fatherbushido
f5eabf8ec8
Reverts e38665d7a6 (excepting the buildtime part of iberian and macedonian fortress templates) as #3818 must be fixed in a cleaner way. Fixes a typo. Refs #3818 .
...
This was SVN commit r18632.
2016-08-25 10:44:19 +00:00
fatherbushido
f79a9bd4c4
Removes 3 redundant numerical informations in tooltips. Reviewed by elexis.
...
This was SVN commit r18618.
2016-08-21 16:22:42 +00:00
fatherbushido
ea48757635
Cleans simulation templates xml files: sorts components by alphabetical order, fixes identation and removes tabs. Reviewed by elexis. Fixes #4160 .
...
This was SVN commit r18617.
2016-08-21 16:19:03 +00:00
fatherbushido
289916b4d2
Updates Identity classes and visible classes documentation. Cleans inconsistencies (identation, some classes were sometimes in Classes and other times in VisibleClasses, adds missing class for javelinist cavalry hero, removes Camel classes from traders and seleucid cavalry, removes unused and misleading Light, Medium, Heavy classes). Comments by Sanderd17, elexis and s0600204. Refs #4147
...
This was SVN commit r18616.
2016-08-21 09:03:00 +00:00
niektb
849b79fcec
New icon for the Temple of Vesta by Stanislas69 with help from Lion.Kanzen en a little retouching from wowgetoffyourcellphone.
...
This was SVN commit r18593.
2016-08-10 17:50:41 +00:00
niektb
3102424439
Add Open animation to Ptolemian Gate. Made by Stanislas69.
...
Fix the Ptolemian Gate obstructions on the fly.
This was SVN commit r18592.
2016-08-08 18:32:28 +00:00
fatherbushido
f3d35d8a8a
Prevents training of unexpected units in buildings introduced in 60a2af2988, lets mace trains 2 mercs in captured stoa or in their own stoa for scenario map, fixes #4011 .
...
This was SVN commit r18562.
2016-07-25 18:54:28 +00:00
elexis
20b4e039be
Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).
...
Thus fix lineendings in files that were missed in bcbf25bfbd , as
reported by Imarok.
(SVN throws an error when trying to set the native filending property on
a file with mixed fileendings. However when recursing it hides this
error).
This was SVN commit r18561.
2016-07-25 12:58:47 +00:00
LordGood
6543e78cce
Seleucid dock
...
This was SVN commit r18549.
2016-07-23 10:15:46 +00:00
elexis
df18564038
Merge duplicate big house templates. Patch by Sandarac, reviewed by mimo, fixes #4100 .
...
While at it, remove the revert of the
civbonus_hellenic_architecture.json in the hellenic house templates
(1091 Health * 1,1 = 1200 Health),
since the templates should be independent from the number of the json
file (thus restore the missing 10% bonus for hellenic houses).
Construct big houses in 50 (respectively 55) seconds instead of 60
seconds for the same reason (and using a number that is more round than
53 without increasing the buildtime).
This was SVN commit r18517.
2016-07-13 18:09:08 +00:00
fatherbushido
800662ec63
Walls templates cleanup. Use relative templates for Health. Let gates inherit the long wall template instead of the defensive structure template to reduce redundancy / duplicate entries. Remove unused costs as gate is a wall upgrade. Let a non zero cost build time to gate to fix infinite repair rate, ref #3707 , #3811 .
...
This was SVN commit r18502.
2016-07-09 21:50:25 +00:00
fatherbushido
e38665d7a6
Use decimals instead of integers to allow relative templates for resource costs, as proposed by sanderd17, fixes #3818 . Use relative templates following 68f87cb556.
...
This was SVN commit r18500.
2016-07-08 15:33:50 +00:00
fatherbushido
c8c7dbc6a4
Fix missing actor.
...
This was SVN commit r18497.
2016-07-08 08:28:16 +00:00
fatherbushido
90f0e32f84
Mauryan wall to gate conversion costs wood instead of stone as they are made of wood.
...
This was SVN commit r18495.
2016-07-07 10:28:31 +00:00
LordGood
db3f332aa4
Stan's Ptolemaic military colony and a few updates I forgot to commit with the seleucid blacksmith
...
This was SVN commit r18490.
2016-07-06 14:49:07 +00:00
elexis
c24b6b582d
Fix tests. Patch by fatherbushido, refs #2706 .
...
Some simplifications and array functions.
Fix indentation, thanks pastebin.
This was SVN commit r18471.
2016-07-02 21:32:09 +00:00
niektb
967a500d37
Fix Roman Siege Wall after b2f4b0f494. Patch by fatherbushido.
...
This was SVN commit r18469.
2016-07-02 08:35:31 +00:00
wraitii
b2f4b0f494
Allow entities to upgrade into other entities.
...
This new components allows giving the upgrade a cost, required
technologies, and a required time.
Implement gates using this generic component.
Fixes #2706
This was SVN commit r18467.
2016-07-01 19:43:26 +00:00
elexis
e611dd6993
Remove unneeded population bonus tooltip strings. Patch by fatherbushido, refs dde2cd38be.
...
This was SVN commit r18462.
2016-07-01 10:03:14 +00:00
elexis
1114afa939
Garrison tooltips by fatherbushido.
...
Show how many units can be garrisoned, the number of arrows shot by
default, per unit and limit, fixes #3816 .
Thus remove a lot of hardcoded numbers in the translated strings and
correct a wrong number for the mauryan ship, fixes #3904 .
This was SVN commit r18455.
2016-06-30 01:31:40 +00:00
LordGood
f064b0566c
Seleucids blacksmith, fixed a few things with the corral and barracks too
...
This was SVN commit r18331.
