leper
cfb2216b8c
Remove JSDebugger. Closes #2419 , #2973 . Refs #410 , #2348 , #3708 .
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https://bugzilla.mozilla.org/show_bug.cgi?id=1069694
This was SVN commit r17655.
2016-01-17 00:34:33 +00:00
mimo
5c61f68600
Rework the logics of options loading to allow more flexibility (i.e. adding a min or max value for number inputs)
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Fix some problems when reloading saved options, refs #3511
Add the material quality option, refs #3737
Reload and Save buttons are only enabled when some options have changed.
This was SVN commit r17645.
2016-01-13 22:01:36 +00:00
Yves
89aef0b6eb
Cinematic camera core functionality. Patch by Vladislav Belov.
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Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
Yves
8d9cfd66b8
Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
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Refs #3301
This was SVN commit r17575.
2015-12-30 21:16:35 +00:00
elexis
9f65e90b60
Fix wrong errormessage in case of encountering a broken replay.
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This was SVN commit r17567.
2015-12-29 14:00:30 +00:00
fabio
c1b97e4709
Improve indentation of 'case' statements updated after SDL1 removal (thanks leper).
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Also update other 'case' statements in the same file for consistency.
This was SVN commit r17491.
2015-12-16 15:36:56 +00:00
fabio
5a7c2ec2db
Cleanup after SDL1 removal.
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Remove the "sdl1" option from premake4.lua (thanks historic_bruno).
Improve isUnprintableChar indentation, resolve two defines, change SDL*
to SDL2 in premake (thanks leper).
This was SVN commit r17479.
2015-12-15 08:53:24 +00:00
fabio
9a2d0f803e
Remove disabled by default SDL1 support.
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Refs #2041 .
This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
wraitii
909b8d4369
Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite.
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"color" can make use of the sprite's alpha texture, and the "add_color"
effect will now take the original image's alpha into account.
Remove the no longer needed "unaffordableMask" images on a variety of
panels.
Somewhat based on a patch by BoeseRaupe. Fixes #2421 and #3688 .
This was SVN commit r17456.
2015-12-13 16:03:17 +00:00
fabio
73a26a22ca
Enable by default postproc, smoothlos and all water features when on OpenGL4+.
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This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
2015-12-09 16:12:58 +00:00
fabio
a5152c14d1
Properly use the passed parameter as all other occourences.
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Fixes 'disable_allwater = false' case in hwdetect.js.
This was SVN commit r17410.
2015-12-09 11:28:24 +00:00
elexis
780a1de136
Don't comment out code. Refs #3486 .
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This was SVN commit r17400.
2015-12-07 12:27:52 +00:00
elexis
8af675e207
Don't emit sounds when selecting dead animals. Patch by Stan. Fixes #3486 .
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This was SVN commit r17399.
2015-12-07 00:21:24 +00:00
elexis
2e69872b11
Remove debug parser from replay menu. Refs #3440
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This was SVN commit r17367.
2015-12-03 03:12:43 +00:00
elexis
a1e57aaeaf
Replay menu cleanups. Fixes #3440 .
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Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
2015-12-02 13:53:44 +00:00
fabio
418318ea88
Properly read preferglsl in user config files.
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This was SVN commit r17347.
2015-12-01 09:00:12 +00:00
fabio
fa9c8e061b
Enable GLSL by default on OpenGL 3+.
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This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes #3641 .
Refs #145 .
This was SVN commit r17338.
2015-11-30 10:51:02 +00:00
elexis
7de746cc58
Visual replay code cleanup. Refs #3440 .
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Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
leper
9a40d1284e
Update version numbers. Switch lobby room.
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This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
wraitii
05547bf36f
Fix an oversight.
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This was SVN commit r17182.
2015-11-05 16:52:19 +00:00
JoshuaJB
a9323da01b
Fix #3566 by fixing an off-by-one error in the final replay turn logic. Patch by elexis.
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This was SVN commit r17180.
2015-11-04 20:33:34 +00:00
wraitii
8f1853b8d8
Prevent accidental overwriting of replays in very rare cases while we wait for a better solution.
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Refs #3255
This was SVN commit r17177.
2015-11-04 19:26:40 +00:00
wraitii
a3f467ae4e
Make resources have a static, passable obstruction. Ought to be a temporary fix. Fixes #3530
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See #3530#comment:9 for a proper fix to this issue.
