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34 Commits

Author SHA1 Message Date
elexis 4b5f8dfca6 Remove trailing whitespace and simplify some length checks. Refs #252.
This was SVN commit r18214.
2016-05-21 16:20:27 +00:00
mimo 025e28be83 fix test broken in 34fd23e920, fix #3614
This was SVN commit r17266.
2015-11-15 17:48:25 +00:00
mimo ef4a1e261c fix standGround units not attacking, patch by karamel, fixes #3284
This was SVN commit r17109.
2015-10-08 20:48:05 +00:00
Itms b77ad821c2 Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.

Refs #3410, #3337.

This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
Itms 128a603287 Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294, which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.

This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
sanderd17 5e5799a45a Fix tests
This was SVN commit r16592.
2015-04-28 12:16:33 +00:00
sanderd17 a8c44d947c Fix tests
This was SVN commit r16551.
2015-04-20 07:47:07 +00:00
sanderd17 e2aa24fc9a Clean up the turret interface a bit + fix serialisation for turrets
This was SVN commit r15250.
2014-05-31 11:35:07 +00:00
sanderd17 01777a7ade fix tests
This was SVN commit r15188.
2014-05-21 12:28:39 +00:00
sanderd17 b7f6c00c2b Mark all components as global variables and allow to re-register existing components to update their schema and/or message receiving methods.
This allows for components to be extended in other files, so mods don't
have to overwrite entire components.
Fixes #2517. Thanks to Rada for helping on this
(also fix some tests broken in the previous commit)

This was SVN commit r15150.
2014-05-18 08:20:02 +00:00
leper 3e03c9d08a Return something valid in a mock function to fix a warning while running tests.
This was SVN commit r14893.
2014-04-02 23:10:07 +00:00
sanderd17 c751500907 Refactor some formation code to let it make use of the prototypes
This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
sanderd17 32844e9a16 Fix tests + improve behaviour of attacking when not in formation
This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
sanderd17 96448bfa4e * add a (currently useless) attack state to formations
* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places

This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
sanderd17 b1e0f1b62a Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
sanderd17 94907897a7 Fix tests + fix classes Ashoka. Fixes #2362
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
sanderd17 5b2cb0e72f small code fix
This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
sanderd17 66770feed6 include gaia range query of UnitAI in general range query. Fixes #2156. Patch by dumbo
This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
sanderd17 3afd8e9d9e better formation place assignments (units run around less)
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
sanderd17 379a7b208f Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
leper 5800be1334 Formation order queueing. Fixes #592, #593 and #1716.
Allow changing the formation, while under attack. Fixes #1624. Patch by
Simikolon.

This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
leper ddd8c36d6f Fix tests.
This was SVN commit r12910.
2012-12-01 23:04:49 +00:00
leper d4347a8466 Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
leper 2f5b81a37e Fix broken test.
This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
leper c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
historic_bruno eb5b3bba10 Fixes broken UnitAI test.
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
historic_bruno 2a44e8202e Fixes tests after recent GuiInterface and UnitAI changes.
This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
historic_bruno 4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
Ykkrosh 151539a92b Fix #882 (test failure)
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
Ykkrosh 15e4500a01 Fix tests
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Ykkrosh 16a654ccae Fix script tests.
Fixes #827.

This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
Ykkrosh e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00