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15128 Commits

Author SHA1 Message Date
Angen ba7bde9f31 Remove passability magic numbers from terrain-analysis
Put passability values to prototype variables.
Code looks more readable.

Differential revision: D4236
Refs: #6256
Comments by: @Freagarach, @Stan
This was SVN commit r25883.
2021-09-01 16:30:31 +00:00
Freagarach 6b903e4a92 Display the number of idle workers in that respective button.
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4217
This was SVN commit r25882.
2021-09-01 16:28:28 +00:00
Angen 0c2c071aac Fix mod calling function from public
public mod does not have to be activated, moving compatibilityColor to
mod

Differential revision: D4237
Refs: #6294
Comments by: @bb
This was SVN commit r25881.
2021-09-01 16:24:12 +00:00
Angen 9b865f9b02 Update message for not supported commands
Tell user about help command, when requested command is not supported

Differential revision: D4229
Reviewed by: @Langbart, @Freagarach
Comments by: @bb
This was SVN commit r25880.
2021-08-30 18:35:56 +00:00
Freagarach 500ee2cf19 Actually implement the hotkey for the Call to Arms feature.
Refs. 4b1270f841.

Differential revision: https://code.wildfiregames.com/D4243
Reviewed by: @JCWasmx86
This was SVN commit r25879.
2021-08-30 14:58:28 +00:00
bb 380df3cf73 Enlarge "Watch Replay" button in summary screen for long translations
Patch By: Langbart
Reviewed By: marder
Differential Revision: D4168
refs #6024

This was SVN commit r25877.
2021-08-29 20:38:10 +00:00
Freagarach 4e664dd712 [PetraAI] - Manage bases in a separate BasesManager.
The HQ should only care about high-level stuff, hence something like
managing/looping individual bases is now done in a `BasesManager`,
similar to the `AttackManager`.

Differential revision: https://code.wildfiregames.com/D4192
Comments by: @Angen
Fixes: #6185

This was SVN commit r25876.
2021-08-29 06:47:05 +00:00
Freagarach 2c4427b488 A bit more refactoring in the ProductionQueue's item logic.
Remove some duplication.
Split tech and entity data.

Differential revision: https://code.wildfiregames.com/D4227
This was SVN commit r25875.
2021-08-29 05:38:23 +00:00
bb 8459160038 Lobby player search input
Based on patch By: ffffffff
Comments By: vladislavbelov
Reviewed By: Angen
Differential Revision: D285
This was SVN commit r25873.
2021-08-28 10:55:39 +00:00
bb 5b41b982f9 Give all tabs hotkeyTooltips
Removes the manual hotkey tooltips from summary and gamesetup in favor
of the general one.

Based on patch By: ffffffff
Reviewed By: Freagarach
Comments By: elexis, Stan
Differential Revision: D1264
This was SVN commit r25872.
2021-08-28 10:36:14 +00:00
bb 7180e72d52 Reset the dust color at red sea and egypt 3v3 maps
Reported By: elexis
Reviewed By: Stan
Differential Revision: D4228
This was SVN commit r25870.
2021-08-28 10:16:20 +00:00
Freagarach dd90dbf8b5 Allow to enable Cartography at the start of a match.
Adds a checkbox to the game setup to allow players to have Cartography
autoresearched from the start of the match.
Refs.
https://wildfiregames.com/forum/topic/27265-theres-any-mod-so-you-can-see-what-your-allies-see-from-the-start.

Patch by: @Jammyjamjamman
Differential revision: https://code.wildfiregames.com/D4191
Reviewed by: @Angen
Comments by: @andy5995, @Langbart
This was SVN commit r25869.
2021-08-28 06:15:36 +00:00
Freagarach 4b1270f841 Implement "Call to the Arms"-button.
This allows a player to task entities to drop off their resources and
subsequently attack-move to a specified location with one button.

Patch by: @JCWasmx86
Icon by: @Stan
Differential revision: https://code.wildfiregames.com/D4149
Fixes: #1364
Comments by: @Langbart
Based on a patch by: @Freagarach (https://code.wildfiregames.com/D1868)
This was SVN commit r25868.
2021-08-28 05:52:37 +00:00
Angen 81ad9f746b Do not require restart when chaning Background pause option
Background pause does require a game restart to take effect.
Adding function to update it on runtime since only place where it is
used is in main.cpp.

