feneur
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
...
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Pureon
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
Mythos_Ruler
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
WhiteTreePaladin
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh
cae4b1b1af
Hide useless 'server name' field on setup screen
...
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
...
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh
1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball
4ba59510b5
Corral with new type of roof.
...
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Pureon
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
WhiteTreePaladin
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
WhiteTreePaladin
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
Ykkrosh
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Kimball
a9e920a467
Iberian corral (still needs new footprint)
...
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00