sanderd17
eebc2f07bb
Move some trees to accessible locations. Issue found by willsmith182.
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This was SVN commit r15519.
2014-07-12 20:08:43 +00:00
Itms
42591ef4cb
Fix previous commit, refs #1257
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This was SVN commit r15512.
2014-07-11 18:29:18 +00:00
Itms
f5cc99f78b
Fix OOS problems caused by an unwanted modification of the simulation state by the GUI.
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Refs #1257
This was SVN commit r15511.
2014-07-11 18:11:32 +00:00
sanderd17
a4e3422a22
Fix the hero flickering overlay after healing. Fixes #2666 . Patch by Adrian
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This was SVN commit r15510.
2014-07-11 17:48:01 +00:00
sanderd17
9d335f2e22
Fix typos found by FalseVision
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This was SVN commit r15507.
2014-07-10 19:17:45 +00:00
mimo
255ab52725
fix previous commit
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This was SVN commit r15506.
2014-07-10 06:30:08 +00:00
mimo
e2d893103b
make the AI aware of the game type and start interfacing with wonder victory condition + some fixes
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This was SVN commit r15505.
2014-07-09 21:41:14 +00:00
mimo
77e9e58a32
Petra: fixes + changes on the attack management
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This was SVN commit r15503.
2014-07-08 19:01:27 +00:00
wraitii
7e81f4f52a
Update the "number of builders" tooltip to be slightly more helpful.
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This was SVN commit r15502.
2014-07-08 18:48:08 +00:00
wraitii
3ba325f9e8
Remove the HQDOF since it did not really work properly and we already have DOF. Fixes #2111
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This was SVN commit r15501.
2014-07-08 18:23:53 +00:00
sanderd17
56bcbd59a0
Fix allied garrison issue.
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This was SVN commit r15500.
2014-07-07 09:28:34 +00:00
mimo
27c700ce3a
Petra: various small tunings or fixes
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This was SVN commit r15499.
2014-07-06 17:31:02 +00:00
wraitii
62c1ac310d
It would appear like I inadvertently committed a version of the water with some debug information in that made it look black.
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This was SVN commit r15497.
2014-07-06 15:22:44 +00:00
Yves
334ba4b740
SpiderMonkey now supports default parameters!
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I've just modified those places with TODO comments, but there are most
likely others that could benefit of the feature to make the code a bit
cleaner and easier to understand.
Thanks to Fabio for pointing it out.
Refs #1886
This was SVN commit r15496.
2014-07-05 13:58:51 +00:00
wraitii
5571f7a7f9
Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs #48 as usual.
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This was SVN commit r15492.
2014-07-05 10:20:30 +00:00
wraitii
aa99f98fce
Fix rmgen for my changes, I had missed that, thanks mimo.
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This was SVN commit r15491.
2014-07-04 18:24:39 +00:00
mimo
4852fad86a
Petra: adapt the AI to gaia now able to launch attacks (with triggers) + cleaning of unused functions
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This was SVN commit r15490.
2014-07-04 16:12:09 +00:00
wraitii
991d5bbd63
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
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Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.
This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
wraitii
326290463e
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48 .
This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
sanderd17
404e808ed5
Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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This was SVN commit r15480.
2014-07-02 14:48:22 +00:00
JoshuaJB
c844589f48
Add missing translate() call.
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This was SVN commit r15479.
2014-07-01 21:05:33 +00:00
mimo
a5065b523d
Petra: refrain AI to build/repair under enemy fire and few fixes on economy management
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This was SVN commit r15478.
2014-07-01 19:48:38 +00:00
wraitii
89c6487ffe
Forgot to remove my fake radiosity changes.
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This was SVN commit r15476.
2014-07-01 16:53:13 +00:00
wraitii
ab30e0d4fb
Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
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Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.
May work oddly with Atlas since I haven't been able to compile yet.
Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48 .
This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
sanderd17
0bde61fa5b
Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list.
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This was SVN commit r15471.