2016-06-05 05:31:05 +00:00
sanderd17
29b6f8273f
Fix garrison flags of hellenistic civs + remove duplication for a number of athen vs hele actors + clean up some actors
...
This was SVN commit r18328.
2016-06-04 14:02:19 +00:00
elexis
a84b9a087c
Fix some string issues pointed out by leper.
...
This was SVN commit r18316.
2016-06-04 00:59:46 +00:00
sanderd17
8e2fb41f92
Rename the not-so-new celtic actors
...
This was SVN commit r18306.
2016-06-03 11:38:04 +00:00
sanderd17
b881c4e327
Move old athenian actors to separate directory + rename the not-so-new actors to regular names
...
This was SVN commit r18303.
2016-06-03 10:09:03 +00:00
elexis
f15abb066c
Allow garrisoning elephants at the elephant stables. Patch by jonbaer.
...
Also add missing obstruction class to the elephant archer and fix its
walking speed.
This was SVN commit r18286.
2016-06-02 12:05:41 +00:00
elexis
662f8ec620
Template cleanup. Patch by fatherbushido, refs #4021 .
...
Move duplicate military colony template to a new parent template.
This was SVN commit r18282.
2016-06-01 23:33:29 +00:00
elexis
8a4af2e7b5
Template cleanup. Patch by Palaxin, refs #4021 .
...
Move duplicate library template to a new parent template.
This was SVN commit r18276.
2016-05-31 23:49:44 +00:00
elexis
1bd82494a3
Template cleanup. Patch by Palaxin, fixes #4022 .
...
Move duplicate rotary mill template to a new parent template.
This was SVN commit r18275.
2016-05-31 23:12:07 +00:00
elexis
246c758085
All wonders should have rallypoints. Patch by Sandarac, fixes #4002 .
...
This was SVN commit r18271.
2016-05-31 09:49:14 +00:00
elexis
2bcb5f7d18
Actually delete it, refs #4016 .
...
This was SVN commit r18270.
2016-05-31 02:16:11 +00:00
elexis
8f02ae3fd2
Template cleanup. Patch by fatherbushido, fixes #4016 .
...
Removes duplicate theatron templates and use a parent template instead.
Removes unused Theban theatron.
Fixes a buildtime inconsistency.
Also improve the tooltip string as suggested by leper.
This was SVN commit r18269.
2016-05-31 02:13:20 +00:00
elexis
d238128960
Balance the wonder and improve unique building tooltips.
...
Increase the armor of buildings following 27c46a0a68 .
Triple the research time for the population tech, as it is the most
powerful tech in the game.
Mention that unique building auras stack.
Fix a bad tooltip in pop_wonder.json.
This was SVN commit r18255.
2016-05-28 20:49:45 +00:00
elexis
965e658463
Make ptolemian bolt shooter available. Patch by fatherbushido, fixes #4006 .
...
Let ptolemians produce it in a captured siege workshop.
Remove bolt shooter technology from seleucids, as they don't have that
weapon.
This was SVN commit r18243.
2016-05-27 11:57:20 +00:00
sanderd17
1b0fbee2d9
Let auras and techs modify tech cost. Patch by fatherbushido. Fixes #3930
...
This was SVN commit r18233.
2016-05-26 06:28:23 +00:00
LordGood
3d27d47d54
Seleucid corral
...
This was SVN commit r18229.
2016-05-25 12:39:16 +00:00
LordGood
6ba0d86ab6
Seleucid market commit
...
This was SVN commit r18150.
2016-05-09 22:45:50 +00:00
Enrique
19ccdb8cf5
Updated Gaul Tavern. Thanks for Stan for the model and actors and wackyserious for the texture fix
...
This was SVN commit r18119.
2016-05-01 21:10:32 +00:00
mimo
b88f63b699
Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
...
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917
This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
LordGood
f7a618d233
Seleucid barracks edit
...
Seleucid wonder commit
This was SVN commit r18098.
2016-04-27 04:43:47 +00:00
sanderd17
7130e50d7f
Improve the length of the new wall models a bit (still doesn't fit perfectly)
...
This was SVN commit r18081.
2016-04-22 07:34:49 +00:00
LordGood
c226517f2f
Seleucid walls, finally
...
Placeholder normalmaps and specmaps added too
This was SVN commit r18079.
2016-04-22 06:10:01 +00:00
sanderd17
2dea3f2ec4
Remove two more build limit tooltips. Patch by fatherbushido
...
This was SVN commit r18062.
2016-04-19 16:22:48 +00:00
Enrique
5d8e5edbfb
Improved farms from LordGood.
...
This was SVN commit r18053.
2016-04-18 22:46:46 +00:00
sanderd17
eb09c58b00
Remove build limit from tooltips (the limit text is generated automatically).
...
This was SVN commit r18051.
2016-04-18 13:09:00 +00:00
scythetwirler
27c46a0a68
Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures.
...
This was SVN commit r18045.
2016-04-17 20:18:13 +00:00
scythetwirler
c9eb2fd05c
Adds a build limit to Persian Halls.
...
This was SVN commit r18043.
2016-04-17 17:46:57 +00:00
sanderd17
f4bfe7c3ad
Disallow certain civs to use certain techs (which could have become available after capturing a building of a different civ). Patch by fatherbushido. Fixes #3902
...
This was SVN commit r18030.
2016-04-14 11:33:48 +00:00
scythetwirler
60a2af2988
Adds some more civ-specific structures and formerly atlas-only structures. Adds loyalty regen and epic healing auras..
...
This was SVN commit r18024.
2016-04-12 18:38:23 +00:00
mimo
e93c1e6bca
add diversity to corral production, fixes #3877
...
This was SVN commit r18008.
2016-04-08 20:51:24 +00:00