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138 Commits

Author SHA1 Message Date
leper 2f12bae102 Deal ranged damage even if the attacker dies. Patch by LeanderH. Fixes #3610.
Create a Damage system component from the Damage helper object and parts
of
the Attack component. This fixes the issue by making ranged damage
independent
of the attacking entity.

While there fix the issue of damaging all nearby entities in case the
actual
target was not hit, instead of only a single one.

This was SVN commit r18625.
2016-08-22 01:00:57 +00:00
leper 7947351a08 Add regression test for damage being dealt if the attacker dies. Based on patch by LeanderH. Refs #3610.
This was SVN commit r18624.
2016-08-22 01:00:30 +00:00
elexis 416049e4b4 Remove charge attack from the templates which isn't implemented nor designed yet. Patch by fatherbushido, fixes #4139.
Remove the unused "recharge" attack timer which was introduced in
b21e798243 but should have been removed with 4e5c5e2d8f.

This was SVN commit r18599.
2016-08-11 14:35:50 +00:00
elexis 7a0703872f Remove a wrong argument from e3b3261a62.
This was SVN commit r18597.
2016-08-11 13:20:31 +00:00
elexis e3b3261a62 Attack component tests, reviewed by sanderd17.
This was SVN commit r18583.
2016-08-05 18:44:00 +00:00
fatherbushido 335b55d49b Add tests to AuraManager component. Fixes #4123
This was SVN commit r18576.
2016-08-02 12:19:40 +00:00
sanderd17 8af205fd71 Fix building of fields + update tests to make sure this doesn't happen again. Refs #4121
This was SVN commit r18575.
2016-08-02 11:54:18 +00:00
sanderd17 09ab4fe9d3 Add tests to the Foundation component + fix some minor issues found by implementing the tests. Fixes #4121
This was SVN commit r18567.
2016-07-29 11:48:07 +00:00
elexis cf04bad4bc Ingame summary screen and allied resource / population tooltips for active players. Patch by Imarok, also reviewed by fatherbushido and discussed with mimo, fixes #3841.
Shows (only) the stats of the current player in the summary screen while
playing.
Also shows those of mutual allies too if the shared vision tech is
researched.
Display the resources and population counts of allies in the tooltips of
the top panel.
Use a sprintf for the pop / limit ratio and remove hardcoded resource
strings in the XML, refs #3934.

This was SVN commit r18533.
2016-07-20 01:22:07 +00:00
elexis 888a281552 Complete rename of 9d20881ef4.
This was SVN commit r18493.
2016-07-07 01:22:03 +00:00
elexis fe8b65b708 Show the actual walk speed in the ingame tooltip. Patch by fatherbushido.
This was SVN commit r18475.
2016-07-03 02:25:57 +00:00
elexis c24b6b582d Fix tests. Patch by fatherbushido, refs #2706.
Some simplifications and array functions.
Fix indentation, thanks pastebin.

This was SVN commit r18471.
2016-07-02 21:32:09 +00:00
elexis f60befe098 Capture statistics summary. Patch by maveric and Imarok, fixes #3216.
Also colorize the headings, use two lines per player and remove
duplication of an ugly regex hack.

This was SVN commit r18395.
2016-06-17 02:27:11 +00:00
elexis 4b5f8dfca6 Remove trailing whitespace and simplify some length checks. Refs #252.
This was SVN commit r18214.
2016-05-21 16:20:27 +00:00
sanderd17 f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
sanderd17 3ddfa1695e Fix tests
This was SVN commit r18033.
2016-04-14 17:25:22 +00:00
sanderd17 8b0d24048a First unit test for auras
This was SVN commit r17983.
2016-04-05 15:28:38 +00:00
sanderd17 87da09bf1b Fix tests broken in 028e573759
This was SVN commit r17889.
2016-03-14 17:50:56 +00:00
elexis ead85b1572 Update the control-all-units checkbox when changing the perspective and onSimulationUpdate so that it always shows the correct value.
This was SVN commit r17619.
2016-01-10 00:59:28 +00:00
elexis 5b60f2d1f6 Display the buildrate of foundations in the tooltip. Patch by bb, fixes #3395.
This was SVN commit r17609.
2016-01-08 11:53:48 +00:00
elexis 2bf194134b Repairrate cleanup. Refs #3395, patch by bb.
Rename ratio to rate.
Simplify translation.
Round in GUI, not simulation.
Check for div/0.
Fix wrong variable name in test_GuiInterface.js.

