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14874 Commits

Author SHA1 Message Date
Stan af4896b4c5 Set matchID at the start of a new match. Fix ratings being broken.
Refs: dc18d94030

Patch by: @user1
Discussed with: @bb
Reviewed by: @wraitii
This was SVN commit r25859.
2021-08-25 11:05:53 +00:00
Stan 84c2dc3f15 Add seagulls on top of fish to make them easier to spot.
This was SVN commit r25857.
2021-08-22 17:11:55 +00:00
Stan 54b832b6a6 Make big grass 25% smaller to improve visibility a bit on some maps. Ideally Random maps like wildlake would not put some next to the CCs.
This was SVN commit r25856.
2021-08-22 17:10:56 +00:00
Freagarach 2cf908a974 Fix game setup lobby player stats stanza.
Patch by: @nani
Differential revision: https://code.wildfiregames.com/D4213
Reviewed by: @Angen
This was SVN commit r25851.
2021-08-19 17:01:19 +00:00
Angen 8f5b5670ff Fix gui objects failing on undefined in modmod
Differential revision: D4209
Since some revision wraitii will probbaly know, I am not going to look
for it, guiobjects require exact data type so casting does not work when
it is not done beforehand.
Error reported by Stan.
Now installing pyromod should not trigger errors.

This was SVN commit r25849.
2021-08-17 17:29:54 +00:00
Freagarach 32f3d18a15 Fix walk and fight with formations.
Introduced in c87229aa48, FindWalkAndFightTargets returns after the
first UnitAI finds a target, instead of also querying the rest of the
members.

Differential revision: https://code.wildfiregames.com/D4208
Comments by: @Stan, @wraitii
Fixes: #6260

This was SVN commit r25847.
2021-08-03 16:43:43 +00:00
Freagarach c48d0c562f Fix fromations gathering treasures.
Introduced in ea96e81098.
The formation ignored the order to collect a treasure, but got into a
individual state (which should not happen).
Subsequent orders may fail due to unimplemented components/functions.

Reported by: @wowgetoffyourcellphone in
https://wildfiregames.com/forum/topic/39973-a25-feedbacks-from-testing/page/15/?tab=comments#comment-444979.

Differential revision: https://code.wildfiregames.com/D4207
Tested by: @wowgetoffyourcellphone
Comments by: @Stan, @wraitii
Fixes: #6266

This was SVN commit r25846.
2021-08-03 16:42:56 +00:00
Angen 8b0d82be33 Reject FormationWalk if entity is not part of formation anymore
Attack orders can be and looks like are pushed in front of formationwalk
order.
That is generally also logic in single entity behaviour.

In case formation gets destroyed and then target dies, attacker is
supposed to stop attacking target immediately.
That essentially leads to getting to old formationwalk command, what was
not issue for packable units until 674cdae166, that introduced
formationcompoennt into the order.

Hovewer abandoning this order without being in formation makes more
sense. Probably this one and FormationLeave should be FORMATIONMEMBER
specific commands and error out in INDIVIDUAL state, but thats too much
refactoring and potential rabbit hole.

Differential revision: D4206
Reviewed by: @wraitii
Accepted by: @asterix
Fixes: #6263

This was SVN commit r25845.
2021-08-02 16:48:00 +00:00
Freagarach d3e1184191 Check range extra while gathering to prevent animation changes when gathering from dropsite.
Introduced in 3c4a341906.

Reported by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4198
This was SVN commit r25837.
2021-07-25 18:14:39 +00:00
Freagarach 5fba65e97d Don't lose trade gain when ordering a trader.
Introduced in 8f04d2ee90 due to overeagerly stopping trade when leaving
the trading-state.
Noticed in:
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/page/9/?tab=comments#comment-437888.

