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Commit Graph

327 Commits

Author SHA1 Message Date
leper 2f12bae102 Deal ranged damage even if the attacker dies. Patch by LeanderH. Fixes #3610.
Create a Damage system component from the Damage helper object and parts
of
the Attack component. This fixes the issue by making ranged damage
independent
of the attacking entity.

While there fix the issue of damaging all nearby entities in case the
actual
target was not hit, instead of only a single one.

This was SVN commit r18625.
2016-08-22 01:00:57 +00:00
elexis a3da37ffd3 Gaia control improvements.
Don't throw errors when finishing a gaia foundation.
Allow cheats for gaia.

This was SVN commit r18552.
2016-07-24 02:19:34 +00:00
mimo 26b29e1de7 fix fa7e0c10ba
This was SVN commit r18541.
2016-07-21 07:44:28 +00:00
mimo fa7e0c10ba fix a call to DeleteEntityAndReturn with undefined arguments, + some cleanup, refs #2706
This was SVN commit r18532.
2016-07-19 18:25:31 +00:00
elexis 4fc8dc517f Delete command improvements and bugfixes.
Allow deleting of miraged foundations.
Add component method to set units undeletable. Based on patch by bb,
refs #3102.
If the control-all-units cheat is active, delete sheep, mostly captured
buildings and undeletable units.
Merge duplicate delete checks in the GUI. Thereby take into account the
control-all-units cheat and undeletability in all places.
Disable the delete button if the entity can't be deleted.
Add a tooltip for undeletability.
Don't colorize whitespace.
Remove unneeded comments.

This was SVN commit r18487.
2016-07-05 01:17:07 +00:00
elexis 2a3d380e75 Upgrade component cleanup, refs #2706.
Use the cheat multiplier for upgrading and un/packing.
Remove if-statements that are always true.
Remove unused undefined "time" item from array in the selection panel.
Pass that object directly instead of copying each property explicitly.
Various indentation fixes in the selection panel code.

This was SVN commit r18472.
2016-07-03 01:50:55 +00:00
wraitii f468ac936b Fix to the upgrade commit, including one by fatherbushido. Refs #2706
This was SVN commit r18470.
2016-07-02 16:05:56 +00:00
wraitii b2f4b0f494 Allow entities to upgrade into other entities.
This new components allows giving the upgrade a cost, required
technologies, and a required time.
Implement gates using this generic component.
Fixes #2706

This was SVN commit r18467.
2016-07-01 19:43:26 +00:00
elexis 9f796068f8 Win and defeat cleanup, fixes #4013.
Add a new simulation message and chat notification for players who won.
Avoid duplicate playerstate messages in the sim and GUI by triggering
changes with a function instead of a message.
Reveal the map on defeat/win exclusively in the player component
(instead of having a silly GUI proxy and doing it also in the
EndGameManager sometimes).
Remove the skipAlliedVictory argument from the player component, since
that shouldn't contain references to the EndGameManager, refs #3970.

Show a proper message box on win/loss and add the hint for hosts
disconnecting other players.
Do defeat/win procedure in the GUI when such a message arrives, instead
of checking onTick for playerstate changes.
Thus don't show that confirmation again on every rejoin.
Don't show a pointless message box if IsAtlasRunning.

Explain that the session.js variable is needed to avoid an
order-of-execution bug.
Select "observer" item when rejoining as a defeated player.
Remove an unneeded call to updateTopPanel.

This was SVN commit r18441.
2016-06-26 04:40:50 +00:00
elexis 5186560466 Suppress a warning.
This was SVN commit r18406.
2016-06-19 14:37:38 +00:00
elexis f4b818bec4 Wonder mode cleanup.
Remove unused, seemingly unusable wonder duration multiplier, refs
#3234.
Replace wonderDuration of the EndGameManager with gameTypeSettings,
since the component should be agnostic about victory condition logic.
Remove an unused cmpEndGameManager.
Inline a variable, few newlines, let intsead of var.

