Mythos_Ruler
dbecaae01a
This was SVN commit r5226.
2007-07-07 23:00:37 +00:00
Mythos_Ruler
1b25d94183
This was SVN commit r5223.
2007-07-05 01:11:43 +00:00
Mythos_Ruler
66e6722baa
This was SVN commit r5222.
2007-07-05 00:47:24 +00:00
Matei
08862db42c
# Fixes to Latium random map.
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- Replaced calls to Math.max with own function because Math.max wasn't
working properly in latest Spidermonkey (?).
- Fixed some code that could cause weird ridges to appear.
This was SVN commit r5221.
2007-07-04 22:42:53 +00:00
Mythos_Ruler
22f11a8ab9
This was SVN commit r5220.
2007-07-01 16:20:11 +00:00
Mythos_Ruler
40d8de2a18
This was SVN commit r5219.
2007-07-01 16:19:29 +00:00
Aeros
cc27df18c2
This was SVN commit r5218.
2007-06-30 22:40:59 +00:00
Aeros
f42721dd32
This was SVN commit r5215.
2007-06-30 07:56:57 +00:00
Mythos_Ruler
76064f6229
This was SVN commit r5208.
2007-06-18 04:19:15 +00:00
Mythos_Ruler
8629d83ce7
#New Pasture terrains for the Temperate biome!
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This was SVN commit r5207.
2007-06-18 03:42:27 +00:00
Mythos_Ruler
028fef4ac8
This was SVN commit r5206.
2007-06-18 03:15:33 +00:00
Mythos_Ruler
fc4eefb051
This was SVN commit r5205.
2007-06-17 22:29:43 +00:00
Mythos_Ruler
c039e0fce7
This was SVN commit r5204.
2007-06-17 22:09:03 +00:00
Mythos_Ruler
7d91dec842
This was SVN commit r5201.
2007-06-17 05:13:12 +00:00
Mythos_Ruler
a2e365f142
This was SVN commit r5200.
2007-06-17 04:43:57 +00:00
Matei
8d323b0675
Fixed crash when exiting Atlas due to adding the same image list as both NORMAL and SMALL.
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This was SVN commit r5199.
2007-06-17 01:55:23 +00:00
Mythos_Ruler
9c0129dba5
This was SVN commit r5198.
2007-06-17 01:50:58 +00:00
Matei
e6815a0599
Nicer look for the terrain list.
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This was SVN commit r5197.
2007-06-17 01:38:37 +00:00
Mythos_Ruler
d1865a2d85
This was SVN commit r5196.
2007-06-17 00:38:41 +00:00
Mythos_Ruler
f6d0781821
This was SVN commit r5195.
2007-06-17 00:37:51 +00:00
Mythos_Ruler
07ebef3058
This was SVN commit r5194.
2007-06-17 00:37:32 +00:00
Mythos_Ruler
8d8753fc43
This was SVN commit r5193.
2007-06-17 00:28:02 +00:00
Mythos_Ruler
c2b6e22993
This was SVN commit r5192.
2007-06-17 00:25:08 +00:00
Mythos_Ruler
3d0faf3c74
This was SVN commit r5191.
2007-06-17 00:14:52 +00:00
Mythos_Ruler
5535c2aa46
This was SVN commit r5190.
2007-06-17 00:14:08 +00:00
Mythos_Ruler
3ab9a0353a
This was SVN commit r5189.
2007-06-17 00:13:19 +00:00
Mythos_Ruler
e21e2d10d0
This was SVN commit r5187.
2007-06-17 00:10:48 +00:00
Ykkrosh
5664f097d9
Profiler: Added malloc-counting to GCC. Fixed counting of unlogged allocations in the root node.
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GUI: Tried a tiny bit to improve the response to mouse movement.
Atlas: Realised you can do "new XML(...)" to parse XML.
This was SVN commit r5180.
2007-06-15 17:03:26 +00:00
Ykkrosh
5ef98758b2
Atlas: Fixes for compiler warnings and UI layout issues on Windows. Fixed territory updates when deleting units.
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This was SVN commit r5176.
2007-06-14 15:42:24 +00:00
Ykkrosh
047b1ca21d
Atlas: Ported terrain texture selection panel to JS. Removed textual labels on each texture.
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wxJS: Added incomplete wxNotebook. Added wxWindow.toolTip.
This was SVN commit r5174.
2007-06-14 12:11:22 +00:00
Mythos_Ruler
e0884bb539
This was SVN commit r5173.
2007-06-14 05:44:57 +00:00
Ykkrosh
52aa29681c
Atlas: Partial porting of the Terrain section to JS.
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Slightly nicer rendering of circular brush previews.
This was SVN commit r5168.
2007-06-12 22:01:25 +00:00
Ykkrosh
aa5bdfe426
Auto-reloading of Atlas UI scripts
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This was SVN commit r5165.
2007-06-11 00:06:28 +00:00
Ykkrosh
4e83672579
# Added scripting support to the scenario editor UI
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Added modified version of wxJavaScript.
Added Atlas script interface.
Rewrote the Map sidebar in JS.
This was SVN commit r5144.
2007-06-05 18:16:55 +00:00
Matei
92578ae553
# Some initial work on networking, fixing session setup, game startup, and command queueing.
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- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).
This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
Mythos_Ruler
92cd6472da
This was SVN commit r5136.
2007-06-03 22:50:44 +00:00
Mythos_Ruler
6daf03b353
This was SVN commit r5113.
2007-05-29 03:49:48 +00:00
Mythos_Ruler
238252ec53
#Skins for Ekdromos detailed.
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This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
Mythos_Ruler
843d849931
This was SVN commit r5103.
2007-05-28 02:37:38 +00:00
Mythos_Ruler
3386154fe3
This was SVN commit r5087.
2007-05-23 06:13:28 +00:00
Matei
2e5c530c03
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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Also removed some debug output from entity_functions.js.
This was SVN commit r5074.
2007-05-16 06:58:49 +00:00
Mythos_Ruler
86e6b780ea
This was SVN commit r5071.
2007-05-14 00:34:18 +00:00
Mythos_Ruler
0e0b995c4f
#New more accurate Philip of Macedon armor texture. :)
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This was SVN commit r5070.
2007-05-13 20:21:28 +00:00
Mythos_Ruler
91e3cc4c0a
This was SVN commit r5069.
2007-05-13 20:20:05 +00:00
Mythos_Ruler
25b63097cc
This was SVN commit r5021.
2007-05-03 05:33:34 +00:00
Mythos_Ruler
b86ea0a1b5
#Scipio Africanus has made an appearance! ;)
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This was SVN commit r5013.
2007-05-01 05:48:07 +00:00
Mythos_Ruler
585673201b
This was SVN commit r5007.
2007-04-30 04:32:58 +00:00
Mythos_Ruler
9d21b350e1
This was SVN commit r5006.
2007-04-30 03:55:49 +00:00
Mythos_Ruler
41834c4013
This was SVN commit r5005.
2007-04-30 00:37:42 +00:00
pyrolink
684dbbe9ba
#Preliminary end game conditions; cinematic and trigger fixes
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Cinematic editor is less clumsy. Forward and backward buttons now move
the camera to the next and previous nodes.
This was SVN commit r5000.
2007-04-27 03:05:26 +00:00