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691 Commits

Author SHA1 Message Date
fatherbushido f5eabf8ec8 Reverts e38665d7a6 (excepting the buildtime part of iberian and macedonian fortress templates) as #3818 must be fixed in a cleaner way. Fixes a typo. Refs #3818.
This was SVN commit r18632.
2016-08-25 10:44:19 +00:00
fatherbushido f79a9bd4c4 Removes 3 redundant numerical informations in tooltips. Reviewed by elexis.
This was SVN commit r18618.
2016-08-21 16:22:42 +00:00
fatherbushido ea48757635 Cleans simulation templates xml files: sorts components by alphabetical order, fixes identation and removes tabs. Reviewed by elexis. Fixes #4160.
This was SVN commit r18617.
2016-08-21 16:19:03 +00:00
fatherbushido 289916b4d2 Updates Identity classes and visible classes documentation. Cleans inconsistencies (identation, some classes were sometimes in Classes and other times in VisibleClasses, adds missing class for javelinist cavalry hero, removes Camel classes from traders and seleucid cavalry, removes unused and misleading Light, Medium, Heavy classes). Comments by Sanderd17, elexis and s0600204. Refs #4147
This was SVN commit r18616.
2016-08-21 09:03:00 +00:00
niektb 849b79fcec New icon for the Temple of Vesta by Stanislas69 with help from Lion.Kanzen en a little retouching from wowgetoffyourcellphone.
This was SVN commit r18593.
2016-08-10 17:50:41 +00:00
niektb 3102424439 Add Open animation to Ptolemian Gate. Made by Stanislas69.
Fix the Ptolemian Gate obstructions on the fly.

This was SVN commit r18592.
2016-08-08 18:32:28 +00:00
fatherbushido f3d35d8a8a Prevents training of unexpected units in buildings introduced in 60a2af2988, lets mace trains 2 mercs in captured stoa or in their own stoa for scenario map, fixes #4011.
This was SVN commit r18562.
2016-07-25 18:54:28 +00:00
elexis 20b4e039be Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).
Thus fix lineendings in files that were missed in bcbf25bfbd, as
reported by Imarok.

(SVN throws an error when trying to set the native filending property on
a file with mixed fileendings. However when recursing it hides this
error).

This was SVN commit r18561.
2016-07-25 12:58:47 +00:00
LordGood 6543e78cce Seleucid dock
This was SVN commit r18549.
2016-07-23 10:15:46 +00:00
elexis df18564038 Merge duplicate big house templates. Patch by Sandarac, reviewed by mimo, fixes #4100.
While at it, remove the revert of the
civbonus_hellenic_architecture.json in the hellenic house templates
(1091 Health * 1,1 = 1200 Health),
since the templates should be independent from the number of the json
file (thus restore the missing 10% bonus for hellenic houses).
Construct big houses in 50 (respectively 55) seconds instead of 60
seconds for the same reason (and using a number that is more round than
53 without increasing the buildtime).

This was SVN commit r18517.
2016-07-13 18:09:08 +00:00
fatherbushido 800662ec63 Walls templates cleanup. Use relative templates for Health. Let gates inherit the long wall template instead of the defensive structure template to reduce redundancy / duplicate entries. Remove unused costs as gate is a wall upgrade. Let a non zero cost build time to gate to fix infinite repair rate, ref #3707, #3811.
This was SVN commit r18502.
2016-07-09 21:50:25 +00:00
fatherbushido e38665d7a6 Use decimals instead of integers to allow relative templates for resource costs, as proposed by sanderd17, fixes #3818. Use relative templates following 68f87cb556.
This was SVN commit r18500.
2016-07-08 15:33:50 +00:00
fatherbushido c8c7dbc6a4 Fix missing actor.
This was SVN commit r18497.
2016-07-08 08:28:16 +00:00
fatherbushido 90f0e32f84 Mauryan wall to gate conversion costs wood instead of stone as they are made of wood.
This was SVN commit r18495.
2016-07-07 10:28:31 +00:00
LordGood db3f332aa4 Stan's Ptolemaic military colony and a few updates I forgot to commit with the seleucid blacksmith
This was SVN commit r18490.
2016-07-06 14:49:07 +00:00
elexis c24b6b582d Fix tests. Patch by fatherbushido, refs #2706.
Some simplifications and array functions.
Fix indentation, thanks pastebin.

This was SVN commit r18471.
2016-07-02 21:32:09 +00:00
niektb 967a500d37 Fix Roman Siege Wall after b2f4b0f494. Patch by fatherbushido.
This was SVN commit r18469.
2016-07-02 08:35:31 +00:00
wraitii b2f4b0f494 Allow entities to upgrade into other entities.
This new components allows giving the upgrade a cost, required
technologies, and a required time.
Implement gates using this generic component.
Fixes #2706

This was SVN commit r18467.
2016-07-01 19:43:26 +00:00
elexis e611dd6993 Remove unneeded population bonus tooltip strings. Patch by fatherbushido, refs dde2cd38be.
This was SVN commit r18462.
2016-07-01 10:03:14 +00:00
elexis 1114afa939 Garrison tooltips by fatherbushido.
Show how many units can be garrisoned, the number of arrows shot by
default, per unit and limit, fixes #3816.
Thus remove a lot of hardcoded numbers in the translated strings and
correct a wrong number for the mauryan ship, fixes #3904.