This was SVN commit r18398.
2016-06-17 14:24:30 +00:00
elexis a214f83017 Trader cleanup.
Remove unused required goods.
Won't be used since setting the goods individually for every trader is
overkill.

This was SVN commit r18393.
2016-06-16 20:54:31 +00:00
elexis 0ce02441ee Simulation cleanup
Use QueryPlayerIDInterface to remove duplication as suggested by leper.
Remove its duplicate GetPlayerComponent.
Add IsOwnedByHelper and IsOwnedByEntityHelper to remove duplicated ally
check functions.
Remove unused function GetPlayerFilter from 17c473f2f3.
Remove unused variables and access to undefined ones identified using
jshint.
Rename cmpPlayerMan.

This was SVN commit r18382.
2016-06-15 16:13:08 +00:00
elexis 91e4ac58e3 Ensure in the simulation that locked teams and last man standing aren't enabled simultaneously. Suggested by leper, refs #3970.
This was SVN commit r18348.
2016-06-09 15:35:12 +00:00
elexis cd3c52c53f Last Man Standing mode. Based on patch by Sandarac, fixes #3970.
Also fix a simulation bug (check for allied victory on game start).
The mode is not a victory condition as it applies to all victoriy
conditions.

This was SVN commit r18342.
2016-06-08 11:03:16 +00:00
elexis 6377670543 Simulation cleanup.
Fix previous commit and add missing semicolon.

This was SVN commit r18318.
2016-06-04 02:33:53 +00:00
elexis a84b9a087c Fix some string issues pointed out by leper.
This was SVN commit r18316.
2016-06-04 00:59:46 +00:00
elexis 6df3b0d794 Wall placement cleanup. Somewhat based on patch by bb, refs #3811.
Early return instead of a big if-statement.
Inline r, targetX, targetZ, towerX and towerZ.
Rename s to spacing.
Remove unneeded else keywords.
Eliminate deprecated for-each.
Use let instead of var.
Quote object keys.
++i instead of i++.
Some newlines.

This was SVN commit r18288.
2016-06-02 12:52:54 +00:00
mimo 58e356babb allow trade with mirage markets, fixes #3894
This was SVN commit r18172.
2016-05-14 12:27:48 +00:00
mimo 148f485172 remove some unused var
This was SVN commit r18164.
2016-05-12 17:42:27 +00:00
elexis 7c2ff117f3 Distinguish resign- and defeat-chatmessage. Patch by dpiquet, fixes #3501.
For consistency, also colorize the "You" part in the singleplayer
variants.

This was SVN commit r18161.
2016-05-12 14:02:05 +00:00
mimo d420717eba add some missing semicolon from b88f63b699
This was SVN commit r18109.
2016-04-29 19:56:58 +00:00
mimo b88f63b699 Move the const from simulation/helpers/TraderGain.js into the templates (InternationalBonus and GainMultiplier)
Add a tech to improve the internalBonus and give an improved bonus to
cart
Patch from fatherbushido, fixes #3917

This was SVN commit r18108.
2016-04-29 18:52:44 +00:00
sanderd17 f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
elexis b2fdfeba53 New gamesetup option enabling the host to vary the time required to win the wonder-gamemode. Patch by svott, fixes #3234.
This was SVN commit r18075.
2016-04-20 21:01:58 +00:00
sanderd17 c25dc39b86 Distribute XP per hit. Fixes #3889
This was SVN commit r18044.
2016-04-17 17:52:22 +00:00
sanderd17 46ead523b8 Cleanup of the Auras code in preparation of stackable auras. Implements auras being enabled by techs. Refs #3792. Patch by fatherbushido
This was SVN commit r17974.
2016-04-04 18:55:44 +00:00
mimo 1d0c0e00e5 allows destroying animals when controlAllUnits is set
This was SVN commit r17969.
2016-04-02 14:58:31 +00:00
Itms c777e34cba Properly fix the typo mentioned in 91ed318f0d. The ++i in the for loop already increments i so doing it once more is not wanted.
Fixes #3854.

