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Commit Graph

51 Commits

Author SHA1 Message Date
sanderd17 25e637dcac Fix issue with undefined newValue while origValue is defined.
This was SVN commit r18262.
2016-05-29 18:10:57 +00:00
sanderd17 9368ffe345 Fix tech modifications calculations so we don't bump into stupid mistakes again (f.e. multiplying two positive numbers is now guaranteed to stay positive). See 7f300bbf3d and 0b8845eb4f
This was SVN commit r18207.
2016-05-20 11:20:51 +00:00
sanderd17 f24523dc8f Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
This was SVN commit r18100.
2016-04-27 08:25:47 +00:00
sanderd17 a69da3401f Completely hide techs that aren't researchable by the civ of the owner + cleanup of requirements checking. Patch by fatherbushido. Fixes #3899
This was SVN commit r18027.
2016-04-13 09:15:16 +00:00
sanderd17 e0cfcbd806 Enable technologies on captured buildings. Allow a negation on the civ selection in the technology json files. Patch by fatherbushido
This was SVN commit r18021.
2016-04-11 19:40:53 +00:00
mimo a7743e95b9 cleanup of unused counters
This was SVN commit r17605.
2016-01-06 21:15:58 +00:00
mimo 0b86bbd424 another bunch of cleanup (mainly missing semicolon) signaled by jshint
This was SVN commit r17045.
2015-09-19 12:50:48 +00:00
mimo 00a51404c9 cleanup of some for ... in loops on arrays (replaced by for ... of)
This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
sanderd17 cc4af6d2d4 Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
This was SVN commit r16795.
2015-06-19 09:24:55 +00:00
mimo 4a7994a595 improve indentation in previous tag
This was SVN commit r16724.
2015-06-04 21:26:01 +00:00
mimo f1f8479ffe fix entityLimits with replaced tech
This was SVN commit r16723.
2015-06-04 21:24:34 +00:00
sanderd17 6752389c98 Let technologies replace other technologies, and use this for the town and city phase. Main implementation by niektb, structree fix by s0600204. Fixes #3208
This was SVN commit r16678.
2015-05-25 15:52:02 +00:00
mimo 7ac837fb90 allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
This was SVN commit r16097.
2015-01-01 18:28:21 +00:00
leper 6e788fb15e Clean up JSON parsing code. Refs #1374.
Fix Engine.ReadJSONFile() which did throw a JS exception that was not
caught. Discovered by s0600204.
Expose Engine.ReadJSONFile() to the gui scripts.

This was SVN commit r15959.
2014-11-13 01:26:22 +00:00
leper 7dad37c78f Some cleanup. Fix a comment.
This was SVN commit r15928.
2014-11-05 00:22:14 +00:00
sanderd17 68121f387c Don't cache (and serialise) all technology templates multiple times. It's still cached once in the TechnologyTemplateManager.
This was SVN commit r15545.
2014-07-22 16:18:37 +00:00
sanderd17 9f47ed536d Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
leper 58e628338c Also check if a technology was already researched when checking requirements. Fixes #2580.
This was SVN commit r15343.
2014-06-13 16:16:10 +00:00
sanderd17 a9d0a3bcae Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
This was SVN commit r14930.
2014-04-14 16:33:00 +00:00
sanderd17 bb71823aee Make the actor tech-modifiable. Fixes #2243
This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
sanderd17 132020f88e Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
This was SVN commit r14882.
2014-03-29 11:03:00 +00:00
sanderd17 60619dbf3f Add technologies cheat. Fixes #2072. Patch by boeseRaupe
This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
wraitii 9330975d54 Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.

This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
wraitii c1e86161b5 AIs now properly receive aura and technology updates. Fixes #2377, Refs #1520 . Consequently reimplement repairing for AIs.
Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.

This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
leper 3a24eab0f0 Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
sanderd17 c62cc3ee44 rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
sanderd17 5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
leper 47e9431d29 Check if one of the technologies in a pair is already in progress. Fixes #1820.
This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
wraitii e33d4a52e9 AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
leper aebecd1204 Make territory build restriction tech modifiable.
This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
Yves 2e37bf10bc Fixes #1700 (Increasing max-health by tech)
This was SVN commit r12960.
2012-12-08 19:17:48 +00:00
quantumstate 51496f1d40 Restructured phase_city techs so that phase_city is auto researched.
This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.

This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
quantumstate 6a100996bf Added civ requirement for technologies.
This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
quantumstate ef81521dc9 Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js

This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
historic_bruno 7064e0673c Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
Deiz c708de489e Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
historic_bruno a41432f73b Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
historic_bruno 99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
historic_bruno 8fba8097ce Reverts bfb7526bcf.
This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
quantumstate 89821855c7 Check that a nearby resource has >0 resources left. Fixes #1395.
Also added a check to TechnologyManager to see if player is defined.

This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
quantumstate 3be4eb44fa fix global from commit c4efc223ed
This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
quantumstate c4efc223ed Don't serialize the technology modifications cache. Fixes #1384.
This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
leper 825e1ec7a3 Allow replace with 0.
This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
quantumstate d68d8cdee1 Added "class": "Foo", "number": 5 technology requirement
This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
historic_bruno fc47098743 Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
historic_bruno bfb7526bcf Fixes bug in tech modifications ("affects" was ignored in some situations).
This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
historic_bruno 21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
quantumstate 5ceea39a59 Added technology pairs.
This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
quantumstate 96549e0418 Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
quantumstate 3e3a8d5414 Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
2012-04-21 10:55:02 +00:00