elexis
d97542e9c6
Fix missing update to options.json in be06299e28 / D1128.
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This was SVN commit r20946.
2018-01-21 17:09:07 +00:00
bb
ac7b5ce861
New UI for gamesetup settings
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Nuke the more options window
Create 3 tabs containing all options from more options and map options,
giving more space for new options
Rename options => settings in gamesetup
Reviewed By: elexis
Comments By: ffffffff and gentz
Differential Revision: https://code.wildfiregames.com/D1027
This was SVN commit r20945.
2018-01-21 12:35:47 +00:00
Stan
7c338b5755
Add missing icons, and update boudica's
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Noticed by: mimo.
This was SVN commit r20944.
2018-01-20 20:03:12 +00:00
elexis
df3a64c269
Unify Corsica & Sardinia and Pyrennean Sierra slope and smoothened height computation, refs #4805 , 9016b8d866, a796800bb1.
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Receive vectors as arguments, refs #4992 and don't introduce a RandomMap
object proxy.
This was SVN commit r20943.
2018-01-20 19:25:00 +00:00
Stan
bae4156c3a
Fix chamfron for champion ptol cavalry.
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Noticed by: Wackyserious
This was SVN commit r20942.
2018-01-20 17:19:29 +00:00
Stan
3725f69e11
New peytrals textures by wackyserious
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Reviewed by: Stan
Thread:
https://wildfiregames.com/forum/index.php?/topic/23863-task-improved-horse-and-elephant-peytrals/&tab=comments#comment-346412
This was SVN commit r20941.
2018-01-20 16:45:40 +00:00
elexis
5eead1d77a
Fix typo in c5b7ecefa1 reported by Imarok.
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This was SVN commit r20940.
2018-01-20 16:40:21 +00:00
mimo
2214f206b7
Garrisoned units are lost after an upgrade towards a non garrison holder
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Differential Revision: https://code.wildfiregames.com/D1228
This was SVN commit r20939.
2018-01-20 15:22:02 +00:00
mimo
1bcc70a1cc
fix miraged properties in GuiInterface changes from 30f0e80dae
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Differential Revision: https://code.wildfiregames.com/D1230
This was SVN commit r20938.
2018-01-20 15:09:42 +00:00
mimo
cfda5f8a02
petra: fix builder counters when one builder is created and destroyed in the same ai-turn, fixes #4991
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This was SVN commit r20937.
2018-01-20 13:03:33 +00:00
elexis
8cfd8cd845
Use vectors for positions in setHeight in random map scripts.
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This was SVN commit r20936.
2018-01-20 05:29:35 +00:00
elexis
899041f107
Pass vectors from paintRiver to the map script, refs #4992 .
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This was SVN commit r20935.
2018-01-20 04:50:23 +00:00
elexis
46dee69668
Randomize map angle on Guadalquivir River and Latium (refs 903e094f62), fixes #4855 , refs
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This was SVN commit r20934.
2018-01-20 04:16:48 +00:00
elexis
903e094f62
Randomize map angle on random maps with linear playerposition pattern, refs #4855 , #4845 .
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This was SVN commit r20933.
2018-01-20 02:21:22 +00:00
elexis
5519742e7f
Move ExportMap code from global helper to RandomMap object, refs #4804 .
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Delete WATER_LEVEL_CHANGED global, refs #4964 .
This was SVN commit r20932.
2018-01-20 00:41:25 +00:00
Stan
664821a5e0
Add back the capture anim i previously removed from the actor in 097c19a6a0 thanks elexis for making me notice.
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This was SVN commit r20931.
2018-01-20 00:20:38 +00:00
Stan
487e29c2ae
New pouch for macedonians slingers
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Reviewed by : Wowgetoffyourcellphone, Wackyserious
Discussion
:https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/
This was SVN commit r20930.
