Create a Damage system component from the Damage helper object and parts
of
the Attack component. This fixes the issue by making ranged damage
independent
of the attacking entity.
While there fix the issue of damaging all nearby entities in case the
actual
target was not hit, instead of only a single one.
This was SVN commit r18625.
Allow deleting of miraged foundations.
Add component method to set units undeletable. Based on patch by bb,
refs #3102.
If the control-all-units cheat is active, delete sheep, mostly captured
buildings and undeletable units.
Merge duplicate delete checks in the GUI. Thereby take into account the
control-all-units cheat and undeletability in all places.
Disable the delete button if the entity can't be deleted.
Add a tooltip for undeletability.
Don't colorize whitespace.
Remove unneeded comments.
This was SVN commit r18487.
Use the cheat multiplier for upgrading and un/packing.
Remove if-statements that are always true.
Remove unused undefined "time" item from array in the selection panel.
Pass that object directly instead of copying each property explicitly.
Various indentation fixes in the selection panel code.
This was SVN commit r18472.
This new components allows giving the upgrade a cost, required
technologies, and a required time.
Implement gates using this generic component.
Fixes#2706
This was SVN commit r18467.
Add a new simulation message and chat notification for players who won.
Avoid duplicate playerstate messages in the sim and GUI by triggering
changes with a function instead of a message.
Reveal the map on defeat/win exclusively in the player component
(instead of having a silly GUI proxy and doing it also in the
EndGameManager sometimes).
Remove the skipAlliedVictory argument from the player component, since
that shouldn't contain references to the EndGameManager, refs #3970.
Show a proper message box on win/loss and add the hint for hosts
disconnecting other players.
Do defeat/win procedure in the GUI when such a message arrives, instead
of checking onTick for playerstate changes.
Thus don't show that confirmation again on every rejoin.
Don't show a pointless message box if IsAtlasRunning.
Explain that the session.js variable is needed to avoid an
order-of-execution bug.
Select "observer" item when rejoining as a defeated player.
Remove an unneeded call to updateTopPanel.
This was SVN commit r18441.
Remove unused, seemingly unusable wonder duration multiplier, refs
#3234.
Replace wonderDuration of the EndGameManager with gameTypeSettings,
since the component should be agnostic about victory condition logic.
Remove an unused cmpEndGameManager.
Inline a variable, few newlines, let intsead of var.
This was SVN commit r18398.
Use QueryPlayerIDInterface to remove duplication as suggested by leper.
Remove its duplicate GetPlayerComponent.
Add IsOwnedByHelper and IsOwnedByEntityHelper to remove duplicated ally
check functions.
Remove unused function GetPlayerFilter from 17c473f2f3.
Remove unused variables and access to undefined ones identified using
jshint.
Rename cmpPlayerMan.
This was SVN commit r18382.
Also fix a simulation bug (check for allied victory on game start).
The mode is not a victory condition as it applies to all victoriy
conditions.
This was SVN commit r18342.
Early return instead of a big if-statement.
Inline r, targetX, targetZ, towerX and towerZ.
Rename s to spacing.
Remove unneeded else keywords.
Eliminate deprecated for-each.
Use let instead of var.
Quote object keys.
++i instead of i++.
Some newlines.
This was SVN commit r18288.
GUI fix in 17e6b316fa, simulation fix here.
Remove quadruplicated code!
Check in Commands.js as this one handles user input.
Don't check in Player.js as the function should be versatile enough to
change diplomacy from all components, even if teams are locked or
ceasefire active.
This was SVN commit r17896.
Wonder population bonus is now an aura (reverted when the wonder is
destroyed) with 10 pop (wonder) with an additionnal +40 with the tech
patch by fatherbushido
This was SVN commit r17809.