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forked from mirrors/0ad
Commit Graph

6 Commits

Author SHA1 Message Date
elexis e262e021b0 Fix an off by one error. Reported by fatherbushido, refs #2160.
This was SVN commit r18559.
2016-07-25 11:20:34 +00:00
elexis 8dddd369ef Basic regicide gamemode. Based on patch by Sandarac, refs #2160.
Spawn a random hero at gamestart and defeat the player if the hero dies.
Consider nomad maps where units spawn without buildings or start on a
ship.
Correct a comment for TriggerHelper.SpawnUnits.
Make shuffleArray available to GUI and simulation and use it to
randomize heroes.

This was SVN commit r18544.
2016-07-21 15:12:49 +00:00
elexis 82f1987114 Clean an out-of-scope variable usage. Patch by Stan.
This was SVN commit r18520.
2016-07-14 01:58:05 +00:00
Itms c7edc09f51 Revert 7cc2d65ec7.
The problem caused by nested Maps is actually #3374.
Cloning the data object saved by the !AuraManager fixes #3188.
Also, using Map fixes a serialization problem, refs #3375.

On top of those changes, some reordering of add/multiply to avoid any
ordering mistake.

Fixes #3164, Refs #3374

This was SVN commit r16929.
2015-08-21 07:29:08 +00:00
sanderd17 f94491a1d1 Forgot to remove some debug info
This was SVN commit r15422.
2014-06-23 13:52:52 +00:00
sanderd17 9f47ed536d Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
This was SVN commit r15421.
2014-06-23 13:42:59 +00:00