This was SVN commit r18455.
2016-06-30 01:31:40 +00:00
LordGood f064b0566c Seleucids blacksmith, fixed a few things with the corral and barracks too
This was SVN commit r18331.
2016-06-05 05:31:05 +00:00
sanderd17 29b6f8273f Fix garrison flags of hellenistic civs + remove duplication for a number of athen vs hele actors + clean up some actors
This was SVN commit r18328.
2016-06-04 14:02:19 +00:00
elexis a84b9a087c Fix some string issues pointed out by leper.
This was SVN commit r18316.
2016-06-04 00:59:46 +00:00
sanderd17 8e2fb41f92 Rename the not-so-new celtic actors
This was SVN commit r18306.
2016-06-03 11:38:04 +00:00
sanderd17 b881c4e327 Move old athenian actors to separate directory + rename the not-so-new actors to regular names
This was SVN commit r18303.
2016-06-03 10:09:03 +00:00
elexis f15abb066c Allow garrisoning elephants at the elephant stables. Patch by jonbaer.
Also add missing obstruction class to the elephant archer and fix its
walking speed.

This was SVN commit r18286.
2016-06-02 12:05:41 +00:00
elexis 662f8ec620 Template cleanup. Patch by fatherbushido, refs #4021.
Move duplicate military colony template to a new parent template.

This was SVN commit r18282.
2016-06-01 23:33:29 +00:00
elexis 8a4af2e7b5 Template cleanup. Patch by Palaxin, refs #4021.
Move duplicate library template to a new parent template.

This was SVN commit r18276.
2016-05-31 23:49:44 +00:00
elexis 1bd82494a3 Template cleanup. Patch by Palaxin, fixes #4022.
Move duplicate rotary mill template to a new parent template.

This was SVN commit r18275.
2016-05-31 23:12:07 +00:00
elexis 246c758085 All wonders should have rallypoints. Patch by Sandarac, fixes #4002.
This was SVN commit r18271.
2016-05-31 09:49:14 +00:00
elexis 2bcb5f7d18 Actually delete it, refs #4016.
This was SVN commit r18270.
2016-05-31 02:16:11 +00:00
elexis 8f02ae3fd2 Template cleanup. Patch by fatherbushido, fixes #4016.
Removes duplicate theatron templates and use a parent template instead.
Removes unused Theban theatron.
Fixes a buildtime inconsistency.
Also improve the tooltip string as suggested by leper.

This was SVN commit r18269.
2016-05-31 02:13:20 +00:00
elexis d238128960 Balance the wonder and improve unique building tooltips.
Increase the armor of buildings following 27c46a0a68.
Triple the research time for the population tech, as it is the most
powerful tech in the game.
Mention that unique building auras stack.
Fix a bad tooltip in pop_wonder.json.

This was SVN commit r18255.
2016-05-28 20:49:45 +00:00
elexis 965e658463 Make ptolemian bolt shooter available. Patch by fatherbushido, fixes #4006.
Let ptolemians produce it in a captured siege workshop.
Remove bolt shooter technology from seleucids, as they don't have that
weapon.

This was SVN commit r18243.
2016-05-27 11:57:20 +00:00
sanderd17 1b0fbee2d9 Let auras and techs modify tech cost. Patch by fatherbushido. Fixes #3930
This was SVN commit r18233.
2016-05-26 06:28:23 +00:00
LordGood 3d27d47d54 Seleucid corral
This was SVN commit r18229.
2016-05-25 12:39:16 +00:00
LordGood 6ba0d86ab6 Seleucid market commit
This was SVN commit r18150.
2016-05-09 22:45:50 +00:00
Enrique 19ccdb8cf5 Updated Gaul Tavern. Thanks for Stan for the model and actors and wackyserious for the texture fix
This was SVN commit r18119.
2016-05-01 21:10:32 +00:00
mimo b88f63b699 Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917

This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
LordGood f7a618d233 Seleucid barracks edit
Seleucid wonder commit

This was SVN commit r18098.
2016-04-27 04:43:47 +00:00
sanderd17 7130e50d7f Improve the length of the new wall models a bit (still doesn't fit perfectly)
This was SVN commit r18081.
2016-04-22 07:34:49 +00:00
LordGood c226517f2f Seleucid walls, finally
Placeholder normalmaps and specmaps added too

This was SVN commit r18079.
2016-04-22 06:10:01 +00:00
sanderd17 2dea3f2ec4 Remove two more build limit tooltips. Patch by fatherbushido
This was SVN commit r18062.
2016-04-19 16:22:48 +00:00
Enrique 5d8e5edbfb Improved farms from LordGood.
This was SVN commit r18053.
2016-04-18 22:46:46 +00:00
sanderd17 eb09c58b00 Remove build limit from tooltips (the limit text is generated automatically).
This was SVN commit r18051.
2016-04-18 13:09:00 +00:00
scythetwirler 27c46a0a68 Increases hack armour on buildings, since we have capturing now. Increase garrison regeneration rate for structures.
This was SVN commit r18045.
2016-04-17 20:18:13 +00:00
scythetwirler c9eb2fd05c Adds a build limit to Persian Halls.
This was SVN commit r18043.
2016-04-17 17:46:57 +00:00
sanderd17 f4bfe7c3ad Disallow certain civs to use certain techs (which could have become available after capturing a building of a different civ). Patch by fatherbushido. Fixes #3902
This was SVN commit r18030.
2016-04-14 11:33:48 +00:00
scythetwirler 60a2af2988 Adds some more civ-specific structures and formerly atlas-only structures. Adds loyalty regen and epic healing auras..
This was SVN commit r18024.
2016-04-12 18:38:23 +00:00
mimo e93c1e6bca add diversity to corral production, fixes #3877
This was SVN commit r18008.
2016-04-08 20:51:24 +00:00