Ykkrosh
ed65cf33d0
Removed unnecessary debug output from autobuilder
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This was SVN commit r6715.
2009-02-28 18:46:37 +00:00
janwas
548db2d06e
Pyrogenesis.cpp: add svn_revision to log
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ScriptGlue.cpp: add svn_revision to build information in main menu
Interact.cpp: fix: do not add anglebias when computed via atan2
NetMessage.cpp: fix typo
This was SVN commit r6713.
2009-02-28 16:42:46 +00:00
Ykkrosh
43f91d0d0b
Make the autobuilder write svn_revision.txt
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This was SVN commit r6704.
2009-02-24 15:43:34 +00:00
Ykkrosh
6a7fdd8315
# Updated autobuilder
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Also added the autobuild manager scripts
This was SVN commit r6697.
2009-02-19 22:25:31 +00:00
Ykkrosh
778ab75cfe
Updating build script to help with testing the autobuilder
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This was SVN commit r6692.
2009-02-19 00:26:50 +00:00
travis
121faff0e8
#Added reading of particle settings from XML.
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Added CEmitter::LoadFromXML method to load particle settings from XML
files.
Made Update code generic and moved from CDefaultEmitter child class up
into CEmitter base class.
Cleaned up code in general and removed unused member variables.
This was SVN commit r6691.
2009-02-19 00:19:06 +00:00
Ykkrosh
8d9b9ca413
Support multiple props on each attachpoint. Fixes #242
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This was SVN commit r6689.
2009-02-18 10:36:27 +00:00
janwas
cb69617185
# fix building orientation issue
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fixes #232
(just needed to match the angle bias defined by atlas)
This was SVN commit r6656.
2009-02-07 16:42:16 +00:00
travis
602e90096b
Fixed issue in VerifyPages that was preventing me from compiling on Vista.
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#Vista compile fix
This was SVN commit r6650.
2009-01-31 23:30:24 +00:00
janwas
d43636f8ae
work-related additions:
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x86_x64.cpp: detect TLBs (a major undertaking :/)
mem_util: export functions
win.h: hopefully avoid warnings from either vc2008 and vc2005 about
already defined win32 version macros
wnuma: revise large page heuristic (cause of slowdown is now known)
This was SVN commit r6600.
2009-01-06 20:17:06 +00:00
janwas
220b05ba08
fix: ignore GetCursorPos failure, which happens when switching desktop (e.g. after pressing ctrl+alt+del)
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This was SVN commit r6590.
2009-01-03 18:40:48 +00:00
Ykkrosh
b51353ae0b
Use NONCOPYABLE macro, to avoid ICC warnings
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This was SVN commit r6589.
2009-01-03 18:40:28 +00:00
Ykkrosh
5228800b73
# Fixed Linux build
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Use noncopyable instead of boost::noncopyable. (But maybe this should be
changed to the NONCOPYABLE macro instead?)
Use boost::filesystem::wpath::file_string instead of
external_file_string, since the latter varies between std::string on
Linux and std::wstring on Windows.
Use wcstombs instead of wcstombs_s.
Use rtl_AllocateAligned instead of _mm_malloc.
This was SVN commit r6574.
2009-01-02 21:19:41 +00:00
Ykkrosh
b7585c1cd4
Attempt to fix some startup problem
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This was SVN commit r6572.
2009-01-02 02:35:22 +00:00
Ykkrosh
702450526b
# Added some tools to automatically build the game from the source code
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Various scripts and stuff that run on the build server
This was SVN commit r6571.
2009-01-01 23:00:46 +00:00
Ykkrosh
1b5adf3cb1
Autobuilder startup service code (basically just VC2008's default service project plus four lines of code in startupserviceWinService.h)
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This was SVN commit r6569.
2009-01-01 22:45:56 +00:00
dax
40cfae7f81
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game (compilation error fix)
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This was SVN commit r6543.
2008-12-21 19:56:50 +00:00
dax
fe645d8fc9
NMT_REMOVE_MESSAGE network message added so that an entity can be removed during a multiplayer game
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This was SVN commit r6542.
2008-12-20 18:09:16 +00:00
janwas
16ccae10cd
# fix warnings
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more icc11 fixes - mostly type conversion and noncopyable (now made a
macro)
This was SVN commit r6536.
2008-12-17 16:32:46 +00:00
janwas
387722d41e
# code cleanup/fixes
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improvements from work:
- no longer export classes; instead inline functions where it makes
sense (e.g. the scope timers) or export the member functions directly
- fix icc11 warnings
- add some comments
This was SVN commit r6531.
2008-12-16 21:13:04 +00:00
janwas
3da952a036
add missing DLL
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move svn_revision stuff to build/svn_revision
This was SVN commit r6529.
2008-12-08 07:34:20 +00:00
janwas
12e59fd850
# groundwork for embedding svn revision number into the EXE for debugging
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add svnversion from official svn cmdline client distro and its
dependencies
add a horrible batch file that reads its output and writes it to a text
file as a quoted string
(see http://www.wildfiregames.com/forum/index.php?showtopic=12104&hl= )
This was SVN commit r6528.
2008-12-07 22:21:10 +00:00
Ykkrosh
2bfa84aef5
Changes to public SVN log's HTML output format, from last weekend
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This was SVN commit r6525.