Differential revision: D4181
Fixes: #6236
Tested by: @Langbart
This was SVN commit r25866.
2021-08-27 18:54:20 +00:00
Angen 0eb9bc0762 [PetraAI] inline in DefenseManager
Differential revision: D4200
Reviewed by: @Freagarach
This was SVN commit r25864.
2021-08-27 18:43:50 +00:00
Angen f95835308a Fix wrong number in tooltip for phase requirements
Introduced in 29ab4b5af3
Reported
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/page/13/?tab=comments#comment-444019

Differential revision: D4202
Reviewed by: @Freagarach, @asterix
This was SVN commit r25863.
2021-08-27 18:40:47 +00:00
Angen 701ecb095e [AI] Simplify getMetadata in sharedscript
Metadata are stored in an object {} making check for key in the object
irrelevant, since not existing key will result in returning undefined
value.
On top of that, merging metadata existance if condition into returning
statement.

Differential revision: D4195
Reviewed by: @Freagarach
This was SVN commit r25862.
2021-08-27 18:35:20 +00:00
Stan 4a9bac2811 Bump version to alpha 26.
Last alpha 25 commit was [[SVN:25860]]

Accepted by: @Freagarach, @asterix
Comments by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4215
This was SVN commit r25861.
2021-08-27 16:32:34 +00:00
Stan af4896b4c5 Set matchID at the start of a new match. Fix ratings being broken.
Refs: dc18d94030

Patch by: @user1
Discussed with: @bb
Reviewed by: @wraitii
This was SVN commit r25859.
2021-08-25 11:05:53 +00:00
Stan 84c2dc3f15 Add seagulls on top of fish to make them easier to spot.
This was SVN commit r25857.
2021-08-22 17:11:55 +00:00
Stan 54b832b6a6 Make big grass 25% smaller to improve visibility a bit on some maps. Ideally Random maps like wildlake would not put some next to the CCs.
This was SVN commit r25856.
2021-08-22 17:10:56 +00:00
Freagarach 2cf908a974 Fix game setup lobby player stats stanza.
Patch by: @nani
Differential revision: https://code.wildfiregames.com/D4213
Reviewed by: @Angen
This was SVN commit r25851.
2021-08-19 17:01:19 +00:00
Angen 8f5b5670ff Fix gui objects failing on undefined in modmod
Differential revision: D4209
Since some revision wraitii will probbaly know, I am not going to look
for it, guiobjects require exact data type so casting does not work when
it is not done beforehand.
Error reported by Stan.
Now installing pyromod should not trigger errors.

This was SVN commit r25849.
2021-08-17 17:29:54 +00:00
Freagarach 32f3d18a15 Fix walk and fight with formations.
Introduced in c87229aa48, FindWalkAndFightTargets returns after the
first UnitAI finds a target, instead of also querying the rest of the
members.

Differential revision: https://code.wildfiregames.com/D4208
Comments by: @Stan, @wraitii
Fixes: #6260

This was SVN commit r25847.
2021-08-03 16:43:43 +00:00
Freagarach c48d0c562f Fix fromations gathering treasures.
Introduced in ea96e81098.
The formation ignored the order to collect a treasure, but got into a
individual state (which should not happen).
Subsequent orders may fail due to unimplemented components/functions.

Reported by: @wowgetoffyourcellphone in
https://wildfiregames.com/forum/topic/39973-a25-feedbacks-from-testing/page/15/?tab=comments#comment-444979.

Differential revision: https://code.wildfiregames.com/D4207
Tested by: @wowgetoffyourcellphone
Comments by: @Stan, @wraitii
Fixes: #6266

This was SVN commit r25846.
2021-08-03 16:42:56 +00:00
Angen 8b0d82be33 Reject FormationWalk if entity is not part of formation anymore
Attack orders can be and looks like are pushed in front of formationwalk
order.
That is generally also logic in single entity behaviour.

In case formation gets destroyed and then target dies, attacker is
supposed to stop attacking target immediately.
That essentially leads to getting to old formationwalk command, what was
not issue for packable units until 674cdae166, that introduced
formationcompoennt into the order.