Differential revision: https://code.wildfiregames.com/D4197
Comment by: @Stan
This was SVN commit r25835.
2021-07-23 05:24:41 +00:00
Stan c7a6d49fc8 Translate map name in game setup
Patch by: @s0600204
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4188
Fixes: #6241

This was SVN commit r25833.
2021-07-20 22:08:36 +00:00
Stan 2bda444435 Fix foundation and corpses phenotypes being different than the source entity.
Reported by: @wowgetoffyourcellphone
This was SVN commit r25832.
2021-07-20 22:04:19 +00:00
Stan c6a9e7188e Fix actor being different after foundation has been built.
Reported by: @wowgetoffyourcellphone
Introduced in: 5b3bdf3647

This was SVN commit r25831.
2021-07-20 21:51:29 +00:00
Stan 72a20be1df Fix rare crash on Linux when opening dropdowns.
Patch by: @wraitii
Accepted by: @Angen
Fixes #5598
Fixes #6225

Differential Revision: https://code.wildfiregames.com/D4183
This was SVN commit r25830.
2021-07-20 20:59:45 +00:00
Stan 5eec8039b4 Fix segfault with daytime option in gamesetup.
Based on patch by: @Angen, @wraitii
Fixes #6238
Differential Revision: https://code.wildfiregames.com/D4182
This was SVN commit r25829.
2021-07-20 20:52:25 +00:00
Freagarach b06dd26dd7 Fix PetraAI constructing ships as ordinary units.
Since 3d7af82328 PetraAI constructed many ships (and cavalry) because
they have the "Ranged" class and we didn't check for "Infantry" anymore
when training workers.

Basically a patch by: @Angen
Differential revision: https://code.wildfiregames.com/D4193
Reviewed by: @Angen
Refs. #6250 by fixing the ships case.
Fixes the concern on 3d7af82328.

This was SVN commit r25828.
2021-07-20 05:18:50 +00:00
Freagarach fe6ce8d402 (Partly) Fix PetraAI building a lot of siege and not using it.
Following 3d7af82328.
The used classes for adding siege were wrong.

Reported in
https://wildfiregames.com/forum/topic/45178-a25-svn-version-25810-not-playable/.
Differential revision: https://code.wildfiregames.com/D4184
Refs. #6250 by (partly) fixing the siege case.
Reviewed by: @Angen
This was SVN commit r25826.
2021-07-18 05:05:13 +00:00
Angen f891ed4e53 Fix treasure in statistics
Introduced in ea96e81098.
Wrong entity is passed when getting statistic tracker, so collected
treasure is not updated correctly in statistics.
Reported on forum:
https://wildfiregames.com/forum/topic/47585-a25-svn-treasures-collected-not-registering-under-resources-summary-playing-atlas-mountains/?tab=comments#comment-441383

This was SVN commit r25824.
2021-07-13 16:46:32 +00:00
Freagarach 68e40575a4 Disable autoqueue when changing ownership.
PetraAI can't cope with that and it may be a suprise for other players
as well, when a captures production entity has autoqueue enabled.

Differential revision: https://code.wildfiregames.com/D4185
Refs: #6213

This was SVN commit r25819.
2021-07-05 06:18:26 +00:00
Stan 4c2d060d73 Move wild lake biome specific entities to a json file like hellas.
Fix map not generating with nubia and steppe biomes (Missing farmsteads
and mercenaries)
Fix an oak being placed no matter the biome and use a biome tree instead
Use the goat instead of a sheep for the alpine biome.

Refs: 4de9c4c164, #6180

This was SVN commit r25816.
2021-06-29 16:48:57 +00:00
Stan dddaa67abd Fix unicode build for Atlas on OpenSuse.
Based on a patch by: @MatSharrow
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4178
This was SVN commit r25815.
2021-06-29 12:41:31 +00:00
Freagarach 7871d74521 Give picking up treasures back its sound.
Introduced in ea96e81098.

Reported by: Gurken Khan in
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/?do=findComment&comment=437100.
Differential revision: https://code.wildfiregames.com/D4180
Tested by: @Langbart
Fixes: #6237

This was SVN commit r25814.
2021-06-29 09:04:24 +00:00
Freagarach 42c3fc12cf Don't show turreted entities as idle.
Introduced in: 21e866fcf0

Reported by: @Palaiologos
Differential revision: https://code.wildfiregames.com/D4179
Tested by: @Langbart
Comments by: @Angen, @wraitii
Fixes: #6233

This was SVN commit r25813.
2021-06-29 08:51:21 +00:00
wraitii 79fb6e6ab2 Fix incorrect comment/default parameter introduced in e1a0cabf5a
Reported by: Freagarach
Differential Revision: https://code.wildfiregames.com/D4176
This was SVN commit r25811.
2021-06-26 09:09:04 +00:00
Freagarach 8c7d77a610 Fix serialisation crash when patrolling.
6778fc4ea6 introduced waiting at the patrol points, but it was possible
that at such a point an enemy was noticed, thus quiting the "look
around" state, deleting `this.stopSurveying`, which was later `++`-ed.
That lead to an `NaN` property which got serialised. `NaN` serialisation
crashes as of 0e7fafebe1.

