leper
2f12bae102
Deal ranged damage even if the attacker dies. Patch by LeanderH. Fixes #3610 .
...
Create a Damage system component from the Damage helper object and parts
of
the Attack component. This fixes the issue by making ranged damage
independent
of the attacking entity.
While there fix the issue of damaging all nearby entities in case the
actual
target was not hit, instead of only a single one.
This was SVN commit r18625.
2016-08-22 01:00:57 +00:00
elexis
d7fe1b6002
Allow observers to follow the commands and attacks of the currently viewed player, fixes #3743 .
...
If enabled, the camera focuses on the affected units (source and target)
and selects them.
This was SVN commit r17893.
2016-03-15 04:02:15 +00:00
leper
7887734ef0
Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257 .
...
This was SVN commit r16772.
2015-06-15 01:16:51 +00:00
leper
f98a1cf9ac
Show a different notification if livestock is attacked. Patch by fcxSanya. Fixes #3176 .
...
This was SVN commit r16663.
2015-05-20 22:40:10 +00:00
sanderd17
81d1f5f71f
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
...
This was SVN commit r15394.
2014-06-19 14:37:08 +00:00
historic_bruno
35fa527814
Adds attacking player's name to attack notification messages.
...
Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
historic_bruno
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
...
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00