Hovewer abandoning this order without being in formation makes more
sense. Probably this one and FormationLeave should be FORMATIONMEMBER
specific commands and error out in INDIVIDUAL state, but thats too much
refactoring and potential rabbit hole.

Differential revision: D4206
Reviewed by: @wraitii
Accepted by: @asterix
Fixes: #6263

This was SVN commit r25845.
2021-08-02 16:48:00 +00:00
Freagarach d3e1184191 Check range extra while gathering to prevent animation changes when gathering from dropsite.
Introduced in 3c4a341906.

Reported by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4198
This was SVN commit r25837.
2021-07-25 18:14:39 +00:00
Freagarach 5fba65e97d Don't lose trade gain when ordering a trader.
Introduced in 8f04d2ee90 due to overeagerly stopping trade when leaving
the trading-state.
Noticed in:
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/page/9/?tab=comments#comment-437888.

Differential revision: https://code.wildfiregames.com/D4197
Comment by: @Stan
This was SVN commit r25835.
2021-07-23 05:24:41 +00:00
Stan c7a6d49fc8 Translate map name in game setup
Patch by: @s0600204
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4188
Fixes: #6241

This was SVN commit r25833.
2021-07-20 22:08:36 +00:00
Stan 2bda444435 Fix foundation and corpses phenotypes being different than the source entity.
Reported by: @wowgetoffyourcellphone
This was SVN commit r25832.
2021-07-20 22:04:19 +00:00
Stan c6a9e7188e Fix actor being different after foundation has been built.
Reported by: @wowgetoffyourcellphone
Introduced in: 5b3bdf3647

This was SVN commit r25831.
2021-07-20 21:51:29 +00:00
Stan 72a20be1df Fix rare crash on Linux when opening dropdowns.
Patch by: @wraitii
Accepted by: @Angen
Fixes #5598
Fixes #6225

Differential Revision: https://code.wildfiregames.com/D4183
This was SVN commit r25830.
2021-07-20 20:59:45 +00:00
Stan 5eec8039b4 Fix segfault with daytime option in gamesetup.
Based on patch by: @Angen, @wraitii
Fixes #6238
Differential Revision: https://code.wildfiregames.com/D4182
This was SVN commit r25829.
2021-07-20 20:52:25 +00:00
Freagarach b06dd26dd7 Fix PetraAI constructing ships as ordinary units.
Since 3d7af82328 PetraAI constructed many ships (and cavalry) because
they have the "Ranged" class and we didn't check for "Infantry" anymore
when training workers.

Basically a patch by: @Angen
Differential revision: https://code.wildfiregames.com/D4193
Reviewed by: @Angen
Refs. #6250 by fixing the ships case.
Fixes the concern on 3d7af82328.

This was SVN commit r25828.
2021-07-20 05:18:50 +00:00
Freagarach fe6ce8d402 (Partly) Fix PetraAI building a lot of siege and not using it.
Following 3d7af82328.
The used classes for adding siege were wrong.

Reported in
https://wildfiregames.com/forum/topic/45178-a25-svn-version-25810-not-playable/.
Differential revision: https://code.wildfiregames.com/D4184
Refs. #6250 by (partly) fixing the siege case.
Reviewed by: @Angen
This was SVN commit r25826.
2021-07-18 05:05:13 +00:00
Angen f891ed4e53 Fix treasure in statistics
Introduced in ea96e81098.
Wrong entity is passed when getting statistic tracker, so collected
treasure is not updated correctly in statistics.
Reported on forum:
https://wildfiregames.com/forum/topic/47585-a25-svn-treasures-collected-not-registering-under-resources-summary-playing-atlas-mountains/?tab=comments#comment-441383

This was SVN commit r25824.
2021-07-13 16:46:32 +00:00
Freagarach 68e40575a4 Disable autoqueue when changing ownership.
PetraAI can't cope with that and it may be a suprise for other players
as well, when a captures production entity has autoqueue enabled.

Differential revision: https://code.wildfiregames.com/D4185
Refs: #6213

This was SVN commit r25819.
2021-07-05 06:18:26 +00:00
Stan 4c2d060d73 Move wild lake biome specific entities to a json file like hellas.
Fix map not generating with nubia and steppe biomes (Missing farmsteads
and mercenaries)
Fix an oak being placed no matter the biome and use a biome tree instead
Use the goat instead of a sheep for the alpine biome.