Differential revision: https://code.wildfiregames.com/D4177
Reported in:
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/page/4/?tab=comments#comment-435709
Reviewed by: @wraitii
This was SVN commit r25804.
2021-06-17 07:40:24 +00:00
wraitii d8f0bde05e Reset the campaigns previews
I had used a debug image which I left in and which looks broken.
Removing it defaults to the normal 'missing preview' 0 A.D. image which
looks more correct.

Differential Revision: https://code.wildfiregames.com/D4172
This was SVN commit r25801.
2021-06-16 15:53:19 +00:00
wraitii 8e26bd0446 Fix bug with map-dependent random settings
Settings like Landscape, Daytime & team placement are map dependent. If
"random" map is chosen, we first must select the map before selecting
these.
This wasn't done correctly and so starting "random" map that picked e.g.
Unknown could fail.

Biomes were already correctly handled.

Reported by: langbart
Fixes #6227

Differential Revision: https://code.wildfiregames.com/D4173
This was SVN commit r25800.
2021-06-16 15:52:19 +00:00
wraitii eafa7fc005 Mirage unrepairable in cmpRepairable.
e0800bc092 introduced a `repairable` toggle, but did not mirage that
function, meaning one could not repair an allied miraged structure.

Reported by: Langbart
Patch by: Freagarach
Refs #6226

Differential Revision: https://code.wildfiregames.com/D4171
This was SVN commit r25799.
2021-06-15 08:46:14 +00:00
Freagarach fde057dd1c Provide Magadha description.
Text by: @wowgetoffyourcellphone
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4169
Comment by: @marder
Fixes: #6222

This was SVN commit r25796.
2021-06-14 06:15:28 +00:00
wraitii 08400276e1 Slight size increase for the parchment background of loading screen tips.
Prevents overflow in some translations, and aligns it better with the
tip image.

Patch by: Langbart
Fixes #4754

Differential Revision: https://code.wildfiregames.com/D4167
This was SVN commit r25793.
2021-06-13 15:12:14 +00:00
wraitii 893ea3cd10 Alpha 25 Name: Yaunā
This is the old Persian variant of Ionian.

Differential Revision: https://code.wildfiregames.com/D4130
This was SVN commit r25792.
2021-06-13 15:08:27 +00:00
wraitii 467f2140be Fixup 21bbeb4bbc
I momentarily forgot that `arc patch` only pretends it works with binary
files on SVN.

This was SVN commit r25791.
2021-06-13 15:07:03 +00:00
wraitii 7ca15b42fd Add a tip about the default formation feature.
Differential Revision: https://code.wildfiregames.com/D4166
This was SVN commit r25790.
2021-06-13 15:02:54 +00:00
wraitii 21bbeb4bbc Update some MR map previews.
Updates the map previews of all the Best for MP maps & Empire

This removes the fancy mainland biome switch because it was the only map
to do that and we lack the tools to automate it.

Differential Revision: https://code.wildfiregames.com/D4159
This was SVN commit r25789.
2021-06-13 14:56:16 +00:00
wraitii b4b7a1fc3a Fix issues with Introductory Tutorial
- Actually win at the end, thus advancing the campaign
- Count rams properly
- Show the ready button for the city-phase when cheating.

Reported by: langbart
Fixes #6188

Differential Revision: https://code.wildfiregames.com/D4161
This was SVN commit r25788.
2021-06-13 08:55:37 +00:00
wraitii 9ef19ad795 Remove African Plains from "best for Mp" maps
Too similar to either Nearestern Badlands or Mainland.
It seems better to remove it from the filter for this release.

Differential Revision: https://code.wildfiregames.com/D4160
This was SVN commit r25787.
2021-06-13 08:46:12 +00:00
wraitii caebc4d3f9 Update the splash screen.
Link to the forums instead of solely the known issues. We have an FAQ
button already, and there are fewer known issues than in the past.

Remove the bit about formations, which isn't really relevant anymore,
and instead add a request for contributions.

Differential Revision: https://code.wildfiregames.com/D4156
This was SVN commit r25785.
2021-06-13 08:40:26 +00:00
wraitii a5399d34b8 Floor turn rates to 4
The pathfinders are not aware about turn time, and pathing becomes quite
poor with such low turn rates, leading to units that take much longer to
move than they used to.

