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22 Commits

Author SHA1 Message Date
elexis 6149dd3841 Actually remove trailing whitespace for non-header files as well.
This was SVN commit r18989.
2016-11-23 13:02:58 +00:00
fabio 9a2d0f803e Remove disabled by default SDL1 support.
Refs #2041.

This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
leper 36c6b50944 Revert emplace for associative containers. Fixes #3366.
GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436.

This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
leper b4d517c261 Fix infinite loop in key code to key name mapping.
Also make some data const and construct data in-place.

This was SVN commit r16887.
2015-07-29 01:07:18 +00:00
JoshuaJB a719696658 Support more mouse buttons. Fixes #195. Patch by 01d55 with some minor cleanup.
This was SVN commit r15609.
2014-08-04 01:06:36 +00:00
historic_bruno 5a1ddd7cf9 Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
This was SVN commit r13627.
2013-08-03 20:09:29 +00:00
Ykkrosh 3fab2729b5 Partial SDL2 compatibility
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
historic_bruno 893cb2668e Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh 25cd781641 Support horizontal scroll wheels for camera rotation
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
olsner 5bb14c7a59 Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00
janwas 4be0fe18a0 # SwEng
. major compat fixes for interoperation with wxw.
. add crashlog_sender (modified version of debgrpt wxw sample). compiles
but untested, will be changed heavily
further improvements:
. wposix no longer declares CRT functions. instead, use CRT headers..
but don't allow their (incorrect/non-POSIX) declarations to propagate to
users.
. split up win.cpp into wstartup, wutil, winit
. extern "C" -> EXTERN_C
. move sdl.* to lib/external_libraries and add png.h+zlib.h (fixes for
and include of the library)

This was SVN commit r5028.
2007-05-04 17:30:32 +00:00
janwas 73683b6109 # SwEng
. the massive renaming undertaking: camelCase functions -> PascalCase.
. add some cppdoc.
. minor additional renaming improvements: e.g. GetIsClosed -> IsClosed
. in entity code, replace constructs like "pvec = new vector; return
pvec; use *pvec; delete pvec" with a simple stack variable passed as
output parameter (avoid unnecessary dynamic allocs)
. timer: simpler handling of raw ticks vs normal timer (less #if)

This was SVN commit r5017.
2007-05-02 12:07:08 +00:00
Ykkrosh 35e91718c5 # Added tool for viewing models and animations outside the game.
Atlas: Added ActorViewer. Moved GL canvas into separate class for shared
use. Disabled message-handling callback while blocked on the game, and
stopped creating dialog boxes inside the game thread in order to avoid
deadlocks (hopefully). Support multiple Views (for independent sets of
camera/update/render code). Recalculate territory boundaries when
necessary. Changed default list of animations to match those currently
used by actors.
# Tidied up more code.
Moved some more #includes out of .h files, to minimise unnecessary
compilation.
MathUtil: Deleted unused/unuseful macros (M_PI (use PI instead), M_PI_2
(use PI/2), MAX3, ABS (use abs)).
ObjectManager: Removed some ScEd-specific things.
Unit: Moved creation out of UnitManager, so units can be created without
adding to the manager. Changed CStr8 to the more conventional CStr.
app_hooks: Removed warning for setting multiple times.
win: Restored SEH catcher.
GameSetup, GameView: Removed RenderNoCull, because it doesn't seem to do
what it says it does ("force renderer to load everything") since we're
loading-on-demand most stuff and it doesn't seem especially useful since
we'd prefer to minimise loading times (but feel free to correct me if
I'm wrong). (And because it crashes when things need to be initialised
in a different order, so it's easier to remove than to understand and
fix it.)
PatchRData, Renderer: Work sensibly when there's no game (hence no LOS
manager, water, etc).
LOSManager: Use entity position instead of actor position when possible.
TerritoryManager: Allow delayed recalculations (so Atlas can issue lots
of move+recalculate commands per frame).
Cinematic: Non-pointer wxTimer, so it doesn't leak and doesn't have to
be deleted manually.

This was SVN commit r4261.
2006-08-28 17:36:42 +00:00
Matei 6732af1ba9 # Updates to the order system, including shift-click queueing.
This was SVN commit r4240.
2006-08-25 04:24:06 +00:00
janwas c817566222 # housekeeping
replaced all (*) CStr / CStrW by-value params with const reference. hoo
boy.

please always perform this optimization (actually standard idiom) when
writing the code - it takes little work, tells the next guy that the
string won't be modified, and makes a large performance difference.

(* where possible.. a few require other changes and will follow later)

This was SVN commit r4151.
2006-07-20 14:37:58 +00:00
Ykkrosh 3d26549032 Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
This was SVN commit r3802.
2006-04-23 23:14:18 +00:00
janwas faff797cd6 include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
input.h now includes SDL (no more macro hackery to avoid the dependency)

This was SVN commit r1837.
2005-01-27 15:31:06 +00:00
Ykkrosh 0a99e2a189 Another extremely important whitespace fix
This was SVN commit r1624.
2005-01-03 20:40:32 +00:00
MarkT 2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00
MarkT c3cc7d1c13 no message
This was SVN commit r799.
2004-07-21 17:04:10 +00:00
MarkT b63df21a49 Added hotkey-processor source
This was SVN commit r797.
2004-07-21 16:51:21 +00:00