2018-01-20 00:06:47 +00:00
Stan
097c19a6a0
Add templates for some heroes who already have actors
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Discussion here:
https://wildfiregames.com/forum/index.php?/topic/23825-creating-templates-for-heroes/
This was SVN commit r20929.
2018-01-19 23:51:33 +00:00
elexis
28a0b0068d
Cleanup smoothing on Pyrenean Sierra, refs a796800bb1.
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Remove unnoticeable randomization near the shore and specific texturing
of parts of the passages.
This was SVN commit r20928.
2018-01-19 23:17:21 +00:00
Stan
e05135d5e0
New cavalry icons by Wowgetoffyourcellphone for iberians, last was carthaginians.
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Reviewed by : Stan
This was SVN commit r20927.
2018-01-19 23:02:58 +00:00
Stan
e17ca101ab
New cavalry icons by Wowgetoffyourcellphone for Iberians
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Reviewed by : Stan
This was SVN commit r20926.
2018-01-19 23:00:49 +00:00
Stan
ca4a3d55a4
New cavalry icons by Wowgetoffyourcellphone for gauls
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Reviewed by : Stan
This was SVN commit r20925.
2018-01-19 22:49:14 +00:00
Stan
5576d5c78b
New cavalry icons by Wowgetoffyourcellphone for brits
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Reviewed by : Stan
This was SVN commit r20924.
2018-01-19 22:37:36 +00:00
Stan
fd7100ddd1
New cavalry icons by Wowgetoffyourcellphone for spartiates
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Reviewed by : Stan
This was SVN commit r20923.
2018-01-19 22:33:32 +00:00
Stan
e5aa7285a0
Move unused icons files to the art source
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This was SVN commit r20922.
2018-01-19 22:29:33 +00:00
Stan
abb8aaed16
New cavalry icons by Wowgetoffyourcellphone for seleucids
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Reviewed by : Stan
This was SVN commit r20921.
2018-01-19 22:17:00 +00:00
Stan
49dcd1c886
New cavalry icons by Wowgetoffyourcellphone for ptolemies
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Reviewed by : Stan
This was SVN commit r20920.
2018-01-19 22:02:07 +00:00
Stan
5786bc03f4
New cavalry icons by Wowgetoffyourcellphone for persians
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Reviewed by : Stan
This was SVN commit r20919.
2018-01-19 21:54:06 +00:00
Stan
5323baaa50
New cavalry icons by Wowgetoffyourcellphone for mauryans
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Reviewed by : Stan
This was SVN commit r20918.
2018-01-19 21:52:36 +00:00
Stan
39fa3f5ecd
New cavalry icons by Wowgetoffyourcellphone for macedonians
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Reviewed by : Stan
This was SVN commit r20917.
2018-01-19 21:47:19 +00:00
Stan
616f33d34c
New cavalry icons by Wowgetoffyourcellphone for romans
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Reviewed by : Stan
This was SVN commit r20916.
2018-01-19 21:42:42 +00:00
elexis
4cd1161c2d
Allow calling fractionToTiles and scaleByMapSize before RandomMap initialization, used by e084885ce9 already.
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This was SVN commit r20915.
2018-01-19 21:24:04 +00:00
elexis
e084885ce9
Pyrenean Sierra sigmoid-based Mountainrange cleanup, refs a796800bb1.
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Use vector algebra and remove duplication, refs #4845 , #4805 .
Unify the first createTerrain call with InitMap.
Move mountain constants and the information which height receives which
texture to the top.
This was SVN commit r20914.
2018-01-19 20:24:36 +00:00
elexis
3361ff0997
Fix variable naming in Botswanan Haven in c5b7ecefa1 reported by mimo.
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This was SVN commit r20913.
2018-01-19 19:11:53 +00:00
elexis
cb82a9a84f
Move BaseTerrain from the random map JSON files to all other terrain names used by the script.
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The gamesetup will never be able to do something useful with it,
especially change it as an option, so it shouldn't be in the JSON file.