This was SVN commit r17580.
2015-12-31 15:20:12 +00:00
elexis 75eed7cc79 Missing semicolons, two wrong commata, jshint ftw.
This was SVN commit r17579.
2015-12-31 14:02:59 +00:00
elexis bacedf18bc Show the repair-ratio in the tooltip of buildings. Patch by bb, refs #3395.
This was SVN commit r17518.
2015-12-20 20:40:42 +00:00
leper 349b5786dd Fix test failure. Refs #3590.
This was SVN commit r17416.
2015-12-09 22:52:33 +00:00
mimo 025e28be83 fix test broken in 34fd23e920, fix #3614
This was SVN commit r17266.
2015-11-15 17:48:25 +00:00
mimo ef4a1e261c fix standGround units not attacking, patch by karamel, fixes #3284
This was SVN commit r17109.
2015-10-08 20:48:05 +00:00
Itms b77ad821c2 Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.

Refs #3410, #3337.

This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
leper 39343a8c84 Fix test failure.
This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
Itms a63b7a0126 Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
Itms b694ab41d9 Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
This was SVN commit r16932.
2015-08-22 17:57:41 +00:00
Itms 128a603287 Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294, which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.

This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
sanderd17 1723fbcca8 Cleanup some ceasefire code. Patch by elexis. Fixes #2749
This was SVN commit r16657.
2015-05-20 07:25:25 +00:00
trompetin17 e4a5d5b4dd Added Conquest Strutures and Conquest Units in victory modes, fixes #2976, refs #1649
This was SVN commit r16634.
2015-05-08 03:06:14 +00:00
leper af37b00f4b Add QueryMiragedInterface. Fixes #3189.
QueryMiragedInterface allows to make writing Mirage-aware code
(GuiInterface)
simpler and less prone to error.
Replaces ResourceSupply's GetGatherers() with GetNumGatherers() as the
former
was never used in a way other than the second.

This was SVN commit r16607.
2015-05-01 17:03:37 +00:00
sanderd17 5e5799a45a Fix tests
This was SVN commit r16592.
2015-04-28 12:16:33 +00:00
sanderd17 a8c44d947c Fix tests
This was SVN commit r16551.
2015-04-20 07:47:07 +00:00
historic_bruno b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
leper af8a6f5e8c Removes generic hele and celt civs. Based on patch by prodigalson and
comments by s0600204. Fixes #2619.

Also removes the theb civ json file.

This was SVN commit r16416.
2015-03-15 04:16:24 +00:00
Itms b08941ba8d Add back some data to the basic simulation state, works around 2ef3c0c42e.
Fixes #3016.

This was SVN commit r16264.
2015-02-03 17:35:34 +00:00
leper e8fb23e940 Fix tests broken in bd31f83587.
This was SVN commit r16124.
2015-01-08 19:20:34 +00:00
Itms 2ef3c0c42e Compute the actual percentage of map explored by the team in the summary screen.
Fixes #2587.

This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
Itms e1c77bb487 Fix tests.
This was SVN commit r15958.
2014-11-12 19:51:28 +00:00
mimo 2a7c3a95f9 improve gui performance, refs #2179 comment 28
This was SVN commit r15889.
2014-10-18 16:37:53 +00:00
leper bb02dcd0e9 Fix broken tests.
This was SVN commit r15864.
2014-10-14 01:25:32 +00:00
leper 642011e6c0 Fixes tests broken in e91215d5c9.
This was SVN commit r15838.
2014-10-04 15:37:33 +00:00
Itms f7e591c9f2 Hide changes to buildings in the fog-of-war.
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee.

As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709.

Fixes #599

This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
historic_bruno 7b15b526ac Fixes tests.
Changes direct access of EndGameManager.gameType to getter function, by
convention

This was SVN commit r15525.
2014-07-13 19:45:44 +00:00
sanderd17 9723f73262 Fix tests
This was SVN commit r15320.
2014-06-09 18:13:29 +00:00
sanderd17 608ab456d5 fix tests
This was SVN commit r15255.
2014-05-31 14:57:14 +00:00
sanderd17 e2aa24fc9a Clean up the turret interface a bit + fix serialisation for turrets
This was SVN commit r15250.
2014-05-31 11:35:07 +00:00