Refs: 4de9c4c164, #6180

This was SVN commit r25816.
2021-06-29 16:48:57 +00:00
Stan dddaa67abd Fix unicode build for Atlas on OpenSuse.
Based on a patch by: @MatSharrow
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4178
This was SVN commit r25815.
2021-06-29 12:41:31 +00:00
Freagarach 7871d74521 Give picking up treasures back its sound.
Introduced in ea96e81098.

Reported by: Gurken Khan in
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/?do=findComment&comment=437100.
Differential revision: https://code.wildfiregames.com/D4180
Tested by: @Langbart
Fixes: #6237

This was SVN commit r25814.
2021-06-29 09:04:24 +00:00
Freagarach 42c3fc12cf Don't show turreted entities as idle.
Introduced in: 21e866fcf0

Reported by: @Palaiologos
Differential revision: https://code.wildfiregames.com/D4179
Tested by: @Langbart
Comments by: @Angen, @wraitii
Fixes: #6233

This was SVN commit r25813.
2021-06-29 08:51:21 +00:00
wraitii 79fb6e6ab2 Fix incorrect comment/default parameter introduced in e1a0cabf5a
Reported by: Freagarach
Differential Revision: https://code.wildfiregames.com/D4176
This was SVN commit r25811.
2021-06-26 09:09:04 +00:00
Freagarach 8c7d77a610 Fix serialisation crash when patrolling.
6778fc4ea6 introduced waiting at the patrol points, but it was possible
that at such a point an enemy was noticed, thus quiting the "look
around" state, deleting `this.stopSurveying`, which was later `++`-ed.
That lead to an `NaN` property which got serialised. `NaN` serialisation
crashes as of 0e7fafebe1.

Differential revision: https://code.wildfiregames.com/D4177
Reported in:
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/page/4/?tab=comments#comment-435709
Reviewed by: @wraitii
This was SVN commit r25804.
2021-06-17 07:40:24 +00:00
wraitii d8f0bde05e Reset the campaigns previews
I had used a debug image which I left in and which looks broken.
Removing it defaults to the normal 'missing preview' 0 A.D. image which
looks more correct.

Differential Revision: https://code.wildfiregames.com/D4172
This was SVN commit r25801.
2021-06-16 15:53:19 +00:00
wraitii 8e26bd0446 Fix bug with map-dependent random settings
Settings like Landscape, Daytime & team placement are map dependent. If
"random" map is chosen, we first must select the map before selecting
these.
This wasn't done correctly and so starting "random" map that picked e.g.
Unknown could fail.

Biomes were already correctly handled.

Reported by: langbart
Fixes #6227

Differential Revision: https://code.wildfiregames.com/D4173
This was SVN commit r25800.
2021-06-16 15:52:19 +00:00
wraitii eafa7fc005 Mirage unrepairable in cmpRepairable.
e0800bc092 introduced a `repairable` toggle, but did not mirage that
function, meaning one could not repair an allied miraged structure.

Reported by: Langbart
Patch by: Freagarach
Refs #6226

Differential Revision: https://code.wildfiregames.com/D4171
This was SVN commit r25799.
2021-06-15 08:46:14 +00:00
Itms 6f49e7bd6b New key for signing A25-compatible mods.
This was SVN commit r25798.
2021-06-14 19:42:00 +00:00
Freagarach fde057dd1c Provide Magadha description.
Text by: @wowgetoffyourcellphone
Patch by: @Langbart
Differential revision: https://code.wildfiregames.com/D4169
Comment by: @marder
Fixes: #6222

This was SVN commit r25796.
2021-06-14 06:15:28 +00:00
wraitii 08400276e1 Slight size increase for the parchment background of loading screen tips.
Prevents overflow in some translations, and aligns it better with the
tip image.

Patch by: Langbart
Fixes #4754

Differential Revision: https://code.wildfiregames.com/D4167
This was SVN commit r25793.
2021-06-13 15:12:14 +00:00
wraitii 893ea3cd10 Alpha 25 Name: Yaunā
This is the old Persian variant of Ionian.

Differential Revision: https://code.wildfiregames.com/D4130
This was SVN commit r25792.
2021-06-13 15:08:27 +00:00