sanderd17
25e637dcac
Fix issue with undefined newValue while origValue is defined.
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This was SVN commit r18262.
2016-05-29 18:10:57 +00:00
sanderd17
9368ffe345
Fix tech modifications calculations so we don't bump into stupid mistakes again (f.e. multiplying two positive numbers is now guaranteed to stay positive). See 7f300bbf3d and 0b8845eb4f
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This was SVN commit r18207.
2016-05-20 11:20:51 +00:00
sanderd17
f24523dc8f
Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909 . Disable serialisation of technology templates. Refs #3834
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This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
sanderd17
a69da3401f
Completely hide techs that aren't researchable by the civ of the owner + cleanup of requirements checking. Patch by fatherbushido. Fixes #3899
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This was SVN commit r18027.
2016-04-13 09:15:16 +00:00
sanderd17
e0cfcbd806
Enable technologies on captured buildings. Allow a negation on the civ selection in the technology json files. Patch by fatherbushido
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This was SVN commit r18021.
2016-04-11 19:40:53 +00:00
mimo
a7743e95b9
cleanup of unused counters
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This was SVN commit r17605.
2016-01-06 21:15:58 +00:00
mimo
0b86bbd424
another bunch of cleanup (mainly missing semicolon) signaled by jshint
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This was SVN commit r17045.
2015-09-19 12:50:48 +00:00
mimo
00a51404c9
cleanup of some for ... in loops on arrays (replaced by for ... of)
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This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
sanderd17
cc4af6d2d4
Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
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This was SVN commit r16795.
2015-06-19 09:24:55 +00:00
mimo
4a7994a595
improve indentation in previous tag
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This was SVN commit r16724.
2015-06-04 21:26:01 +00:00
mimo
f1f8479ffe
fix entityLimits with replaced tech
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This was SVN commit r16723.
2015-06-04 21:24:34 +00:00
sanderd17
6752389c98
Let technologies replace other technologies, and use this for the town and city phase. Main implementation by niektb, structree fix by s0600204. Fixes #3208
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This was SVN commit r16678.
2015-05-25 15:52:02 +00:00
mimo
7ac837fb90
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
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This was SVN commit r16097.
2015-01-01 18:28:21 +00:00
leper
6e788fb15e
Clean up JSON parsing code. Refs #1374 .
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Fix Engine.ReadJSONFile() which did throw a JS exception that was not
caught. Discovered by s0600204.
Expose Engine.ReadJSONFile() to the gui scripts.
This was SVN commit r15959.
2014-11-13 01:26:22 +00:00
leper
7dad37c78f
Some cleanup. Fix a comment.
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This was SVN commit r15928.
2014-11-05 00:22:14 +00:00
sanderd17
68121f387c
Don't cache (and serialise) all technology templates multiple times. It's still cached once in the TechnologyTemplateManager.
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This was SVN commit r15545.
2014-07-22 16:18:37 +00:00
sanderd17
9f47ed536d
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
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This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
leper
58e628338c
Also check if a technology was already researched when checking requirements. Fixes #2580 .
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This was SVN commit r15343.
2014-06-13 16:16:10 +00:00
sanderd17
a9d0a3bcae
Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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This was SVN commit r14930.
2014-04-14 16:33:00 +00:00
sanderd17
bb71823aee
Make the actor tech-modifiable. Fixes #2243
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This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
sanderd17
132020f88e
Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
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This was SVN commit r14882.
2014-03-29 11:03:00 +00:00
sanderd17
60619dbf3f
Add technologies cheat. Fixes #2072 . Patch by boeseRaupe
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This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
wraitii
9330975d54
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
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Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.
This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
wraitii
c1e86161b5
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
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Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.
This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
leper
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
sanderd17
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
sanderd17
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
leper
47e9431d29
Check if one of the technologies in a pair is already in progress. Fixes #1820 .
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This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
wraitii
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
leper
aebecd1204
Make territory build restriction tech modifiable.
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This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
Yves
2e37bf10bc
Fixes #1700 (Increasing max-health by tech)
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This was SVN commit r12960.
2012-12-08 19:17:48 +00:00
quantumstate
51496f1d40
Restructured phase_city techs so that phase_city is auto researched.
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This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.
This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
quantumstate
6a100996bf
Added civ requirement for technologies.
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This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
quantumstate
ef81521dc9
Stop a technology from being queued multiple times.
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Also fixed formatting in Attack.js
This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
historic_bruno
7064e0673c
Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
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This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
Deiz
c708de489e
Display in-progress technologies in the upper right of the screen. Fixes #1431 .
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This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
historic_bruno
a41432f73b
Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
historic_bruno
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
historic_bruno
8fba8097ce
Reverts bfb7526bcf.
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This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
quantumstate
89821855c7
Check that a nearby resource has >0 resources left. Fixes #1395 .
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Also added a check to TechnologyManager to see if player is defined.
This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
quantumstate
3be4eb44fa
fix global from commit c4efc223ed
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This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
quantumstate
c4efc223ed
Don't serialize the technology modifications cache. Fixes #1384 .
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This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
leper
825e1ec7a3
Allow replace with 0.
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This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
quantumstate
d68d8cdee1
Added "class": "Foo", "number": 5 technology requirement
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This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
historic_bruno
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
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This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
historic_bruno
bfb7526bcf
Fixes bug in tech modifications ("affects" was ignored in some situations).
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This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
historic_bruno
21caaa4573
Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
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This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
quantumstate
5ceea39a59
Added technology pairs.
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This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
quantumstate
96549e0418
Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
quantumstate
3e3a8d5414
Fix error when no items of a class exist and that class is used for techology requirements.
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This was SVN commit r11598.
2012-04-21 10:55:02 +00:00