This was SVN commit r17156.
2015-10-31 15:28:42 +00:00
mimo
9db4fb5ddb
fix typo in Game.cpp
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This was SVN commit r17126.
2015-10-11 11:12:27 +00:00
historic_bruno
40acf66ba9
Fixes hotkey bugs introduced in a07add11c6, patch by elexis. Fixes #3495
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This was SVN commit r17116.
2015-10-10 07:22:07 +00:00
leper
061c7f6058
Const ref.
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This was SVN commit r17090.
2015-09-30 20:28:23 +00:00
Itms
b830233498
Fix previous commit, some new files didn't pass through.
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This was SVN commit r17055.
2015-09-21 17:14:26 +00:00
Itms
d64b95b28c
An awesome Visual Replay menu, made by elexis. Fixes #3258 .
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This was SVN commit r17054.
2015-09-21 17:00:21 +00:00
mimo
3317e6c68b
rename autostart visualreplay, refs #3258 , patch by elexis
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This was SVN commit r17050.
2015-09-20 12:29:59 +00:00
leper
a65a8472f9
Mark some const functions as such.
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This was SVN commit r17021.
2015-09-13 20:59:10 +00:00
mimo
ae3aad704d
fix previous commit
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This was SVN commit r17018.
2015-09-13 19:06:14 +00:00
mimo
9816e7c92d
Rename some variables to point out that they are only used in visual replay. Add script function IsVisualReplay. Refs #9 #3355 , patch by elexis
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This was SVN commit r17017.
2015-09-13 19:03:33 +00:00
leper
8507a7bc27
Create commands.txt only when actually starting the game. Patch by elexis. Fixes #3408 .
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This was SVN commit r17004.
2015-09-11 17:44:50 +00:00
leper
558d43bac5
Replace some functor structs with lambdas, closures or range-based fors.
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This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
leper
36c6b50944
Revert emplace for associative containers. Fixes #3366 .
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GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436 .
This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
Itms
bd8f9b7824
Fix enemy corpses visible in the fog of war. Fixes #3179 .
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This was SVN commit r16919.
2015-08-16 09:29:34 +00:00
leper
94302a4149
Move engine version to common file. Patch by elexis. Fixes #3359 .
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This was SVN commit r16906.
2015-08-01 23:03:13 +00:00
Itms
1a8096a920
Reliably send the ReplayFinished message at the very end of visual replays. Patch by elexis.
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This was SVN commit r16902.
2015-07-30 21:55:34 +00:00
leper
15a4c813d6
Add support for AArch64 (ARM64). Patch by tbm. Fixes #3345 .
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This was SVN commit r16899.
2015-07-30 19:52:55 +00:00
leper
0868d03e74
Fix previous commit.
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This was SVN commit r16898.
2015-07-30 17:27:27 +00:00
leper
2238a18aee
Close and free replay streams. Based on patch by elexis.
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This was SVN commit r16897.
2015-07-30 16:43:22 +00:00
leper
8bfe16cac8
Use in-place construction.
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This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c5eb9b7bb7
Range-based for for VfsPath loops.
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This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
leper
a07add11c6
Some range-based for loops and some style cleanup.
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This was SVN commit r16888.
2015-07-29 01:07:23 +00:00
leper
b4d517c261
Fix infinite loop in key code to key name mapping.
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Also make some data const and construct data in-place.
This was SVN commit r16887.
2015-07-29 01:07:18 +00:00
leper
da48c8c26f
Some const refs and one const function.
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This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
leper
bd53e9d736
Remove unused ah_translate code.
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This was SVN commit r16881.
2015-07-27 01:08:15 +00:00
leper
8380b67f94
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
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Check if the used directory exists before trying to add a validator.
Refs #245 .
This was SVN commit r16773.
2015-06-15 16:00:26 +00:00
leper
68ea5f37f4
Remove unused ctors. Fixes compilation with GCC 4.6.
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This was SVN commit r16771.
2015-06-14 23:50:38 +00:00
trompetin17
30efa73a38
FIX error: comparison between pointer and integer ('IReplayLogger *' and 'int') introduced in [16727] over osx
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This was SVN commit r16754.
2015-06-13 02:42:21 +00:00