This was SVN commit r17955.
2016-03-26 13:25:51 +00:00
elexis 518ae4fcb2 Lock diplomacy for all players if the locked-teams setting is enabled, fixes #3702.
GUI fix in 17e6b316fa, simulation fix here.

Remove quadruplicated code!
Check in Commands.js as this one handles user input.
Don't check in Player.js as the function should be versatile enough to
change diplomacy from all components, even if teams are locked or
ceasefire active.

This was SVN commit r17896.
2016-03-15 04:53:13 +00:00
elexis d7fe1b6002 Allow observers to follow the commands and attacks of the currently viewed player, fixes #3743.
If enabled, the camera focuses on the affected units (source and target)
and selects them.

This was SVN commit r17893.
2016-03-15 04:02:15 +00:00
mimo 028e573759 allow the use of allied dropsites using tech, fixes #3791
This was SVN commit r17875.
2016-03-13 13:33:21 +00:00
elexis fc0f496e3d Fix indentation, refs #3803.
This was SVN commit r17840.
2016-03-07 11:44:03 +00:00
elexis b1cacacff1 Fix the test of the Player-component following c9b0db7f5f. Patch by fatherbushido, fixes #3803, refs #3522.
This was SVN commit r17834.
2016-03-06 14:02:34 +00:00
mimo 23d37f188a cleanup of some missing tabs
This was SVN commit r17817.
2016-03-02 16:25:14 +00:00
elexis 458b4a6567 Prohibit user-initiated diplomacy-changes in the simulation while ceasefire is active, refs #2749.
This was SVN commit r17814.
2016-03-02 14:43:18 +00:00
mimo c9b0db7f5f Techs can now modify an aura
Wonder population bonus is now an aura (reverted when the wonder is
destroyed) with 10 pop (wonder) with an additionnal +40 with the tech
patch by fatherbushido

This was SVN commit r17809.
2016-03-01 17:10:42 +00:00
mimo b88fd4fe09 fix typo from 8a3bbdf4db
This was SVN commit r17808.
2016-02-29 17:21:35 +00:00
elexis c2fad862d8 Correct a typo in 2b0c40d7b2, thanks fede for reporting, fixes #3794.
This was SVN commit r17804.
2016-02-26 22:40:22 +00:00
elexis 2b0c40d7b2 Translate some untranslated strings, refs #3665.
Add a chat message if the control-all units cheat was used, refs #2676.

This was SVN commit r17796.
2016-02-23 17:29:39 +00:00
elexis df42b9caba Commands.js cleanup.
This was SVN commit r17795.
2016-02-23 15:51:09 +00:00
elexis e10ff35869 Commands.js cleanup. Remove unneeded characters of all sorts and use "early-continues".
This was SVN commit r17794.
2016-02-23 15:04:28 +00:00
elexis b60c6f6b15 Commands.js cleanup - fix whitespace.
This was SVN commit r17793.
2016-02-23 14:52:20 +00:00
elexis 8a3bbdf4db Commands.js cleanup. Fix remaining for-each loops and increment operators.
This was SVN commit r17792.
2016-02-23 14:49:03 +00:00
elexis e953ca23ba Commands.js cleanup. Replace deprecated for-each.
This was SVN commit r17791.
2016-02-23 14:36:50 +00:00
elexis 3a502c0d21 Commands.js cleanup, use fat-arrows.
This was SVN commit r17790.
2016-02-23 14:13:46 +00:00
elexis 365cbf5b64 Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769.
This was SVN commit r17770.
2016-02-17 23:27:36 +00:00
mimo 564941c477 fix wall buildings after f34dc412b6, refs #3647
This was SVN commit r17715.
2016-01-26 19:04:29 +00:00
mimo 91ed318f0d fix typo
This was SVN commit r17714.
2016-01-26 18:36:59 +00:00
mimo 08d326cef5 clone the rallypoint data from cmd, fixes #3751
This was SVN commit r17713.
2016-01-26 18:03:06 +00:00