2014-07-01 09:29:45 +00:00
leper
fa5b373698
Add some missing semicolons.
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This was SVN commit r15470.
2014-06-30 21:38:45 +00:00
JoshuaJB
66485bcd17
Check that at least one assignment exists before tryintg to copy it.
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This was SVN commit r15469.
2014-06-30 17:21:12 +00:00
Spahbod
00fa45161d
Added "Survival of the Fittest", a demo random map with triggers. Refs #52
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This was SVN commit r15468.
2014-06-30 13:59:34 +00:00
sanderd17
c339928c6f
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
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This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
mimo
fd91398a95
Petra: fix the fix preventing the AI to be stuck trying to produce unavailable units
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This was SVN commit r15465.
2014-06-29 19:16:18 +00:00
mimo
6ed07ef4d9
Petra: hopefully improve the gatherers management + some cleanings
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This was SVN commit r15464.
2014-06-28 20:02:18 +00:00
mimo
97118f39b3
remove predefined AI in some skirmish maps, so that the default is taken
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This was SVN commit r15463.
2014-06-28 19:46:10 +00:00
LordGood
d90020e88e
This was SVN commit r15462.
2014-06-28 11:01:59 +00:00
wraitii
c626cf66f9
Fix build-osx-libs properly for mavericks after learning some Bash.
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Fix a long-standing typo in TerrainRenderer for water rendering that
apparently had no effect.
Don't compress the water textures to make it look better. They will be
changed anyhow.
This was SVN commit r15461.
2014-06-28 08:54:59 +00:00
JoshuaJB
dd3fdf6800
Correct assignment dropdowns to always be adjustable by the game controller.
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This was SVN commit r15454.
2014-06-28 05:02:29 +00:00
LordGood
c2763dca24
This was SVN commit r15453.
2014-06-27 05:31:47 +00:00
mimo
b1307c83be
fix guard command broken in recent commits
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This was SVN commit r15452.
2014-06-26 21:15:16 +00:00
mimo
58932825a6
Petra: some tunings and cleanings
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This was SVN commit r15451.
2014-06-26 20:50:24 +00:00
LordGood
217a399ee3
Carthaginian ballista
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This was SVN commit r15449.
2014-06-26 12:10:36 +00:00
LordGood
05693744cc
Hellenistic ranged siege animations commit
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This was SVN commit r15448.
2014-06-26 06:37:08 +00:00
fabio
3b35afeeee
typo
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This was SVN commit r15446.
2014-06-25 15:19:31 +00:00
JoshuaJB
bb4b911e99
Remove remaining warnings about AI naval map support. Also hide player assignment dropdowns on network clients.
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This was SVN commit r15444.
2014-06-24 22:53:02 +00:00
mimo
ec5215f843
Petra: avoid doing some unused stuff
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This was SVN commit r15443.
2014-06-24 20:44:37 +00:00
Pureon
067a1d4829
Latin female sound files from Itms
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This was SVN commit r15442.
2014-06-24 19:40:48 +00:00
wraitii
06c1f9f972
Fix canyon rms when you for some reason want to start as the only player.
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This was SVN commit r15441.
2014-06-24 19:12:44 +00:00
mimo
3013b35c13
Petra fixes
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This was SVN commit r15440.
2014-06-24 18:31:36 +00:00
sanderd17
be767e7983
Fix dog bark xml files
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This was SVN commit r15439.
2014-06-24 11:14:13 +00:00
sanderd17
5509e8e51c
This shouldn't have been comitted
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This was SVN commit r15438.
2014-06-24 11:09:04 +00:00
sanderd17
006bf42809
Fix segmentation fault in the sound destructor. Happened when the sound file doesn't exist. Errors are shown by other code.
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This was SVN commit r15437.
2014-06-24 11:07:39 +00:00
wraitii
7d8a4c3a88
Improve the hawk with a gliding animation and a better flapping animation.
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This was SVN commit r15436.
2014-06-24 11:06:04 +00:00