build fixes.
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.

This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
janwas 23308f0259 wsdl: add error checks, add support for bpp in sdl_surface
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
Ykkrosh e13aeee36c Report desktop display size (not just window size)
This was SVN commit r10065.
2011-08-22 22:34:59 +00:00
janwas 7600c3862b refactor gfx detection code (interface), allow exporting from DLL (required at work)
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
Ykkrosh d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh c7056490b2 Restrict the initial window size to the screen size (hopefully fixes #532).
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Ykkrosh 74c19b5015 Add xmessage-based GUI dialog box for debug messages on Linux (fixes #663).
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.

This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Ykkrosh 97019c3a5a Fix launching Atlas from the main menu
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
Ykkrosh 3eed24a338 Fix Mesa S3TC-enabling to work in Atlas
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
Ykkrosh a1a7264aec Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575).
This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
Ykkrosh 1c535b6a8a Fix #544 (Fall back to windowed mode if fullscreen fails), based on patch from oln
This was SVN commit r8072.
2010-09-04 14:49:12 +00:00
Ykkrosh 2cff131a87 Fix #545 (Grab mouse in fullscreen), based on patch from Jayschwa
This was SVN commit r8022.
2010-08-22 10:00:22 +00:00
Ykkrosh 51d0abbf2a Use SDL_GL_SWAP_CONTROL to control vsync on non-Windows. Fixes #520.
This was SVN commit r7845.
2010-08-04 21:30:43 +00:00
Ykkrosh 7568414fed Fall back to 16-bit depth buffer when 24-bit isn't supported
This was SVN commit r7791.
2010-07-23 17:28:32 +00:00
Ykkrosh a18aa24fe3 Windows support for window resizing and fullscreen toggling.
Windows build fixes.

This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
Ykkrosh 0f611042b1 # Support alt+enter to toggle fullscreen mode. Make game window resizable.
Refactor the video mode setting logic to cope better with dynamic
changes.

This was SVN commit r7606.
2010-06-03 19:07:59 +00:00