Until the pathfinders are updated, we should refrain from using very low
turn rates on actual units.

Refs #6142

Differential Revision: https://code.wildfiregames.com/D4163
This was SVN commit r25784.
2021-06-13 08:11:48 +00:00
Imarok dd779872c4 Small tweak of map flare characteristics
Refs #3491

Differential Revision: https://code.wildfiregames.com/D4099
This was SVN commit r25783.
2021-06-12 22:35:30 +00:00
wraitii bfc20bc847 Add a background to campaign load page
Differential Revision: https://code.wildfiregames.com/D4157
This was SVN commit r25781.
2021-06-12 17:20:01 +00:00
wraitii 7e423fe20e Only show the full template run name + template name if they're different.
The campaign screen currently shows both the name of the run (selected
by the user) and the name of the campaign. This is, by default, the
same, and thus looks weird.

Reported by: langbart, marder
Tested by: marder
Differential Revision: https://code.wildfiregames.com/D4158
This was SVN commit r25780.
2021-06-12 17:19:09 +00:00
wraitii 956b3f96db Improvement to autoqueue usability
The graphical interface will show autoqueued units as 'ghost' units so
the player gets immediate feedback on what's happening.
The autoqueue disengages if it runs out of resources or entity limits:
this reflects that the autoqueue cannot resume on its own.

By changing the spot where the autoqueue pushes items, the autoqueue no
longer 'buffers' one unit in advance, but remains very slightly less
efficient than manual queuing. This also prevents cheats from leading to
a ton of units accidentally being created.

Accepted By: Freagarach
Refs #6213

Differential Revision: https://code.wildfiregames.com/D4144
This was SVN commit r25779.
2021-06-12 09:43:57 +00:00
wraitii 42d6893eb8 Fix lobby dgame details panel with incompatible mods.
There was an issue in 07e44a75a1 that made the game details mostly red
with incompatible mods.
This fixes that: now only the 'Mods' title is red, and I added specific
text to highlight why it's colored that way.

Based on a patch by: Langbart
Differential Revision: https://code.wildfiregames.com/D4153
This was SVN commit r25778.
2021-06-12 08:57:34 +00:00
Freagarach 721cfa7ae6 Improve some options texts.
Differential revision: https://code.wildfiregames.com/D3741
Comments by: @Nescio, @wraitii
This was SVN commit r25777.
2021-06-12 05:56:23 +00:00
Freagarach f537fdd87d Look for resources nigh the order when forced.
When tasked to gather, entities looked for resources close to their
current location when the target was invalid (e.g. full).
Now on forced orders the entities will look for resources close to that
order's location, when possible.

Differential revision: https://code.wildfiregames.com/D4146
Fixes: #6085
Reviewed by: @Imarok
Tested by: @Langbart
Comments by: @marder, @Stan, @wraitii
This was SVN commit r25776.
2021-06-12 05:47:06 +00:00
Imarok b3458d408a Add a setting for the minimap flare lifetime.
Tested by: marder, Langbart
Differential Revision: https://code.wildfiregames.com/D4135
This was SVN commit r25775.
2021-06-11 20:47:09 +00:00
Imarok abe7211e15 Remove duplicated loading tip images
In 9b50e4475f I committed some duplicated images.
Noticed by: wowgetoffyourcellphone
This was SVN commit r25774.
2021-06-11 19:07:34 +00:00
Stan ded4859e6e Fix missing templates on wild_lake.js.
Broken in 8ee6774d12

Reported by: @Nobbi
This was SVN commit r25773.
2021-06-11 15:41:40 +00:00
wraitii e1a0cabf5a RM generation: improve metal mines generation
Introduces a new helper to place mines. use it on 'Best for MP' maps for
stone and metal.

The amount of metal will scale with the # of players, and will place
slightly more mines overall for fairer distribution.

This should make 1v1 and 4v4 more playable on these maps.

Differential Revision: https://code.wildfiregames.com/D4148
This was SVN commit r25772.
2021-06-11 15:14:40 +00:00
wraitii ffd62e08d8 Speed up Corinthian Isthmus / Lorraine Plain RM generation
Both maps were using extremely high smoothness setting, that did nothing
but lag extremely.

Differential Revision: https://code.wildfiregames.com/D4150
This was SVN commit r25770.
2021-06-11 06:38:16 +00:00