Fixes #4973 .
This was SVN commit r20912.
2018-01-19 02:21:32 +00:00
elexis
5764ab9021
Cleanup volcano sizes, refs #4939 .
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This was SVN commit r20911.
2018-01-19 01:23:18 +00:00
elexis
78c2988e88
Randomize map orientation on most river maps, Gulf Of Bothnia and Migration to remove hardcoded magic numbers and add more variation for the player.
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Refs #4855 , #4845 .
This was SVN commit r20910.
2018-01-19 01:09:36 +00:00
elexis
7656cc2eb7
Fix lobby registration of AIBehavior missed in 9c180f660f and 3319c69d97. Fixes #4959 .
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This was SVN commit r20909.
2018-01-18 21:22:34 +00:00
Stan
c56a2381a1
Fix incorrect horse variant noticed by Alexandermb.
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This was SVN commit r20908.
2018-01-18 19:24:48 +00:00
elexis
e4d5e781d7
Fix fish on mountains on Harbor in a68881dd0f and a wrong negation in c5b7ecefa1. Fixes #4575 .
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This was SVN commit r20907.
2018-01-18 18:16:06 +00:00
elexis
32210bc6cb
Fix pigs and chicken inside the CC and mines on Deep Forest by not using the terrain-painting based approach of placing entities which is free of any collision checks.
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Fixes #4830 .
This was SVN commit r20906.
2018-01-18 17:59:07 +00:00
elexis
bd7ce79966
Delete getMapArea, fractionToSize, sizeToFraction.
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Areas proportional to the map radius are easier to comprehend than areas
proportional to the square with the map diameter for sides.
This was SVN commit r20905.
2018-01-18 17:10:57 +00:00
elexis
c5b7ecefa1
Delete BaseHeight property from random map JSON files and rmgen library, refs #6 , #4973 , 9ee44bd9b8, 0e0ed94926.
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The height is only a concern to the random map script, not the rmgen
library, nor the gamesetup, nor the simulation.
Reveals the actual initial elevation to the random map script author
without looking up the JSON file.
Group and rename all height constants of random maps below the template
names.
Rename waterHeight to heightSeaGround to prevent confusion with the
actual waterlevel.
Remove useless paintTerrainBasedOnHeight calls on African Plains and
Polar Sea.
This was SVN commit r20904.
2018-01-18 13:57:11 +00:00
elexis
d40616c68e
Fix Wild Lake in 442c9848b8.
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This was SVN commit r20903.
2018-01-18 13:36:59 +00:00
elexis
6462653351
Delete placeTerrain which is just a proxy of createTerrain.
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This was SVN commit r20902.
2018-01-17 23:51:28 +00:00
elexis
a6c7b4de98
Simplify and inline createSimpleTerrain.
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This was SVN commit r20901.
2018-01-17 23:36:11 +00:00
elexis
1ad10e5999
Merge InitMap, initTerrain and resetTerrain successors from 6d33c2eab7.
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Lets the random map script decide which baseTerrain and baseHeight it
wants to use before initializing the map,
rather than painting what is in the JSON file, then changing ones mind
and painting something else on top of it.
This cleaner heightmap initialization incidentally addresses the
uninitialized border of the heightmap in that commit (excluding the
Unknown).
This was SVN commit r20900.
2018-01-17 23:27:06 +00:00
mimo
583873103f
petra: add a protection for mods without the expected metadata
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This was SVN commit r20899.
2018-01-17 22:06:27 +00:00
elexis
dfa618903b
Rename random map Map to RandomMap, so that it doesn't overwrite the native JS Map object, fixes #4961 .
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This was SVN commit r20898.
2018-01-17 19:19:21 +00:00
elexis
c21ca495f8
Fix a forgotton line in e9e983c2d4 and mess with a 1-tile workaround.
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This was SVN commit r20897.
2018-01-17 19:12:22 +00:00