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forked from mirrors/0ad

318 Commits

Author SHA1 Message Date
Ykkrosh 1f38526444 Fix test failures on Windows
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
Ykkrosh 4f6f0b7baf Fix tests, and warnings, and non-PCH build
This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
Ykkrosh c989f52c46 Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
Ykkrosh 6399ec0cd2 # Partial support for saved games with AI.
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.

This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
vts 292ed1d9e0 Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042.
This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
vts 6156fa7c9a Changed default idle animation speed to 1 so that waypoint flags will animate properly
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
vts 46a09ced71 Fixed some compilation warnings
This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
vts db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts fbb0e3995f Added prop point axes markers to Atlas' Actor Viewer panel
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
vts 1c19e905b1 Added prop points to Atlas' Actor Viewer
This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
Ykkrosh 4da8bf001f Add pathfinders to new profiler
This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
janwas 301854702c add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.

This was SVN commit r10610.
2011-11-26 18:37:53 +00:00
vts 85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
fcxSanya 8cbab40137 Barter. Closes #23.
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
historic_bruno 8d977e4818 Allows building in fog of war. Fixes #958.
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
Ykkrosh 2878102ed7 Avoid some code duplication
This was SVN commit r10583.
2011-11-23 21:26:14 +00:00
Ykkrosh ab88151ed0 Fix uninitialised value
This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
Ykkrosh f66a3e726f Avoid overflow identified by /RTCc warning
This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
Ykkrosh fbff0aa98d Fix printf argument types
This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
Ykkrosh f0f81827f3 Fix build with old GCCs
This was SVN commit r10522.
2011-11-13 01:04:40 +00:00
Ykkrosh cfb79c3062 # Add GPU performance profiling support.
Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.

This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
Ykkrosh 09a02c96d5 Add initial code annotations for the new profiling tool
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
Ykkrosh 21c6141cdc Preserve player colours and animations when serializing models
This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
Ykkrosh 23ae535a1e Minor enhancements to serialization test mode
This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
Ykkrosh f31a8f7181 Fix warning
This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
Ykkrosh 959b5a505c Fix bug in incremental LOS computation
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
Ykkrosh d57bb00ece Fix sparse array serialization
This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
Ykkrosh a739b8f309 Fix some saved-game OOS errors
This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
Ykkrosh 4c561dc3f9 Improve debugging of binary serialization
This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
Ykkrosh 18e595a5a6 Fix OOS-log paths to work on Windows
This was SVN commit r10434.
2011-10-27 14:17:39 +00:00
Ykkrosh 29e4f633f1 Add initial serialization test mode.
Reduce some dependencies on CSimulation2 to provide more flexibility.

This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
Ykkrosh 0f3119e36a Fix deserialization of actor components
This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
Ykkrosh f4ed019c46 Avoid hypotf
This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
janwas 8af8326563 replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
historic_bruno 1c081135ad Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969.
Updates testbot and Jubot to support basic build restrictions.

This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
Ykkrosh cb7a4f8b1a Hopefully fix replay mode
This was SVN commit r10175.
2011-09-02 23:47:26 +00:00
historic_bruno 27e5581d27 Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.

This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
historic_bruno 730a89152c Fixes typecast performance warning in MSVC.
This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
Ykkrosh 49af1880f8 Fix tests
This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
Ykkrosh 308cb26dd4 # Health decay for buildings not in a civ center's territory.
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
historic_bruno 7bd2f1c925 Temp fix for autobuild: VC2008 doesn't define hypotf.
This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
Ykkrosh 609f1643d5 Fix -Wconversion warnings in simulation code.
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.

This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
historic_bruno 1b8471da1f Changes shore definition to distance on land (all water included) for better dock placement.
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.

This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
historic_bruno f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
janwas 22191bfcc6 Windows fix (smaller type conversion)
This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
Ykkrosh 6aeb5c64de # Remove SoD inside territories.
Fix some serialisation issues.

This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
Ykkrosh 9430de3d85 Support TerrainChanged messages in scripts, and report use of unsupported messages
This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
Ykkrosh 955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
Ykkrosh f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00