2008-11-28 22:30:50 +00:00
freenity
cc2f2e46c8
Adding the m_base check.
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This was SVN commit r6522.
2008-11-25 00:03:24 +00:00
janwas
5341322d03
# fix some sound-related problems
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clamp gain to 1.0, refactor code a bit
This was SVN commit r6517.
2008-11-23 20:29:12 +00:00
freenity
63e18ed07b
#Players list in the Multiplayer menu is now working.
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This was SVN commit r6510.
2008-11-22 22:44:02 +00:00
freenity
0cea78e462
crash fix in void CEntity::UpdateXZOrientation()
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This was SVN commit r6506.
2008-11-22 18:14:51 +00:00
janwas
213743b73d
# improve robustness of simulation and EntityManager code
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also const-correctness fixes in EntityFormation
+build
This was SVN commit r6502.
2008-11-22 16:50:03 +00:00
Ykkrosh
d6469ea112
Testing SVN logger again...
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This was SVN commit r6499.
2008-11-22 15:09:24 +00:00
Ykkrosh
62444bf359
Testing SVN logger again...
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This was SVN commit r6498.
2008-11-22 15:08:27 +00:00
Ykkrosh
a2ae80239a
# Updated public SVN logger
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Mostly just changes to work in the new server location
This was SVN commit r6497.
2008-11-22 15:05:41 +00:00
janwas
f7d5711623
additions from work:
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add shared_ptr wrapper for numa_allocator and page_aligned_alloc
(removing previous code from shared_ptr.cpp)
pch: add TR1 array
wposix: add setenv
wtime: add strptime
This was SVN commit r6486.
2008-11-20 16:35:30 +00:00
freenity
166c38dd0b
Fixing crash bug:
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Function call failed: return value was -100020 (Invalid function
argument), Location: snd_mgr.cpp:1696 (snd_set_gain)
This was SVN commit r6484.
2008-11-16 19:54:43 +00:00
janwas
6267e13760
IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game).
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Simulation.cpp: hoist retrieval of simulation pointer out of loop
This was SVN commit r6482.
2008-11-15 22:38:04 +00:00
freenity
cb257dd020
Null pointer fix.
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This was SVN commit r6481.
2008-11-15 20:08:41 +00:00
janwas
1f065ffb02
fix gcc compile error
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This was SVN commit r6461.
2008-11-03 07:46:30 +00:00
freenity
c0a5dde4bf
jan's modifications
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This was SVN commit r6431.
2008-10-18 18:42:23 +00:00
janwas
becab2d479
fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
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thanks to anton for noticing and reporting the problem :)
also: fix hardcoded paths in rmgen to point to mods/public
This was SVN commit r6429.
2008-10-18 17:58:04 +00:00
freenity
cfc4f47105
This was SVN commit r6422.
2008-10-13 21:06:15 +00:00
janwas
841293ee0a
minor improvements from work
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This was SVN commit r6419.
2008-10-13 15:08:30 +00:00
Ykkrosh
dba26306e0
Fixed Actor Editor to allow selection of files from within mods/[not 'public']/... without it giving a silly relative path
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This was SVN commit r6416.
2008-10-05 21:00:37 +00:00
janwas
34b418e0c1
slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64
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This was SVN commit r6411.
2008-09-27 10:23:05 +00:00
janwas
aea2368300
fixes to stack trace code under x64 (from work):
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- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)
debug.cpp: cleanup
This was SVN commit r6410.
2008-09-27 10:05:11 +00:00
freenity
164f250e5b
This was SVN commit r6406.
2008-09-20 18:37:22 +00:00
janwas
0f559024db
file: for unicode Open function, convert input to UTF8 and delegate to char* version (avoids hacky assignment to m_pathname, and also necessary because _wfopen isn't portable)
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secure_crt.cpp: provide implementation of _wfopen_s
SoundGroup: fix: all attributes now have default values in case the XML
file leaves out some fields
This was SVN commit r6405.
2008-09-20 17:42:43 +00:00
janwas
c3a42633fa
fix stupidly incorrect calculation of smoothed frequency and timer resolution (fixes observed dependence of sim rate on framerate, see http://www.wildfiregames.com/forum/index.php?showtopic=1671 )
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also improved filtering of the frame delta times.
while at it, improved interface of whrt backends to avoid leaking
implementation details.
This was SVN commit r6401.
2008-09-19 17:56:05 +00:00
janwas
33ca85cb4c
add additional instrumentation to vsrc_latch to diagnose sound bug (see http://www.wildfiregames.com/forum/index.php?showtopic=11999 )
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This was SVN commit r6400.
2008-09-18 18:28:14 +00:00
janwas
0d79703fb0
wdbg_heap: disable leak reporting to make debug mode bearable
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wdbg_sym: numerous fixes and improvements
- all values are (also) displayed in hex form
- more correct calculation of symbol addresses (workaround for apparent
PDB bug)
This was SVN commit r6399.
2008-09-18 18:06:48 +00:00
Ykkrosh
982156e3f5
Don't redefine UNUSED
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This was SVN commit r6398.
2008-09-18 17:09:36 +00:00
janwas
7d0cfb9535
quick fix: replace all instances of mods/official with mods/public
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(actorEditor isn't using VFS yet and has hardcoded paths)
This was SVN commit r6395.
2008-09-18 11:46:14 +00:00